- June 16, 2009
- Deck 13
Ankh 2: Heart of Osiris
Platforms
About
In "Ankh 2: Heart of Osiris," both Assil and the pharaoh must regain stolen possessions - Assil's ankh and the pharaoh's freedom. While navigating old Cairo, they encounter various challenges, hilarious situations, and familiar faces from the first game. The pharaoh's mysterious enslavement in his own quarry and Assil's relationship issues add to the complexity of this sequel, filled with the same humor and intrigue as the original.











- The game features decent voice acting and colorful, cartoony 3D graphics that are enjoyable for its time.
- It offers a mix of fun and challenging puzzles, with a diverse cast of characters that add to the experience.
- Fans of the point-and-click genre may appreciate the humor and imaginative story, making it a nostalgic trip for some players.
- The game lacks modern support, including widescreen resolution and has numerous technical glitches that hinder gameplay.
- Puzzles can be convoluted and often require a guide to complete, leading to frustration rather than enjoyment.
- The story is poorly explained for newcomers, making it difficult to engage with the narrative without prior knowledge of the first game.
story
13 mentions Positive Neutral NegativeThe game's story is a mixed bag, with some players appreciating its imaginative elements and humor, while others find it confusing and reliant on the previous installment for context. While the narrative includes enjoyable puzzles and engaging moments, it suffers from pacing issues and a lack of coherence, particularly in its character development and serious themes. Overall, the story's effectiveness varies significantly among players, with some praising it and others criticizing its execution.
“No but they have a good sense of humour, fun puzzles and imaginative story.”
“Fun and intuitive story line and problem solving.”
“The story line is an A+.”
“The story is a direct continuation of the previous game and will make even less sense if you haven't played that one already.”
“I've seen plenty of sequels that want to rely so heavily on building up to the third installment that the story goes missing, but I've rarely seen a second game that uses the first as its crutch.”
“The story also wants to hit these serious moments and build up this particular love triangle when I had no absolute belief in either because of how odd the former stood out like sore thumbs and how forced the latter felt.”