- May 22, 2014
- Firebase Industries Ltd.
Arcadecraft
63%Game Brain Score
gameplay, graphics
replayability, music
63% User Score 72 reviews
Platforms
About
"Arcadecraft" is a simulation game that lets you manage your own arcade business in the 1980's. Buy and place over 100 unique arcade machines, customize your arcade's appearance, and manage finances to become successful. Overcome challenges such as broken machines and jammed coin slots while interacting with in-game characters like the Game Collector and Import Salesman.










Audience ScoreBased on 72 reviews
gameplay5 positive mentions
music3 negative mentions
- The game offers a nostalgic experience for those who enjoyed arcades in the 80s, capturing the essence of that era.
- Gameplay is engaging and fun, especially in the early years, with a simple yet enjoyable management mechanic.
- The graphics and sound design are decent, and the game runs well on modern systems, providing a charming retro aesthetic.
- The game lacks depth and replayability, becoming repetitive and boring after the initial playthrough, especially after reaching 1987.
- Difficulty spikes and unbalanced mechanics make it frustrating, as players often struggle to maintain profitability and manage their arcade effectively.
- Many features feel underdeveloped or incomplete, such as limited game variety, lack of meaningful upgrades, and minimal employee management options.
gameplay
10 mentions Positive Neutral NegativeThe gameplay is generally praised for its fun and original mechanics, reminiscent of its earlier iterations, and is easy to enjoy. However, some players note limitations in depth and detail, suggesting it may not satisfy those seeking a more complex experience. Overall, it remains a solid and enjoyable title, especially when paired with nostalgic music.
“The gameplay is just as fun as it was a decade or so ago.”
“The idea and gameplay were pretty original.”
“The gameplay is great fun.”
“Limited gameplay.”
“The base gameplay is solid but is lacking details.”
“If you're looking for depth of story or gameplay, don't darken its doorstep.”