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Anamnesia - part 1: am i my body?

Anamnesia - part 1: am i my body? Game Cover
95%Game Brain Score
story, gameplay
grinding
95% User Score Based on 65 reviews

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PCMac OSWindows
Anamnesia - part 1: am i my body? Game Cover

About

Anamnesia - part 1: am i my body? is a single player action game. It was developed by Simon Herbig and was released on February 21, 2024. It received overwhelmingly positive reviews from players.

Can you find the truth? Nine people wake up trapped in an abandoned research facility. Split into three teams, separated into different halls, the members of the two Answer Teams need to compete in a game of life and death. The goal: to figure out the "truth" behind the secret member of the Question Team: Emilia. Do you really want to? Each part of Anamnesia will cover the same timefram…

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95%
Audience ScoreBased on 65 reviews
story16 positive mentions
grinding1 negative mentions

  • Well-written and intriguing story with strong character development and purposeful cast.
  • Unique and clever use of the log mechanic integrated into the narrative.
  • Immersive atmosphere supported by moody music, standout art style, and effective worldbuilding.
  • Lacks traditional gameplay interactivity; mostly linear with minimal player input beyond clicking.
  • Some pacing issues and overly long exposition or flashback segments that may feel tedious.
  • Main protagonist can be frustrating, making the narrative occasionally grating for some players.
  • story
    67 mentions Positive Neutral Negative

    The story is widely praised for its strong character development, intriguing mystery, and clever use of a meta gameplay mechanic integrated into the narrative, creating an immersive and engaging experience. While some note its linear, almost kinetic novel format limits interactivity, the well-crafted plot, realistic character interactions, and sci-fi elements captivate players and build anticipation for future installments. A few find the protagonist initially unlikable, but acknowledge meaningful growth as the story progresses, making it a compelling introduction to a larger, complex world.

    • “Such a well-written story, 10/10 plot.”
    • “I love the main character development and all the characters here have their own purpose in the story.”
    • “The story rewards you for paying attention.”
    • “Not a game... there is quite literally not a single choice to be made in the linear story.”
    • “It's far more accurate to call this a webtoon, or a web-based manga-style story because the player doesn't do anything but click the mouse and move the plot forward.”
    • “The only mechanic is optional engagement with one small thing, that does not alter the outcome of the story aside from what seems to be pieces of dialogue plus your interpretation of events.”
  • gameplay
    18 mentions Positive Neutral Negative

    The gameplay in Anamnesia is minimal and unconventional, focusing primarily on observation and interaction with a unique text log mechanic that influences dialogue and story variations. While lacking traditional gameplay elements or multiple choices, this meta mechanic is cleverly integrated into the narrative, enhancing immersion and intrigue. Overall, the experience relies more on storytelling and atmosphere than on dynamic or complex gameplay systems.

    • “The mechanic of using the log as part of the story progression was really interesting and engaging, adding a unique dynamic to the visual novel experience.”
    • “Clever implementation of gameplay with story, creating strong intrigue and mystery throughout.”
    • “Talking about gameplay, Herbig puts a nice spin on visual-novel interaction by incorporating the backlog feature into the narrative, letting you change the direction the story may take depending on your use of the backlog.”
    • “Anamnesia doesn’t have gameplay and not really multiple choices either.”
    • “The only mechanic is optional engagement with one small thing, that does not alter the outcome of the story aside from what seems to be pieces of dialogue and your interpretation of events.”
    • “My biggest criticism of the story is that, as far as I can tell, the main meta gameplay aspect of the game wasn’t utilized all that often.”
  • music
    15 mentions Positive Neutral Negative

    The music in "Anamnesia" is consistently praised for its moody, somber, and atmospheric qualities that effectively complement the storytelling and art, enhancing the game's immersive experience. Many users find the soundtrack captivating and integral to the overall mood, with some expressing eagerness for a soundtrack release or continuation in future installments.

    • “The ambient noises and music underscore the feeling of being caught between reality and something else entirely.”
    • “Visuals and music also complement the storytelling tremendously, with gritty background and admirable character art as well as a somber but gripping soundtrack; Anamnesia is a fantastic experience.”
    • “The art, sound design, and music are also top notch, making sure the story is expressed the best way it can be.”
    • “Sip 'n' savor: 'anamnesia - part 1: am i my body?' serves up a lukewarm brew of mystery with its average art and moody soundtrack.”
  • atmosphere
    11 mentions Positive Neutral Negative

    The game's atmosphere is widely praised for its moody, melancholic yet beautiful art and reflective sound design, which together create an immersive and thought-provoking experience. The combination of music, visuals, and writing effectively builds a unique, compelling world that captivates players seeking depth and intrigue.

    • “Combined with the visuals, the audio creates an atmosphere that pulls you into its strange, reflective world.”
    • “For those seeking something atmospheric, thought-provoking, and utterly unique, this is a game worth experiencing.”
    • “The art is also great; it conveys and deepens the kind of atmosphere prominent in these peoples' societies in the future – sort of melancholic but still with beauty.”
  • graphics
    10 mentions Positive Neutral Negative

    The graphics feature a distinctive, captivating art style that effectively sets an eerie, surreal, and introspective mood, enhancing the game's atmosphere. The character sprites and backgrounds are praised for their quality and contribution to the storytelling, with minimalist yet striking visuals that complement the philosophical tone. Overall, the artwork stands out as a key strength, deeply immersing players in the game's unique world.

    • “As a bonus, I personally really love the character sprite and CG art style; it really helps with setting an eerie mood and helps the game stand out!”
    • “The visuals are surreal, almost dreamlike, with a minimalist approach that suits the game’s philosophical tone.”
    • “Visuals and music also complement the storytelling tremendously, with gritty background and admirable character art as well as a somber but gripping soundtrack; Anamnesia is a fantastic experience.”
  • character development
    1 mentions Positive Neutral Negative

    The character development is well-executed, with a compelling main character and supporting characters who each serve a meaningful role in the story.

    • “I love the main character development, and all the characters here have their own purpose in the story.”
  • emotional
    1 mentions Positive Neutral Negative

    Anamnesia delivers a unique emotional experience, resonating effectively through its distinct narrative direction.

    • “Anamnesia does go in its own direction though, and ended up being fairly emotionally resonant in the direction it did decide to go down.”
  • grinding
    1 mentions Positive Neutral Negative

    The grinding aspect is considered tedious, especially for players who are not interested in the story, making the repetitive gameplay feel monotonous.

  • humor
    1 mentions Positive Neutral Negative

    The humor is subtle and situational, with moments like recognizing familiar names in the credits providing light, unexpected amusement.

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2h Median play time
2h Average play time
2-2h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Anamnesia - part 1: am i my body? is a action game.

Anamnesia - part 1: am i my body? is available on PC, Mac OS and Windows.

On average players spend around 2 hours playing Anamnesia - part 1: am i my body?.

Anamnesia - part 1: am i my body? was released on February 21, 2024.

Anamnesia - part 1: am i my body? was developed by Simon Herbig.

Anamnesia - part 1: am i my body? has received overwhelmingly positive reviews from players. Most players liked this game for its story but disliked it for its grinding.

Anamnesia - part 1: am i my body? is a single player game.

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