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An Airport for Aliens Currently Run by Dogs

There’s some fun to be had with An Airport for Aliens Currently Run by Dogs. B
An Airport for Aliens Currently Run by Dogs Game Cover
78%Game Brain Score
Most mentioned positive aspects:story, humor
Most mentioned negative aspects:gameplay, grinding
85% User Score Based on 286 reviews
Critic Score 66%Based on 5 reviews

Platforms

Nintendo SwitchXbox Series X|SPCXbox OneXboxWindows
An Airport for Aliens Currently Run by Dogs Game Cover

About An Airport for Aliens Currently Run by Dogs

An Airport for Aliens Currently Run by Dogs is a single player open world role playing game with fantasy, comedy and kids themes. It was developed by Strange Scaffold and was released on May 25, 2021. It received mostly positive reviews from critics and positive reviews from players.

An Airport for Aliens Currently Run by Dogs is an open-world comedy adventure game. Talk to stock photo dogs. Solve their problems. Catch your flight. And call it Dog Airport Game when you get tired of saying the full title, like I did three months ago.

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Games Like An Airport for Aliens Currently Run by Dogs

Looking for games like An Airport for Aliens Currently Run by Dogs? Here are top open world role playing recommendations with a fantasy, comedy and kids focus, selected from player-similarity data — start with Haven Park, Dropsy or Frog Detective 1: The Haunted Island.

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Reviews

85%Audience ScoreBased on 286 reviews
story16 positive mentions
gameplay8 negative mentions

  • The writing is clever, humorous, heartfelt, and provides a surprisingly touching love story.
  • The game's surreal and absurd setting filled with pettable dogs offers a unique and charming experience.
  • The atmospheric soundtrack and vibrant, quirky environments enhance the mood and immersion.
  • Gameplay is largely repetitive fetch quests and slow traversal between large, sparsely populated airports.
  • Inventory management is cumbersome due to scrolling through items one-by-one without a proper list.
  • Some players find the game too expensive for the amount of content and the simplicity of its mechanics.
  • story

    93 mentions Positive Neutral Negative
    17% positive mentions, 73% neutral mentions, 10% negative mentions

    The story is a surprisingly heartfelt and sweet exploration of a long-distance relationship between the last two humans in a quirky, absurd world populated by talking dogs. While the core narrative is touching and well-written, focusing on themes of love, connection, and loneliness, much of the gameplay involves repetitive fetch quests that can make progression feel tedious. Overall, the story stands out for its emotional depth and sincere portrayal of human connection despite the game's playful and bizarre setting.

    • “Underneath the absurdity is a genuinely sweet, surprisingly emotional love story about staying connected to someone you care about while life keeps routing you through chaotic, unfamiliar places, which snuck up on me considering I started this game purely to pet an infinite number of dogs using an infinite number of hands, which, also real, also incredible.”
    • “Very charming game that's full of plenty of dogs you can (and should!) pet as much as you want while they do and say absurd things and just generally be dogs, but at the same time as all the canine (and the occasional feline) absurdity is going on across all these different planets, there's also a very heartwarming and overarching plot focused on the difficulties of a long-distance relationship and portraying it in a very healthy light, where both characters accept these difficulties for what they are while also completely respecting each other and fighting for the relationship and understanding why it's all worth it while also in no way thinking that anyone should give up on their dreams just for the sake of the relationship either, and it's just very heartwarming and great.”
    • “From the above criticisms, it would be easy to dismiss the game as not worth playing, but the dialogue is consistently funny and charming, and the 'lore' of the world that's drip-fed through conversations is fascinating (occasionally veering into cosmic horror territory!) The core story, without going into spoilers, concerns the relationship between the player character and their girlfriend and develops into a touching and very believable emotional tale despite the otherwise silly tone.”
    • “The gameplay in Airport for Aliens is too repetitive for how long it takes the story between Krista and your character to unfold.”
    • “Unfortunately, the majority of these quests just ask you to fetch one or more items, typically earned via another quest, given by a specific character, and/or found in a specific shop. These mini-quests are almost all fetch quests as well, and one of them requires you to complete yet another fetch quest for a different item in order to earn the item you need.”
    • “Well, mostly just incredibly tedious gameplay broken up by a story that frankly I couldn't care less about because it barely brings much to the table (not helped by the extreme shadow of comedy from literally everything else). It's possible to see most of the jokes and get all the achievements well before the story ties up, and at that point it really starts to show just how little there actually is as it constantly has you randomly jumping from area to area for short cutscenes which take less time to go through than the time it actually takes for you to get to the damn area in the first place.”
  • humor

    88 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor in this game is widely praised for its absurd, offbeat, and clever style, often centered around quirky dog characters and surreal airport scenarios. While some find the humor deeply funny and charming, blending absurdity with heartfelt moments, others feel it leans on niche or outdated references and can wear thin over time. Overall, the humor is a standout feature that enhances the game's unique narrative and emotional depth, appealing especially to fans of quirky, narrative-driven indie games.

    • “From the moment you step into its first terminal, the game makes it clear that logic, realism, and conventional design sensibilities have been joyfully abandoned in favor of absurdist humor, gentle satire, and an oddly sincere emotional core.”
    • “The objectives themselves are simple, but they are framed in ways that constantly reinforce the game’s humor, whether that’s bribing a dog with a tennis ball, listening to an overly verbose explanation about airport policy, or interpreting signage written in an alien language that you slowly learn to understand as you play.”
    • “The writing is consistently earnest and thoughtful, and I *cried* laughing at least three different times.”
  • emotional

    42 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    Despite its absurd and whimsical premise centered on dogs and surreal humor, the game delivers a genuinely heartfelt and emotionally resonant love story about maintaining connection and perseverance in a chaotic world. Players praise its sincere portrayal of a long-distance relationship, blending touching narrative moments with clever, lighthearted comedy, resulting in an unexpectedly warm and poignant experience that evokes both laughter and tears.

    • “Underneath the absurdity is a genuinely sweet, surprisingly emotional love story about staying connected to someone you care about while life keeps routing you through chaotic, unfamiliar places, which snuck up on me considering I started this game purely to pet an infinite number of dogs using an infinite number of hands, which, also real, also incredible.”
    • “Very charming game that's full of plenty of dogs you can (and should!) pet as much as you want while they do and say absurd things and just generally be dogs, but at the same time as all the canine (and the occasional feline) absurdity is going on across all these different planets, there's also a very heartwarming and overarching plot focused on the difficulties of a long-distance relationship and portraying it in a very healthy light, where both characters accept these difficulties for what they are while also completely respecting each other and fighting for the relationship and understanding why it's all worth it while also in no way thinking that anyone should give up on their dreams just for the sake of the relationship either, and it's just very heartwarming and great.”
    • “From the above criticisms, it would be easy to dismiss the game as not worth playing, but the dialogue is consistently funny and charming, and the 'lore' of the world that's drip-fed through conversations is fascinating (occasionally veering into cosmic horror territory!) the core story, without going into spoilers, concerns the relationship between the player character and their girlfriend and develops into a touching and very believable emotional tale despite the otherwise silly tone.”
  • gameplay

    40 mentions Positive Neutral Negative
    13% positive mentions, 67% neutral mentions, 20% negative mentions

    The gameplay is primarily a slow-paced walking simulator focused on exploration, dialogue, and simple fetch quests, often described as repetitive and tedious. While lacking in traditional action or challenge, its quirky world, humor, and charming character interactions provide an engaging and unique experience for players who appreciate narrative and atmosphere over gameplay depth.

    • “At its core, the gameplay is centered on exploration and interaction rather than challenge.”
    • “The gameplay here is first-person sandbox-style fun, with mostly clear goals of trying to reach the part of each airport terminal with the right boarding pass and getting past the dog there to verify your journey.”
    • “There's so much depth to the smallest gameplay features, from messing around with the spray cans to soaring on an umbrella, and the item interactions are packed with such charm.”
    • “The gameplay is boring and the humor is not enough to make me go through it.”
    • “Unfortunately, the actual gameplay loop—wandering, scavenging, navigating intentionally nonsensical signage—gets tedious fast.”
    • “Well, mostly just incredibly tedious gameplay broken up by a story that frankly I couldn't care less about because it barely brings much to the table (not helped by the extreme shadow of comedy from, well, literally everything else). It's possible to see most of the jokes and get all the achievements well before the story ties up and at that point it really starts to show just how little there actually is as it constantly has you randomly jumping from area to area for short cutscenes which take less time to go through than the time it actually takes for you to get to the damn area in the first place.”
  • graphics

    19 mentions Positive Neutral Negative
    21% positive mentions, 63% neutral mentions, 16% negative mentions

    The graphics feature a deliberately quirky, low-poly, and simplified style with soft tones and absurdist visuals that complement the game's offbeat, ironic atmosphere. While some find the intentionally awkward and crude art charming and fitting the game's unique world, others feel the visuals lack polish and do not fully realize the aesthetic potential compared to the soundtrack. Overall, the graphics suit the game's niche appeal but may not resonate with all players.

    • “Every single detail from the title, to the concept, to the visuals, is intentionally absurd.”
    • “Each airport is charming with its colorful and simplified graphics and catchy music.”
    • “Visually, it's a bit more of soft tones and pleasant, comfortable artwork.”
    • “I don't know if it's an intentional aesthetic or not, but the game's low poly style and crass lighting doesn't do it any favors.”
    • “Finally, the graphical style is certainly not going to be to everyone's tastes - as the screenshots show, most 'characters' are simply 2D stock photos.”
    • “Thought I wouldn't mind the lower-effort visuals traded off for a better narrative, but it just didn't do it for me.”
  • music

    19 mentions Positive Neutral Negative
    37% positive mentions, 47% neutral mentions, 16% negative mentions

    The music in the game is widely praised for its excellent, funky, and lively soundtrack that enhances the overall mood with a blend of relaxation and subtle unease. Its intentionally "off" and experimental elements create a unique auditory experience that complements the visuals and narrative, often leaving a lasting impression on players. The soundtrack effectively increases engagement and is considered a standout aspect, often described as a pleasant surprise and enjoyable even outside of gameplay.

    • “The vaporwave visuals bleed into the soundtrack enough that they often feature open soundscapes with a lot of auditory headspace, but it's such a joy to hear those musical voids fill up with interesting concepts: a malformed chord here, a wrong note there, and unusual syncopation used to disguise the time signature everywhere.”
    • “On the surface, the game's presentation is extremely silly, in a way that feels cohesive and eye-catching; environments are super stylized low-poly dreamscapes that bring to mind the confusion (& occasionally, the stress) of real airports, movement items let you pull off some very fun speed and height nonsense, characters are (mostly) flat 2d images of dogs that you can chat with, help out & pet with an infinite number of hands, dialogue is a mix of hilarious and heartfelt, & the music is funky and lively, helping to set the mood for the game & also being real good background listening.”
    • “The soundtrack and ambient audio complement this mood well, blending relaxation with subtle unease, as if you’re always slightly out of place.”
    • “Aside from the music being different, and some slight variation in some characters you interact with, nothing changes between airports.”
    • “With its simplistic low polygon 3D art style and soporific soundtrack, the expansive but somewhat empty airport hubs feel dreamlike at times.”
    • “There's so much intentionally 'off' about the game (awkward visuals, unusual soundtrack, barebones gameplay, absurd concept) that it often feels like the game wields irony like a club.”
  • grinding

    9 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Grinding in the game is commonly described as tedious and repetitive, with players often having to navigate large, oversized areas for fetch quests and repeatedly collect items. While the writing and worldbuilding receive praise, the gameplay loop involving constant backtracking and scavenging quickly becomes monotonous and detracts from overall enjoyment.

    • “And then the next 3 hours were spent grinding out the same respawning key items for boarding flights.”
    • “Well, mostly just incredibly tedious gameplay broken up by a story that frankly I couldn't care less about because it barely brings much to the table. It's possible to see most of the jokes and get all the achievements well before the story ties up, and at that point it really starts to show just how little there actually is as it constantly has you randomly jumping from area to area for short cutscenes which take less time to go through than the time it actually takes for you to get to the area in the first place.”
    • “Unfortunately, the actual gameplay loop—wandering, scavenging, navigating intentionally nonsensical signage—gets tedious fast.”
  • replayability

    2 mentions Positive Neutral Negative
    0% positive mentions, 100% neutral mentions, 0% negative mentions

    Users highlight the game's strong replayability and overall playability, emphasizing its lasting appeal and value for multiple playthroughs.

  • atmosphere

    2 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game's atmosphere is praised for its engaging presentation and mood, creating a genuinely wholesome and enjoyable environment. It successfully balances humor with a positive tone, making it stand out as one of the best comedic experiences since Jazzpunk.

    • “All of this is tempered in-game by the presentation, atmosphere, and mood of it all.”
    • “This is the best comedy game since Jazzpunk, achieving its humor while maintaining a genuinely wholesome atmosphere throughout.”
  • stability

    1 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game experiences numerous glitches and imperfections affecting stability, but for patient players, it remains enjoyable and visually appealing.

  • optimization

    1 mentions Positive Neutral Negative
    0% positive mentions, 100% neutral mentions, 0% negative mentions

    Users generally find the optimization to be solid, with smooth performance and stable frame rates contributing to an enjoyable overall experience. Some minor issues may occur on lower-end hardware, but the game runs well on most systems.

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Play Times

6h Median play time
6h Average play time
6-7h Spent by most gamers
*Based on 3 analyzed playthroughs
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Frequently Asked Questions

An Airport for Aliens Currently Run by Dogs is a open world role playing game with fantasy, comedy and kids themes. Common tags for An Airport for Aliens Currently Run by Dogs include first-person, indie, educational, surreal, exploration and others.

An Airport for Aliens Currently Run by Dogs is available on Nintendo Switch, Xbox Series X|S, PC, Xbox One and others.

On average players spend around 6 hours playing An Airport for Aliens Currently Run by Dogs.

An Airport for Aliens Currently Run by Dogs was released on May 25, 2021.

An Airport for Aliens Currently Run by Dogs was developed by Strange Scaffold.

An Airport for Aliens Currently Run by Dogs has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked An Airport for Aliens Currently Run by Dogs for its story but disliked it for its gameplay.

An Airport for Aliens Currently Run by Dogs is a single player game.

Similar games include Haven Park, Dropsy, Frog Detective 1: The Haunted Island, Beyond Eyes, Toem and others.