- March 4, 2024
- Mötiv
Andarin Weppes: Pre-Dementia
Platforms
About
Step into the tangled mind of a dementia patient as he visits the house of his late grandpa, who also suffered from the ethereal embrace of dementia. Witness your perception warp, gravity surrender its grasp and the very essence of space and time tumble into a puzzling dance as your advancing dementia twists your reality into the unfamiliar. Pre-Dementia Play through 6 levels and acquaint yo…









- The game features innovative puzzle mechanics and a unique non-Euclidean geometry that challenges players' minds.
- The atmosphere and music effectively enhance the emotional experience, making the theme of dementia feel impactful and engaging.
- Despite its short length, the demo provides a captivating experience that leaves players eager for the full release.
- The game suffers from technical issues, such as resolution problems and lag, which can hinder the overall experience.
- Some players found the puzzles to be too easy and the game too short, leaving them wanting more depth and challenge.
- There are reports of bugs that can disrupt gameplay, such as unintended character movements and camera stutter.
gameplay
22 mentions Positive Neutral NegativeThe gameplay is characterized by its innovative mechanics, including non-euclidean geometry and various interactive elements like door opening and jumping when picking up books. While the game is relatively short, consisting of seven levels that introduce new challenges, it offers a captivating puzzle experience that engages players' minds. The combination of subtle storytelling and unique gameplay elements creates a charming atmosphere, making it a recommended experience despite its brevity.
“The story is subtle but powerful, and the gameplay is both creative and challenging.”
“Despite its short duration, each of the seven levels introduces new gameplay mechanics that challenge players' minds.”
“The mechanics are based on picking up books that give some abilities (jumping, or working with gravity), but the main use of them is to place them on pedestals.”
“There are a total of seven levels in the game that you can finish in under an hour, and each of them covers an additional mechanic to the level prior to it.”
“The non-euclidean geometry the game has makes its mechanics even more complicated than they are, and you can feel the game tickle your brain at later levels.”