- April 2, 2009
- Broken Rules
- 6h median play time
And Yet It Moves
Platforms
About
And Yet It Moves is a unique puzzle-platformer centered around the concept of manipulating the environment. The player controls a rotund character who can alter their surroundings by 90-degree increments, turning walls into floors and ceilings. This mechanic is used to solve increasingly complex puzzles across various levels, with hazards including spikes, chasms, and crushing blocks. The game features hand-drawn art and physics-based gameplay, offering a distinctive and engaging experience.











- The physics are engaging and the puzzles become more interesting as you progress.
- The unique art style and music create a captivating atmosphere that enhances the gameplay experience.
- The game offers a novel take on platforming with its world-rotation mechanic, providing a fresh challenge.
- Controls can feel finicky and restrictive compared to the original Wii version, leading to frustrating gameplay.
- The game is relatively short, which may leave players wanting more content.
- Some players experience issues with movement and collision detection, making certain sections feel unfair.
- gameplay266 mentions Positive Neutral Negative
The gameplay of the game has received mixed reviews, with some praising its unique mechanics, particularly the world-rotation feature, which adds a layer of complexity to puzzles and platforming. However, many players criticized the execution, citing issues such as bland level design, frustrating controls, and repetitive gameplay that detracts from the overall experience. While some found the mechanics engaging and innovative, others felt they were poorly implemented, leading to a lack of enjoyment and a sense of tedium.
“The gameplay is really solid, and insanely fun, with a nicely calibrated difficulty; the game is not particularly hard, but it makes your brain work in a pleasant way.”
“The unique 'rotate the world' mechanic is an incredible addition to the traditional platformer.”
“A smart and unique gameplay style.”
“The gameplay itself was pretty bland.”
“Gameplay is woeful.”
“The art sucks, the music sucks, and the gameplay is boring.”