An Experiment In Poor Design

An Experiment In Poor Design Game Cover

WARNING: Product is not meant to be good. THE  DEAL: I had some stupid ideas about how Godot's AnimationPlayer node was the most powerfully  flexible tool in gamedev. My goal was to make a game in a day, using only AnimationPlayer for controlling everything. I don't think that's entirely possible, at least not for proper interactivity, so I also use Area2D. The other idea was that a game did not n…

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