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About

"Andarin Weppes" is a first-person puzzle game that takes players into the distorted mind of a dementia patient. Explore your late grandpa's non-Euclidean house, where gravity and spatial dimensions bend to create surreal environments. Solve intricate puzzles to unravel the profound story connecting memories, dreams, and reality, all while experiencing the ambiguity between lucidity and illusion. Delve into a journey of cognitive decline and emotional turmoil.

Andarin Weppes screenshot
Andarin Weppes screenshot
Andarin Weppes screenshot
Andarin Weppes screenshot
Andarin Weppes screenshot
Andarin Weppes screenshot
Andarin Weppes screenshot
Andarin Weppes screenshot
Andarin Weppes screenshot

90%
Audience ScoreBased on 42 reviews
gameplay20 positive mentions
music3 negative mentions

  • The game features unique and mind-boggling mechanics that provide a refreshing puzzle experience.
  • The atmosphere effectively conveys the theme of dementia, enhancing the overall gameplay experience.
  • The price is reasonable for the content, and the puzzles offer satisfying 'a-ha!' moments.
  • The story is minimal and lacks depth, failing to fully engage with the serious theme of dementia.
  • Some mechanics are introduced but not reused meaningfully, leading to a feeling of disconnection in gameplay.
  • The game is relatively short, which may leave players wanting more from the experience.
  • gameplay
    48 mentions Positive Neutral Negative

    The gameplay of "Andarin Weppes" is characterized by its unique and mind-boggling mechanics, which are introduced and mixed throughout the game, providing engaging and unusual puzzles. While many players appreciate the innovative use of mechanics, some express frustration with the abrupt shifts and the simplicity of initial challenges that often lead to quick discarding of concepts. Overall, it is a well-designed puzzle game that appeals to enthusiasts, though its short length and marketing may not fully represent the gameplay experience.

    • “What I liked the most is the unique mechanics and gameplay that this game offers.”
    • “Every few levels, the game introduces new mechanics, and it does a great job of mixing and matching them to provide interesting levels.”
    • “One of the smoothest puzzle games I've played in a long time; interesting book mechanics were the cherry on top because they allowed me to think in new ways compared to other puzzle games.”
    • “It doesn't feel good to play and not much is done with the main mechanic.”
    • “Almost every single mechanic starts too easy, barely starts to get interesting, and is immediately discarded in lieu of new mechanics.”
    • “The marketing, in my opinion, is borderline deceptive in how little it represents the actual gameplay and narrative in the (very short) experience.”
  • story
    26 mentions Positive Neutral Negative

    The game's story, centered around a man with dementia, is perceived as lacking depth and complexity, with many players expressing disappointment over its minimal development and emotional impact. Despite some interesting elements, the storytelling fails to engage, leaving players feeling unsatisfied and confused about the narrative's significance. Overall, the story is seen as a missed opportunity, with players desiring a more profound and cohesive experience.

    • “The story follows a man with dementia.”
    • “The story is interesting but could be better told.”
    • “The storytelling, while interesting, could be improved.”
    • “The story is almost non-existent outside of some extremely basic subliminal aspects that are not really expanded on in any meaningful or emotional way.”
    • “I got 100% of the achievements and was left with zero story, zero secrets.”
    • “- the 'story' is such a miss, for me.”
  • music
    16 mentions Positive Neutral Negative

    The music in the game is generally described as decent and simple, effectively contributing to the unsettling atmosphere that enhances the experience of portraying a dementia patient. While some users found the soundtrack passable, others appreciated its ability to evoke emotions and spark interest in ambient music. Overall, the music complements the gameplay and visual style, adding depth to the overall experience.

    • “I especially love the music!”
    • “As you progress, the levels get harder and the soundtrack becomes more unsettling.”
    • “When considered alongside the music in the game, the atmosphere, in general, adds to the experience of being a dementia patient.”
    • “The music and vibes are just okay, passable.”
  • graphics
    14 mentions Positive Neutral Negative

    The graphics in "Andarin Weppes" are described as decent and sufficient, with a charming aesthetic that complements the game's mechanics. While not overly fancy, the visuals are considered good and contribute positively to the overall experience.

    • “Andarin Weppes is a fun FPS puzzle game with decent graphics and smart mechanics using books.”
    • “"Andarin Weppes" was a fascinating FPS puzzle game with adorable graphics and really nice mechanics that are generally implemented through books.”
    • “The graphics are not too fancy but sufficient.”
    • “The graphics are not too fancy but sufficient.”
    • “The graphics are not too fancy but sufficient.”
  • atmosphere
    10 mentions Positive Neutral Negative

    The atmosphere of the game is highly praised for its immersive qualities, particularly in conveying the experience of being a dementia patient, enhanced by the accompanying music. Players appreciate the surreal and disorienting elements, making it a compelling choice for those interested in unique 3D puzzle mechanics. Overall, the atmospheric elements significantly contribute to the game's emotional impact and enjoyment.

    • “I thoroughly enjoyed my time in the game regarding the atmospheric elements.”
    • “Play this game if you desperately want to explore another 3D puzzle mechanic or really like disorientation and a surreal atmosphere.”
    • “When considered alongside the music in the game, the atmosphere, in general, adds to the experience of being a dementia patient.”
  • emotional
    4 mentions Positive Neutral Negative

    The emotional aspect of the game is largely criticized for its lack of depth, with reviewers noting that the story is minimal and fails to develop any meaningful emotional connections or themes. The basic subliminal elements present do not resonate or evoke genuine feelings, leaving players feeling disconnected from the narrative.

  • grinding
    4 mentions Positive Neutral Negative

    Players consistently express that the grinding required in the game is excessively time-consuming, suggesting that it feels like one would need a second life to fully engage with it.

    • “You'll need a second life for grinding.”

Buy Andarin Weppes

5h Median play time
5h Average play time
5-5h Spent by most gamers
*Based on 2 analyzed playthroughs

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