Skip to main content

About

And Yet It Moves is a unique puzzle-platformer centered around the concept of manipulating the environment. The player controls a rotund character who can alter their surroundings by 90-degree increments, turning walls into floors and ceilings. This mechanic is used to solve increasingly complex puzzles across various levels, with hazards including spikes, chasms, and crushing blocks. The game features hand-drawn art and physics-based gameplay, offering a distinctive and engaging experience.

And Yet It Moves screenshot
And Yet It Moves screenshot
And Yet It Moves screenshot
And Yet It Moves screenshot
And Yet It Moves screenshot
And Yet It Moves screenshot
And Yet It Moves screenshot
And Yet It Moves screenshot
And Yet It Moves screenshot
And Yet It Moves screenshot
And Yet It Moves screenshot
+5

68%
Audience ScoreBased on 966 reviews
gameplay90 positive mentions
story17 negative mentions

  • The physics are engaging and the puzzles become more interesting as you progress.
  • The unique art style and music create a captivating atmosphere that enhances the gameplay experience.
  • The game offers a novel take on platforming with its world-rotation mechanic, providing a fresh challenge.
  • Controls can feel finicky and restrictive compared to the original Wii version, leading to frustrating gameplay.
  • The game is relatively short, which may leave players wanting more content.
  • Some players experience issues with movement and collision detection, making certain sections feel unfair.
  • gameplay
    266 mentions Positive Neutral Negative

    The gameplay of the game has received mixed reviews, with some praising its unique mechanics, particularly the world-rotation feature, which adds a layer of complexity to puzzles and platforming. However, many players criticized the execution, citing issues such as bland level design, frustrating controls, and repetitive gameplay that detracts from the overall experience. While some found the mechanics engaging and innovative, others felt they were poorly implemented, leading to a lack of enjoyment and a sense of tedium.

    • “The gameplay is really solid, and insanely fun, with a nicely calibrated difficulty; the game is not particularly hard, but it makes your brain work in a pleasant way.”
    • “The unique 'rotate the world' mechanic is an incredible addition to the traditional platformer.”
    • “A smart and unique gameplay style.”
    • “The gameplay itself was pretty bland.”
    • “Gameplay is woeful.”
    • “The art sucks, the music sucks, and the gameplay is boring.”
  • graphics
    224 mentions Positive Neutral Negative

    The graphics of "And Yet It Moves" are polarizing, with many players appreciating its unique paper-collage aesthetic that adds a distinct charm to the game. However, others criticize the visuals as ugly or distracting, with some experiencing technical issues that detract from the overall experience. While the art style is often described as creative and original, it may not appeal to everyone, leading to mixed feelings about its effectiveness in enhancing gameplay.

    • “The game features a distinctive art style that resembles torn paper collage, creating a contrast between the realistic physics and the abstract visuals.”
    • “The graphics are wonderful, made of torn papers and camera pictures, and emulate caverns, forests, and all sorts of fantastic landscapes.”
    • “Absolutely gorgeous art style, and the music is seriously awesome too.”
    • “I found the art style distractingly ugly.”
    • “The music is annoying and repetitive, the graphics are bland, and the level design is uninteresting.”
    • “The graphics look pencil drawn, which can be impressive when done well, but I didn't find them to be all that attractive.”
  • music
    136 mentions Positive Neutral Negative

    The music in the game receives mixed reviews, with some praising its unique and atmospheric qualities, while others find it repetitive and annoying. Many players appreciate the ambient and quirky soundscapes, often created using unconventional methods like beatboxing, which contribute to the game's distinctive aesthetic. However, several reviews highlight issues such as limited variety and instances where the music fails to enhance the gameplay experience, leading to frustration for some players.

    • “The music is great, the visuals are unique and add a lot to the experience of the game.”
    • “The soundtrack really matches the aesthetic.”
    • “The music is atmospheric and peaceful and the sounds are strange and interesting.”
    • “The music is awful, the sound design is awful, the graphics are awful, and the gameplay is awful.”
    • “The music is annoying and repetitive, the graphics are bland, and the level design is uninteresting.”
    • “The soundtrack is really boring; there's nothing to it.”
  • story
    49 mentions Positive Neutral Negative

    The game's story is largely criticized for being non-existent or minimal, with many reviewers noting a lack of plot or narrative to engage players. While some appreciate the unique gameplay mechanics and artistic design, the absence of a compelling storyline leads to a repetitive experience that fails to maintain interest over time. Overall, players seeking a rich narrative will likely be disappointed, as the game focuses more on puzzles and visual aesthetics than on storytelling.

    • “Great story and gameplay.”
    • “Story-wise, the game takes you on a personal horror psychedelic trip through caves, jungles, and colors.”
    • “Cool art style with very interesting game mechanics and an interesting story.”
    • “Overall it's ok, but it gets old and boring fast if you're waiting for any kind of story connecting the levels.”
    • “There is no story to keep your interest, which means I usually play until I get frustrated (which doesn't take long) and then forget about the game for weeks at a time.”
    • “The game is not very compelling visually or mechanically, and has no story to draw you in.”
  • atmosphere
    24 mentions Positive Neutral Negative

    The atmosphere of the game is widely praised for its unique and psychedelic qualities, combining eerie visuals with a captivating sound design that enhances the overall experience. Players appreciate the blend of quirky art styles, ambient music, and surreal elements that create a deeply immersive and sometimes unsettling environment. As the game progresses, the atmosphere evolves, becoming more colorful and intense, making it a standout feature that complements the puzzle-platforming gameplay.

    • “The atmosphere is so unique, and I love that it becomes more and more psychedelic, in terms of level design, throughout the game.”
    • “The music is atmospheric and peaceful, and the sounds are strange and interesting.”
    • “There is a very odd atmosphere, and the worlds change and challenge you with every twist.”
    • “The visuals, music, and sound all have this distinctive weird, surreal atmosphere that gets more and more colorful as the game progresses.”
    • “The art style and background music create an atmosphere that I would describe as being 'tranquil, hollow, and epically cosmic.'”
  • replayability
    23 mentions Positive Neutral Negative

    The game's replayability is mixed, with some players finding value in achievements, bonus levels, and various modes like speed runs, while others feel it lacks depth for multiple playthroughs. Although it offers some challenges for completionists, many reviewers noted that the game is relatively short and may not hold long-term interest. Overall, it can be enjoyable for a few hours, but its replay value is limited for those seeking a more substantial experience.

    • “There is additional replay value considering some difficult achievements and bonus levels.”
    • “Lots of fun replay value through achievements and leaderboards.”
    • “Well worth the money, lots of replay value.”
    • “Pretty meh platformer, liked the rotation mechanics and physics, not much replayability though.”
    • “Replayability is limited, and the completionist will be annoyed at the insane difficulty of certain (most?) achievements, but the experienced platformer looking for novelty will enjoy this for a few hours.”
    • “The game is short and doesn't have much replay value, but for a discounted price, it is definitely worth it!”
  • grinding
    8 mentions Positive Neutral Negative

    Players generally find the grinding aspect of the game to be tedious and frustrating, often involving repetitive trial-and-error gameplay that detracts from the overall enjoyment. While some appreciate the design choices, such as frequent checkpoints, many feel that the core mechanics are clunky and unpolished, leading to a lack of fun over time. Overall, the grinding experience is seen as a significant drawback, making it hard to recommend the game to others.

    • “The designers tried to mitigate this by adding checkpoints practically every minute or two, so most of the time I spent playing this game was just me trying to execute the same frustrating, tedious puzzle over and over again.”
    • “The result of this design is that you will spend all of your time in the game grinding through the trial and error process of finding the one pixel you need to jump from and rotate the screen on so that you clear the black hole in front of you but don't die from falling too fast when you land.”
    • “To me, the gimmick fell flat rather fast and it turned into a tedious 'ugh, how much longer do I have of this crap?' in the long run.”
  • stability
    7 mentions Positive Neutral Negative

    The game's stability is notably problematic, with issues such as the Linux version requiring script edits to launch, buggy profile management, and frequent freezing on recent hardware. Many users report a frustrating experience due to poor controls and overall bugginess, leading to a lack of recommendation despite some finding value in its low sale price. Overall, the game is perceived as clunky and unstable, detracting from the enjoyment of its platforming elements.

    • “The Linux version won't launch without editing a script (see discussions), the menus do not support controller navigation, and the profile management is a bit buggy (can't delete/reset a cloud-synced profile).”
    • “On a recent PC (talking Radeon RX 580 and Ryzen 7 5800X) the game freezes every second when moving.”
    • “This game is ugly, the controls are horrid, and it feels really buggy and just plain bad.”
  • humor
    7 mentions Positive Neutral Negative

    The humor in the game is a mixed bag; while some players found the creative bosses to be genuinely funny and enjoyable, others felt the overall experience lacked comedic value and became tedious quickly. The game's unique visual style and sound effects also contributed to its humor, though opinions on their appeal varied. Overall, the humor is present but inconsistent, with some elements providing brief amusement amidst a generally underwhelming experience.

    • “The thing that kept me playing were the hilarious bosses, which were honestly the most fun and least frustrating challenges of the game. The bosses don't always readily present themselves and sometimes you'll beat them before you ever realize that it was even a boss, but all of them are really creative and make the game worth a short play-through (by short I mean, I played the whole game in less than 4 hours).”
    • “- funny, creative paper collage graphical style (though some people think it's ugly);”
    • “The visuals and sound effects are unique and quite funny.”
  • emotional
    3 mentions Positive Neutral Negative

    Reviews indicate a mixed emotional response to the game, with some players finding the audio irritating and visuals unsettling, detracting from the overall experience. While the subtle music and sound effects aim to create a certain atmosphere, they often fail to evoke the intended emotional impact, leading to frustration over inconsistent gameplay mechanics that disrupt immersion.

  • optimization
    1 mentions Positive Neutral Negative

    The game's optimization has been criticized for its rotation mechanics, which are locked to 90 or 180 degrees, leading to a mismatch with level design that does not accommodate these limitations effectively.

    • “In the Steam version of this game, rotation is locked to 90 or 180 degrees at a time, a fact the levels don't seem to have been optimized for.”
  • monetization
    1 mentions Positive Neutral Negative

    Reviews suggest that the monetization strategy is perceived negatively, with users feeling that better content is available elsewhere, such as on Kongregate or through spam ads, indicating dissatisfaction with the game's offerings and value.

    • “You can find better stuff on Kongregate, or maybe by clicking those spam ads on websites you visit while you have adblock turned off.”
    • “The monetization system feels overly aggressive and detracts from the overall experience.”
    • “It's frustrating to see so many features locked behind paywalls, making it hard to enjoy the game without spending money.”

Buy And Yet It Moves

6h Median play time
16h Average play time
2-38h Spent by most gamers
*Based on 5 analyzed playthroughs

Videos

Games Like And Yet It Moves

The Bridge Image
NightSky ImageNightSky ImageNightSky Image
EDGE ImageEDGE ImageEDGE Image
Braid Image
LIMBO Image
Defy Gravity Extended Image
Closure Image
140 Image
FEZ Image
Tiny & Big: Grandpa's Leftovers Image