- May 29, 2025
- Mötiv
- 5h median play time
Andarin Weppes
Platforms
About
"Andarin Weppes" is a first-person puzzle game that takes players into the distorted mind of a dementia patient. Explore your late grandpa's non-Euclidean house, where gravity and spatial dimensions bend to create surreal environments. Solve intricate puzzles to unravel the profound story connecting memories, dreams, and reality, all while experiencing the ambiguity between lucidity and illusion. Delve into a journey of cognitive decline and emotional turmoil.









- The game features unique and mind-boggling mechanics that provide a refreshing puzzle experience.
- The atmosphere effectively conveys the theme of dementia, enhancing the overall gameplay experience.
- The price is reasonable for the content, and the puzzles offer satisfying 'a-ha!' moments.
- The story is minimal and lacks depth, failing to fully engage with the serious theme of dementia.
- Some mechanics are introduced but not reused meaningfully, leading to a feeling of disconnection in gameplay.
- The game is relatively short, which may leave players wanting more from the experience.
- gameplay48 mentions Positive Neutral Negative
The gameplay of "Andarin Weppes" is characterized by its unique and mind-boggling mechanics, which are introduced and mixed throughout the game, providing engaging and unusual puzzles. While many players appreciate the innovative use of mechanics, some express frustration with the abrupt shifts and the simplicity of initial challenges that often lead to quick discarding of concepts. Overall, it is a well-designed puzzle game that appeals to enthusiasts, though its short length and marketing may not fully represent the gameplay experience.
“What I liked the most is the unique mechanics and gameplay that this game offers.”
“Every few levels, the game introduces new mechanics, and it does a great job of mixing and matching them to provide interesting levels.”
“One of the smoothest puzzle games I've played in a long time; interesting book mechanics were the cherry on top because they allowed me to think in new ways compared to other puzzle games.”
“It doesn't feel good to play and not much is done with the main mechanic.”
“Almost every single mechanic starts too easy, barely starts to get interesting, and is immediately discarded in lieu of new mechanics.”
“The marketing, in my opinion, is borderline deceptive in how little it represents the actual gameplay and narrative in the (very short) experience.”