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An English Haunting Game Cover

About

"An English Haunting" is a point-and-click adventure game set in 1907 London, where players assume the role of Professor Patrick Moore, who has 72 hours to prove the existence of the afterlife. The game features pixel art backgrounds and is based on inventory puzzles, as players travel from London to Scotland and ultimately to the haunted manor of Benwell Street to build the Box of Revelations with the help of a fake medium. The goal is to save Moore's investigative department from shutting down forever.

An English Haunting screenshot
An English Haunting screenshot
An English Haunting screenshot
An English Haunting screenshot
An English Haunting screenshot
An English Haunting screenshot
An English Haunting screenshot
An English Haunting screenshot
An English Haunting screenshot
An English Haunting screenshot
An English Haunting screenshot
+4

95%
Audience ScoreBased on 146 reviews
story52 positive mentions

  • The game features beautiful pixel art and excellent sound design, creating an immersive atmosphere that captures the essence of early 20th century London.
  • The story is engaging and well-written, with interesting characters and a compelling narrative that keeps players invested throughout the game.
  • Puzzles are logical and satisfying to solve, providing a good balance of challenge without being overly difficult, making it accessible for both casual and seasoned players.
  • Some players found the dialogue to be overly long and occasionally stilted, which detracted from the overall pacing of the game.
  • The game is relatively short, with many players completing it in around 4-5 hours, leaving some wishing for a more extended experience.
  • A few puzzles were considered too easy or straightforward, leading to a lack of challenge for those seeking more complex problem-solving.
  • story
    98 mentions Positive Neutral Negative

    The game's story is widely praised for its intriguing and well-written narrative, set against a beautifully crafted Victorian backdrop, with memorable characters and a compelling atmosphere. While many players enjoyed the slow-burn approach and unexpected twists, some felt the resolution was lacking or rushed, leaving loose ends that could benefit from further exploration. Overall, the story is considered a standout feature, effectively engaging players through its dialogue and thematic depth, despite some criticisms regarding pacing and plot coherence.

    • “The story is original and intriguing, the dialogue is well-written, the puzzles are logical and they really succeeded in creating a spooky atmosphere.”
    • “The story captivates you, the characters are charismatic, the puzzles are interesting and the pixel art is beautiful and immersive.”
    • “The story is great with unexpected twists and turns and a creepy finale that leaves you wanting more - literally, can we get a sequel?”
    • “I think the game really needed at least 2-3 more hours of story to further explore some of the themes presented in the plot.”
    • “Overall there are the seeds here of a much better game if the story and dialogue had been tightened and the puzzles deepened a bit.”
    • “On the other hand, the story gets a bit stuck in the middle, and then just loses the plot at the end (at least for me).”
  • music
    29 mentions Positive Neutral Negative

    The music in the game has received widespread acclaim for its excellent quality and immersive atmosphere, effectively complementing the visuals and storytelling. Reviewers highlight the use of period-appropriate tracks, particularly from the early Edwardian era, which enhances the overall experience. The soundtrack, combined with strong sound design, contributes significantly to the game's ambiance, making it a standout feature despite the absence of voice acting.

    • “Combining this with appropriate music from the era and a solid soundtrack ties it all together to create an immersive experience.”
    • “Great music and great storytelling, captivatingly old school.”
    • “Picture this: moody and themed soundtrack from Edwardian England, ghosts, and jumpscares.”
    • “The early Edwardian era music is a treat, and massive props must be given for the excellent sound design.”
    • “It has proper animations for different actions and characters that others would skip on, and the close-ups, photos, and music are really well integrated.”
  • graphics
    23 mentions Positive Neutral Negative

    The game's graphics are widely praised for their gorgeous pixel art style, which effectively captures the atmospheric essence of early 1900s London with detailed backgrounds and lively environments. Reviewers highlight the impressive visuals as a key element that enhances the overall experience, complementing the engaging story and music. While some players find the pixelated graphics reminiscent of the early '90s, the majority appreciate the artistic direction and the immersive quality it brings to the game.

    • “Looking at the game you’ll quickly notice the gorgeous art style with detailed backgrounds and characters that create an atmospheric feel to evoke early 1900s London.”
    • “The graphics are beautifully drawn, and the locations feel alive, with people going about their lives in the foreground of exterior scenes.”
    • “The graphics are gorgeous, incredible dialogue, game cuts straight to the point, no filler, just a solid adventure game so far!”
    • “Visually...eh, if you can stand the pixelated early 90's graphics, then they are ok I guess.”
    • “Despite the pixel graphics, it works well at achieving this.”
    • “I knew after Nightmare Frames that these guys were worth watching, and their second title is even better than their first, presuming you like the different graphical era feel and the different setting and theme.”
  • atmosphere
    18 mentions Positive Neutral Negative

    The game's atmosphere is widely praised for its immersive and spooky qualities, enhanced by a captivating narrative, detailed pixel art, and excellent sound design that evokes the early 1900s London. Reviewers highlight the combination of well-written dialogue, logical puzzles, and a rich, atmospheric setting that draws players into its haunting world. Overall, it is considered a standout atmospheric adventure game that successfully engages players through its compelling story and aesthetic.

    • “The story is original and intriguing, the dialogue is well-written, the puzzles are logical, and they really succeeded in creating a spooky atmosphere.”
    • “Looking at the game, you’ll quickly notice the gorgeous art style with detailed backgrounds and characters that create an atmospheric feel to evoke early 1900s London.”
    • “An excellent adventure game with fantastic atmosphere, sound design, and an interesting story.”
    • “If you liked the developer's previous game (Nightmare Frames), the overall atmosphere and gameplay are very similar.”
    • “It is a game to be played for the atmosphere and the story (and the cute graphics and dialogue).”
    • “A very good point-and-click adventure game that drips with atmosphere.”
  • humor
    9 mentions Positive Neutral Negative

    The game's humor is characterized by a clever blend of lightheartedness and darker themes, featuring witty dialogue and absurd moments that enhance the overall experience. Players appreciate the balance of funny jokes and engaging writing, which keeps them invested despite any disinterest in the subject matter. The charming characters and occasional slapstick elements contribute to a well-rounded comedic tone that adds to the game's appeal.

    • “The tone had a great blend of humor with some shocking moments.”
    • “Had more humor than I expected, but it was a welcome addition.”
    • “All the characters feel realistic, really British, and the humor touches are well balanced.”
  • gameplay
    9 mentions Positive Neutral Negative

    The gameplay is characterized as a standard point-and-click adventure, heavily focused on story and dialogue, with a mix of exploration and inventory-based puzzles. While some players appreciate the atmospheric design and engaging narrative, others criticize the mechanics that require revisiting previously examined items to progress, which can feel tedious. Overall, it offers a straightforward experience that may appeal to fans of the genre despite its pacing issues.

    • “If you liked the developer's previous game (Nightmare Frames), the overall atmosphere and gameplay is very similar.”
    • “Gameplay consists of exploring, dialogue, and mostly inventory item-based puzzles, just the way you'd expect from a point-and-click adventure.”
    • “The game's captivating narrative, atmospheric design, and engaging gameplay make it a must-play for fans of the genre.”
    • “I hate the game mechanic in these types of games where you examine something and nothing happens, but later on in the game you are supposed to remember that specific thing to examine again to progress through the story.”
    • “A wonderful short game, but it drags the story, dialogue, and gameplay.”
    • “Additionally, there was a lot of scanning the location to ensure I didn't miss a necessary object to add to my inventory, and I'm not a fan of that type of mechanic to acquire the item that I need.”

Buy An English Haunting

56h Median play time
39h Average play time
8-72h Spent by most gamers
*Based on 4 analyzed playthroughs

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