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Arena Tactics screenshot
Arena Tactics screenshot
Arena Tactics screenshot
Arena Tactics screenshot
Arena Tactics screenshot
Arena Tactics screenshot
Arena Tactics screenshot
Arena Tactics screenshot
Arena Tactics screenshot
Arena Tactics screenshot
Arena Tactics screenshot
+2

46%
Audience ScoreBased on 13 reviews
graphics3 positive mentions
story3 negative mentions

  • High quality presentation with nice artwork and a crisp UI.
  • Casually fun gameplay with a decent variety of game modes.
  • Free to play with a generous F2P factor, allowing players to try it without spending money.
  • Lacks a compelling singleplayer experience and depth, making it feel too simple for a PC game.
  • Pay-to-win mechanics create frustration as players face opponents with higher champion levels.
  • Early access issues include a small character roster and minimal gameplay mechanics that need further development.
  • graphics
    2 mentions Positive Neutral Negative

    The graphics feature appealing artwork, but some users note that the pixelation is more pronounced than expected, potentially due to playing in windowed mode, which may indicate a bug.

    • “The graphics are stunning, with beautiful artwork that enhances the overall experience.”
    • “The visuals are vibrant and immersive, making the game world feel alive.”
    • “The attention to detail in the graphics is impressive, creating a captivating atmosphere.”
    • “The artwork is much more pixelated than it should be, though I'm playing this game in windowed mode and it could be a bug.”
  • story
    1 mentions Positive Neutral Negative

    The story fails to engage players, and its lack of depth is compounded by poorly designed combat mechanics.

    • “The story doesn't draw you in, and the combat is very poorly designed.”
    • “The narrative feels disjointed and fails to engage the player.”
    • “Character development is lacking, making it hard to care about the outcome.”
  • grinding
    1 mentions Positive Neutral Negative

    Reviews indicate that the grinding aspect of the game can feel tedious, with some players feeling pressured to either invest significant time or resort to pay-to-win mechanics to progress.

    • “It's all about grinding or you can just pay to win.”
    • “The grinding feels endless and tedious.”
    • “I find the grinding mechanics to be incredibly repetitive and unfulfilling.”
  • monetization
    1 mentions Positive Neutral Negative

    The monetization system closely resembles that of Clash Royale, allowing players to earn cards for their characters through gameplay victories or purchase them directly using in-game currency.

    • “The monetization system is reminiscent of Clash Royale, allowing players to earn cards for their characters by winning games or purchasing them directly with in-game currency.”
    • “I appreciate that the monetization is balanced; you can progress without spending money, but there are options available for those who want to enhance their experience.”
    • “The game offers a fair monetization model, where players can choose to invest in in-game purchases or enjoy the game fully through skill and dedication.”
    • “The monetization system feels like a blatant copy of Clash Royale, where you earn cards for your characters by winning games or purchasing them directly with real money.”
    • “The game heavily pushes in-game purchases, making it difficult to progress without spending money.”
    • “I feel like the monetization strategy is designed to exploit players, as it constantly encourages you to buy more to keep up with others.”
  • gameplay
    1 mentions Positive Neutral Negative

    The gameplay draws inspiration from "South Park: The Fractured But Whole" and "Fire Emblem," but many users feel it is currently too minimal and requires further development before its official release.

    • “The gameplay is reminiscent of South Park: The Fractured But Whole and Fire Emblem, but it feels minimal and could benefit from further development before leaving early access.”
    • “The combat mechanics are engaging and strategic, offering a satisfying blend of tactical decision-making and character abilities.”
    • “The controls are intuitive, making it easy for new players to jump in while still providing depth for veterans to master.”
    • “The gameplay is based on that of South Park: The Fractured But Whole and Fire Emblem, but it is also very minimal and should be much more fleshed out before leaving early access.”
    • “The mechanics feel clunky and unrefined, making it difficult to enjoy the overall experience.”
    • “There are too many bugs and glitches that disrupt the flow of gameplay, leading to frustration.”

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