- June 20, 2024
- RedKar Devs
- 7h median play time
Androsystem Idle
Platforms
About
In Androsystem Idle, you start your conquest of space as a single Android factory. Enhance your passive production or click to gather resources. Continually increase all numbers to use the Fleet to make a time jump and play again with greater bonuses to extract all resources! In Androsystem Idle you can expect: - Factory and Shipyard where your Click-expansion begins - 8 different Planets with …





- Fun, simple sci-fi clicker/idler that can be enjoyable for a short time.
- The game features great graphics and nice music, appealing to fans of the genre.
- Achievements are easy to obtain, providing a sense of accomplishment.
- Lacks content and variety, with only 10 locations and resources, leading to a repetitive experience.
- The gameplay is overly simplistic, with no automation or meaningful mechanics, making it feel flat.
- No quality of life features like bulk purchasing options, which adds to the frustration of gameplay.
gameplay
18 mentions Positive Neutral NegativeThe gameplay of this idle game has been criticized for its lack of depth and engaging mechanics, with players noting the absence of features like "buy max" and automation, leading to a repetitive experience. While the graphics and music received praise, the overall mechanics, particularly the prestige system, were deemed dull and uninspired, leaving players feeling that they had exhausted the game's content within the first few minutes. Many reviewers suggested that the game should have been offered for free to better gauge player interest and improve upon its fundamental design flaws.
“This is every idle/clicker gamer's dream, great graphics, good music and gameplay is awesome!”
“Maybe make the prestige mechanic more interesting than a simple 2x multiplier?”
“The final unlock (time warp) is basically the loop mechanic, which is nothing but 'start over and double the gain of every resource', with the penalty of the next loop getting more expensive each time.”
“No 'buy max', no automation, no new mechanics on prestige, just a dull idle game with basic gameplay and uninspired AI-generated assets.”
“Tl;dr: I saw everything the game had to offer from the screenshots and in the first 10 minutes of gameplay.”
“It should've been free, as a way to test the waters and build up into something, as the developer clearly has no insight into what makes a clicker/idle game fun (glaring lack of mechanics) or tolerable (extremely common quality of life features missing).”