And Yet It Moves Game Cover
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And Yet It Moves is a unique puzzle-platformer centered around the concept of manipulating the environment. The player controls a rotund character who can alter their surroundings by 90-degree increments, turning walls into floors and ceilings. This mechanic is used to solve increasingly complex puzzles across various levels, with hazards including spikes, chasms, and crushing blocks. The game features hand-drawn art and physics-based gameplay, offering a distinctive and engaging experience.

  • iPad
  • iPhone
  • Mac OS
  • PC
  • Phone
  • Windows
  • Linux
  • Mobile Platform
  • Wii

Reviews

76%
Audience ScoreBased on 223 reviews
gameplay20 positive mentions
grinding3 negative mentions
  • Unique gameplay mechanic of rotating the world adds a fresh twist to platforming.
  • Charming art style and atmospheric soundtrack create an engaging experience.
  • Challenging puzzles that require skill and creativity to solve, making it rewarding.
  • Controls can be clunky and frustrating, leading to unfair deaths and trial-and-error gameplay.
  • The game is relatively short, leaving some players wanting more content.
  • Compatibility issues on modern systems can hinder the gaming experience.
  • gameplay62 mentions

    The gameplay of the game is characterized by a unique mechanic of rotating the world around the character, which offers interesting puzzle-solving opportunities and smooth controls. However, many players noted significant flaws, such as unreliable mechanics, poor level design, and a lack of content, which detracted from the overall experience. While some appreciated the charming visuals and sound design, others found the gameplay repetitive and frustrating, leading to mixed reviews on its execution and enjoyment.

    • “The game handles far better than it has any right to, and as I progressed, I found mechanics elegantly and gently building on each other.”
    • “The level design makes excellent use of its main mechanic.”
    • “Ayim is a cool indie platformer with 2 unique twists: the 1st (and most significant) is the main game mechanic - the ability to rotate the world around your character in increments of 90 degrees; the 2nd is the way it looks - the environment is rendered in an artistic paper-cutout style.”
    • “While this physics-based game has a great idea and visuals, there are many major gameplay flaws that prevent it from being an enjoyable experience.”
    • “The gameplay itself gives me a headache.”
    • “Clunky control, irritating deaths, unintuitive landing mechanic, aggravating achievements and frankly annoying graphics and sound effects.”
  • graphics55 mentions

    The graphics of the game are characterized by a unique "paper"-esque aesthetic, resembling a collage of torn paper that creates visually interesting landscapes. While many players appreciate the distinctive art style and find it charming, some critiques point to its simplicity and repetitiveness, suggesting that the visuals may not hold up over time. Overall, the graphics are seen as a standout feature that enhances the gameplay experience, despite some technical limitations.

    • “The graphics are wonderful, made of torn papers and camera pictures, and emulate caverns, forests, and all sorts of fantastic landscapes.”
    • “Graphically, it's beautiful, with all the levels created by bits of torn paper that have been scanned in to create landscapes.”
    • “A fun puzzle platformer with unique 'ripped paper' style graphics.”
    • “The game can have visual issues regarding resolution and graphics options.”
    • “While the graphics are cute at first, the charm quickly wears off.”
    • “The music is terrible, the graphics are mediocre.”
  • music22 mentions

    The music in the game receives mixed reviews, with some players praising its unique and intriguing qualities, while others find it lacking or even annoying. Many appreciate the soundtrack's ability to enhance the gameplay experience, contributing to the game's atmosphere, though there are notable complaints about technical issues that lead to a black screen with music playing. Overall, the music is described as a significant aspect of the game, with a range of opinions on its effectiveness and appeal.

    • “In addition to the aesthetic and gameplay, the aleatoric soundtrack is worth noting.”
    • “The puzzles and mechanics are so well made and I love the soundtrack and sound effects.”
    • “An incredibly fun, unique physics platformer with amazing art design and a perfect companion soundtrack.”
    • “Just make sure you plug in your own music to listen to....”
    • “When you boot up the game it just goes to a black screen with the music playing in the background with no way to exit without a hard reboot.”
    • “The soundtrack has all the aural appeal of a Seinfeld episode and the collage aesthetic is ugly.”
  • replayability9 mentions

    Overall, the game's replayability is mixed; while some players appreciate the fun of achievements and time trial modes, others find it limited due to its short length and high difficulty of certain challenges. The experience can vary significantly, with some enjoying a few hours of novelty while others feel it lacks long-term engagement.

    • “Lots of fun replay value through achievements and leaderboards.”
    • “Well worth the money, lots of replay value.”
    • “It is a short game; however, there is a time trial mode, so at least there is something for replay value.”
    • “The replay value is iffy, kinda like any other game out there.”
    • “Replayability is limited, and the completionist will be annoyed at the insane difficulty of certain (most?) achievements, but the experienced platformer looking for novelty will enjoy this for a few hours.”
    • “The game is short and doesn't have much replay value but for a discounted price it is definitely worth it!”
  • atmosphere7 mentions

    The atmosphere of the game is widely praised for its unique and evolving qualities, becoming increasingly psychedelic and eerie as players progress. The combination of level design, sound, and art style contributes to a tranquil yet hollow ambiance that feels both fascinating and deeply immersive. Overall, the game's atmosphere is described as cosmic and challenging, enhancing the overall experience.

    • “The atmosphere is so unique, and I love that it becomes more and more psychedelic in terms of level design throughout the game.”
    • “This game is fantastic and has quite an eerie and deep atmosphere to it. The further you get into the game, the more eerie it gets.”
    • “The art style and background music create an atmosphere that I would describe as 'tranquil, hollow, and epically cosmic.'”
    • “There is a very odd atmosphere, and the worlds change and challenge you with every twist.”
    • “The art style and background music create an atmosphere that I would describe as being 'tranquil, hollow, and epically cosmic'.”
  • story7 mentions

    The game's story is largely considered minimal or non-existent, with players noting a lack of clear motivation beyond completing puzzles and achieving goals. While the narrative is not a focal point, the engaging gameplay and artistic design compensate for the absence of a traditional storyline. Overall, the experience is more about the puzzles and visuals than a cohesive plot.

    • “It's pretty good stuff and is a mix of a bit of platforming, artistic design, and a few puzzles, with a weird, non-verbal storyline.”
    • “Though if you're not one to view time challenges as fun in puzzle games, this game is half getting through the story and half time challenges, it seems.”
    • “Cool graphics, music, and story (if it even has one), and just overall a really good game!”
    • “There is no story or clear motivation for you to get to the end of the game other than achievements.”
    • “There is no story (you really just have to go from point A to point B) but the world itself really makes up for it.”
    • “No story, but gameplay makes up for any shortcomings in plot, audio, or visuals (the visuals are neat, but repetitive).”
  • grinding3 mentions

    Players find the grinding aspect of the game to be initially engaging but ultimately tedious, as it often devolves into a frustrating cycle of trial and error. While some enjoy the challenge, others feel that the repetitive nature of the gameplay can lead to a sense of monotony over time.

    • “The result of this design is that you will spend all of your time in the game grinding through the trial and error process of finding the one pixel you need to jump from and rotate the screen on so that you clear the black hole in front of you but don't die from falling too fast when you land.”
    • “To me, the gimmick fell flat rather fast and it turned into a tedious 'ugh, how much longer do I have of this crap?' in the long run.”
  • stability1 mentions

    Overall, users find the game's stability to be satisfactory, with many reporting fewer bugs than anticipated, especially considering the low price point during sales.

Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

49hMedian play time
38hAverage play time
15-60hSpent by most gamers
*Based on 2 analyzed playthroughs

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