- June 16, 2009
- Deck 13
Ankh 2: Heart of Osiris
Platforms
About
In "Ankh 2: Heart of Osiris," both Assil and the pharaoh must regain stolen possessions - Assil's ankh and the pharaoh's freedom. While navigating old Cairo, they encounter various challenges, hilarious situations, and familiar faces from the first game. The pharaoh's mysterious enslavement in his own quarry and Assil's relationship issues add to the complexity of this sequel, filled with the same humor and intrigue as the original.











- The game features colorful and cartoony 3D graphics that are visually appealing.
- It offers a mix of enjoyable puzzles and a humorous storyline, making it a decent experience for fans of the genre.
- Players appreciated the diverse cast of characters and the ability to play as different protagonists, adding variety to the gameplay.
- The game is outdated, lacking support for modern resolutions and technical updates, which detracts from the overall experience.
- Many puzzles are either overly simplistic or frustratingly obscure, often requiring a guide to complete, which can diminish enjoyment.
- The story is convoluted and heavily relies on knowledge from the previous game, making it difficult for new players to engage with the narrative.
story
26 mentions Positive Neutral NegativeThe game's story is a mixed bag, with some players appreciating its imaginative elements and humor, while others find it confusing and poorly executed, especially for those unfamiliar with the previous installment. The narrative is described as a direct continuation that relies heavily on the first game, leading to a lack of clarity for new players. Additionally, the pacing and integration of serious themes, such as a love triangle, are criticized for feeling forced and detracting from the overall experience.
“No but they have a good sense of humor, fun puzzles, and an imaginative story.”
“Fun and intuitive storyline and problem solving.”
“The storyline is an A+.”
“The story is a direct continuation of the previous game and will make even less sense if you haven't played that one already.”
“I've seen plenty of sequels that want to rely so heavily on building up to the third installment that the story goes missing (I'm looking at you, Dragon Age II!), but I've rarely seen a second game that uses the first as its crutch.”
“The story also wants to hit these serious moments and build up this particular love triangle when I had no absolute belief in either because of how odd the former stood out like sore thumbs and how forced the latter felt.”