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And Yet It Moves Game Cover

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And Yet It Moves is a single player casual platformer game with a fantasy theme. It was developed by Broken Rules and was released on April 2, 2009. It received positive reviews from critics and mostly positive reviews from players.

And Yet It Moves is a puzzle-platformer, set in a unique world, made of ripped paper. Within the paper-collage you can jump, run and last but certainly not least: rotate the world. Learn how to apply the physical consequences of rotation to master the many tricky situations you may encounter.

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67%
Audience ScoreBased on 993 reviews
gameplay94 positive mentions
story17 negative mentions

  • Unique and clever core mechanic allowing rotation of the world to affect gravity, refreshing the platforming experience.
  • Distinctive and artistic paper-cutout visual style combined with a quirky and ambient soundtrack adds to a captivating atmosphere.
  • Well-paced level design with good difficulty balance and frequent checkpoints making the challenge fair yet engaging.
  • Short game length with limited replayability and some bonus levels perceived as excessively difficult and unfair.
  • Controls and physics occasionally feel clunky, inconsistent, and can cause frustration, including unpredictable fall damage.
  • Technical issues on modern systems, such as launch black screens and lack of support, alongside monotonous repetitive soundtrack.
  • gameplay
    280 mentions Positive Neutral Negative

    The gameplay of "And Yet It Moves" centers on a unique world-rotation mechanic that cleverly redefines platforming and puzzle-solving, offering a novel and engaging experience despite its simplicity. While many praises highlight the creative and well-integrated mechanics, level design, and satisfying challenge, criticisms often focus on inconsistent controls, occasional physics glitches, repetitive gameplay, and limited depth or replayability. Overall, the game shines through its distinctive core concept and artistic presentation but may feel short or frustrating for players seeking more polished or varied mechanics.

    • “The gameplay and flipping mechanics are fun, the music can range from chill to mysterious to funky, the paper aesthetic of this game is very charming and unique, and I just generally love the whole vibe of this game.”
    • “Developed and published by Broken Rules, the game takes familiar platforming fundamentals—running, jumping, avoiding hazards—and reframes them through a deceptively radical mechanic: the ability to rotate the entire world.”
    • “The mechanic of rotating the world around you is used in a myriad of ways - it's challenging, but also satisfying to use once you get comfortable with it.”
    • “You need to complete an incredibly hard level on a strict time limit, while also needing to wrestle with the annoying inconsistent mechanics.”
    • “You're supposed to be able to break your fall safely on sloped surfaces, but even the slope used to introduce this mechanic only works a fraction of the time.”
    • “While this physics-based game has a great idea and visuals, there are many major gameplay flaws that prevent it from being an enjoyable experience.”
  • graphics
    234 mentions Positive Neutral Negative

    The graphics of "And Yet It Moves" feature a distinctive and unique paper collage art style that is widely praised for its creativity, charm, and timeless appeal, enhancing the game's surreal and experimental atmosphere. While many appreciate the handcrafted, scrapbook-like visuals as a major highlight, some find the aesthetic repetitive, visually tiring, or even distracting, with occasional technical issues and resolution limitations. Overall, the graphics successfully create a quirky and memorable ambiance, though they may not appeal to everyone’s taste.

    • “The artstyle of this game is timeless, and is the one part of the game that doesn't feel dated.”
    • “The game features a distinctive art style that resembles torn paper collage, creating a contrast between the realistic physics and the abstract visuals.”
    • “And yet it moves has really stylish and unique visuals; the levels resemble a paper collage and even the main character is just a cutout pencil line-drawing on white paper.”
    • “Every movement demands exact and mysterious precision that the graphics make hard to perceive and the controls mostly don't allow.”
    • “Technical aspects also plague this game - no 4k support, overscan on fullscreen rendering the game unplayable unless you go into windowed mode if you own a monitor released this decade - it's hard to say if there are any other issues because the graphics are just that bad.”
    • “The art style looked cheap, the movement mechanics didn't flow well and every time I jumped my character would glitch out and become a solid block for whatever reason.”
  • music
    142 mentions Positive Neutral Negative

    The game's music is highly unique, primarily composed of human vocal sounds, beatboxing, and ambient noise, which many find quirky, atmospheric, and fitting the surreal aesthetic. While some praise its originality and eerie, immersive vibe, others criticize it as repetitive, minimalistic, and occasionally grating or annoying. Overall, the soundtrack complements the game's distinctive art style and mood, though opinions vary on its appeal and variety.

    • “The sound effects of this game are also funny, my personal favorites are the monkey sounds in chapter two (which is just the developers making monkey sounds, lol), and the iconic sound of falling in a black hole (just a dude whistling). The soundtrack is original and cool-sounding, with all the sound effects and songs composed only with human voices.”
    • “The gameplay and flipping mechanics are fun, the music can range from chill to mysterious to funky, the paper aesthetic of this game is very charming and unique, and I just generally love the whole vibe of this game.”
    • “The soundtrack and sound effects are strange but satisfying; they have a sort of wild yet subdued mystery to them, filled with jungle-inspired drumbeats and oddly simple melodies.”
    • “The music is awful, the sound design is awful, the graphics are awful and the game play is awful.”
    • “The only thing you're getting is a black screen with background music that can't be escaped unless you restart your entire system.”
    • “The music gets repetitive and annoying, the controls are uncomfortable, the level design is unforgiving at times.”
  • story
    51 mentions Positive Neutral Negative

    The game features no traditional story or plot, focusing instead on a silent, abstract journey through evolving environments. While some appreciate the artistic world-building and atmosphere, many find the lack of narrative leaves the experience feeling directionless and less engaging. Overall, the story aspect is minimal to nonexistent, serving more as a backdrop to gameplay and visuals rather than a compelling element.

    • “Environments gradually evolve from claustrophobic caves into more abstract and open spaces, giving the impression of a journey without explicitly telling a story.”
    • “It's pretty good stuff and is a mix of a bit of platforming, artistic design, and a few puzzles, with a weird, non-verbal storyline.”
    • “Story wise the game takes you on a personal horror psychedelic trip through caves, jungles and colors.”
    • “There is no real story in the game; as a nameless character, the goal is to traverse levels from a start to an endpoint.”
    • “There is no story to keep your interest, which means I usually play until I get frustrated (which doesn't take long) and then forget about the game for weeks at a time.”
    • “However, the game lacks direction and features no narrative or plot and quickly becomes linear and repetitive.”
  • atmosphere
    26 mentions Positive Neutral Negative

    The game’s atmosphere is consistently praised for its unique, eerie, and often psychedelic qualities, blending distinctive art styles, surreal visuals, and atmospheric music—ranging from peaceful and quirky to dark and intense. This rich ambiance effectively supports the gameplay progression and creates an immersive, sometimes unsettling experience that many find captivating and memorable.

    • “The atmosphere is so unique and I love that it becomes more and more psychedelic, in terms of level design, throughout the game.”
    • “The visuals, music, and sound all have this distinctive weird, surreal atmosphere that gets more and more colorful as the game progresses.”
    • “The art style and BGM create an atmosphere that I would describe as being 'tranquil, hollow, and epically cosmic'.”
    • “It's a chore to play, and while it has some legs in the atmosphere department, the art style and music get really repetitive really fast.”
    • “Although the game lacks a traditional narrative, there is a subtle sense of progression conveyed through atmosphere and structure.”
    • “There is a very odd atmosphere, and the worlds change and challenge you with every twist.”
  • replayability
    25 mentions Positive Neutral Negative

    The game's replayability is generally seen as modest, with most players completing it within a few hours and finding limited long-term depth beyond the core rotation mechanic. Replay value primarily comes from additional challenges, achievements, time trials, and unlocked modes, though many feel the experience is brief and lacks substantial novelty for extended play. Overall, it offers enjoyable short bursts of replay but may not satisfy those seeking extensive or varied replay content.

    • “Amazing little game lasts like 2-3 hours if you're new like me, but there is a lot of replayability.”
    • “There is additional replay value considering some difficult achievements and bonus levels.”
    • “Lots of fun replay value through achievements and leaderboards.”
    • “Once players fully grasp the rotation mechanic, the game does not dramatically expand or subvert it with additional systems, meaning the experience can feel brief for those seeking long-term depth or replayability.”
    • “Pretty meh platformer, liked the rotation mechanics and physics, not much replayability though.”
    • “Replayability is limited, and the completionist will be annoyed at the insane difficulty of certain (most?) achievements, but the experienced platformer looking for novelty will enjoy this for a few hours.”
  • grinding
    10 mentions Positive Neutral Negative

    Grinding in the game is characterized by repetitive, trial-and-error platforming that many find tedious and frustrating despite frequent checkpoints. While some appreciate the challenge and style, the overall experience can feel clunky and monotonous, making it difficult for players without patience to stay engaged.

    • “The designers tried to mitigate this by adding checkpoints practically every minute or two, so most of the time I spent playing this game was just me trying to execute the same frustrating, tedious puzzle over and over again.”
    • “The result of this design is that you will spend all of your time in the game grinding through the trial and error process of finding the one pixel you need to jump from and rotate the screen on so that you clear the black hole in front of you but don't die from falling too fast when you land.”
    • “But to the point, game is mostly about platforming but this, the meat and potatoes of this game, is mediocre at best, feeling very clunky and unpolished, slow and tedious; really hard to recommend this game to anyone.”
  • humor
    9 mentions Positive Neutral Negative

    The game's humor is largely derived from its quirky sound effects, creative boss designs, and unique paper collage visuals, which many players find amusing and original. However, some users feel the humor wears off quickly and criticize the limited content and gameplay depth. Overall, the humor is appreciated for its creativity but may not sustain long-term engagement for all players.

    • “The sound effects of this game are also funny. My personal favorites are the monkey sounds in chapter two (which is just the developers of this game making monkey sounds, lol), and the iconic/uniconic sound of falling in a black hole (just a dude whistling). The soundtrack is original and cool-sounding, with all the sound effects and songs being composed only with the voices of humans.”
    • “The thing that kept me playing were the hilarious bosses, which were honestly the most fun and least frustrating challenges of the game. The bosses don't always readily present themselves and sometimes you'll beat them before you ever realize that it was even a boss, but all of them are really creative and make the game worth a short play-through (by short I mean, I played the whole game in less than 4 hours).”
    • “The visuals and sound effects are unique and quite funny.”
  • stability
    7 mentions Positive Neutral Negative

    The game's stability is poor, with frequent freezes during movement on a high-end PC, issues launching on Linux without script edits, and buggy profile management. Additionally, controller support in menus is lacking, contributing to an overall clunky and frustrating experience.

    • “The Linux version won't launch without editing a script (see discussions), the menus do not support controller navigation, and the profile management is a bit buggy (can't delete/reset a cloud-synced profile).”
    • “On a recent PC (Radeon RX 580 and Ryzen 7 5800X) the game freezes every second when moving.”
    • “Ok now that I have bashed it enough I just want to say that I did like this game when it came out but with the amount of legitimately fun and interesting platformers on the market I cannot recommend this clunky and buggy mound of ripped paper that I will promptly toss over a fire if I need to warm my body, make some s'mores or to burn it for fun.”
  • emotional
    3 mentions Positive Neutral Negative

    The emotional experience is mixed, with subtle and quiet audio that avoids forced tension, but inconsistent gameplay mechanics and unsettling visuals can detract from immersion and cause discomfort.

  • optimization
    1 mentions Positive Neutral Negative

    The game's optimization is lacking, as the Steam version restricts rotation to fixed 90 or 180-degree increments, which the levels do not appear to be designed for, leading to suboptimal gameplay experience.

  • monetization
    1 mentions Positive Neutral Negative

    The monetization is criticized for relying heavily on intrusive or spammy ads, which detracts from the user experience and feels less valuable compared to alternatives on other platforms like Kongregate.

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6h Median play time
16h Average play time
2-38h Spent by most gamers
*Based on 5 analyzed playthroughs
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Frequently Asked Questions

And Yet It Moves is a casual platformer game with fantasy theme.

And Yet It Moves is available on PC, Mac OS, Phone, iPad and others.

On average players spend around 16 hours playing And Yet It Moves.

And Yet It Moves was released on April 2, 2009.

And Yet It Moves was developed by Broken Rules.

And Yet It Moves has received positive reviews from players and positive reviews from critics. Most players liked this game for its gameplay but disliked it for its story.

And Yet It Moves is a single player game.

Similar games include The Bridge, NightSky, Closure, LIMBO, Braid and others.