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Among The Whispers - Provocation

Among The Whispers - Provocation Game Cover
85%Game Brain Score
story, gameplay
graphics, replayability
85% User Score Based on 104 reviews

Platforms

PCWindows
Among The Whispers - Provocation Game Cover

About

Among The Whispers - Provocation is a single player casual simulation game with horror, mystery and thriller themes. It was developed by D&A Studios and was released on May 22, 2025. It received positive reviews from players.

I made this immersive first-person single player ghost investigation sim to bring a new take to the genre. Each time you enter the Manor, things are never the same. Use essential paranormal tools to investigate ghosts. Learn their stories. Release them to the afterlife. With deep replayability.

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85%
Audience ScoreBased on 104 reviews
story10 positive mentions
replayability3 negative mentions

  • Immersive and realistic ghost hunting experience with a strong emphasis on investigation and story.
  • Large, detailed and atmospheric mansion environment filled with lore, secrets, and carefully crafted audio design.
  • Developer is very responsive to feedback, frequently fixing bugs and improving quality of life.
  • Game has a steep learning curve and sometimes confusing or obscure mechanics, including a tutorial that can be buggy or hard to complete.
  • Performance and stability issues reported, including crashes, bugs in key gameplay features, and occasional loss of progress or save problems.
  • Repetitive gameplay loop with randomized ghosts that may lack variety and unique personal stories, leading to reduced immersion and some player frustration.
  • story
    54 mentions Positive Neutral Negative

    The story is praised for its unique, layered, and emotionally engaging narrative centered on investigating ghosts within a vast, detailed mansion, with strong environmental storytelling and rich lore delivered through archives, letters, and artifacts. While some players appreciate the well-crafted, chapter-based overarching plot and character backstories, others find the procedural ghost generation and repeated mansion visits create a disjointed or less personal experience compared to its predecessor. Overall, the game emphasizes investigation and discovery over scares, offering a haunting, slow-paced ghost story that gradually reveals tragic histories.

    • “Yet the story and the logic behind each clue, each death and each character is well written. There's details in the archives and documents of the characters that are very well done, which makes the first few ghosts very interesting to investigate.”
    • “The storytelling is environmental and layered; journals, letters, photographs, and artifacts slowly piece together the tragic fates of the ghosts who linger.”
    • “From chessboards in the gameroom, to statues in the museum, to art hanging on the wall, to observatories in the towers, each room tells a story and it is just chef's kiss really.”
    • “Someone said the story was half-assed.”
    • “I came to a spot in the story where I had to make a decision and I did not necessarily understand what it was that I was doing.”
    • “Weak narrative integration: based on my playtime, the story seems to unfold mostly outside of the main gameplay loop.”
  • gameplay
    52 mentions Positive Neutral Negative

    The gameplay builds upon previous titles with expanded tools and mechanics like provocation and nerve management, offering an immersive but sometimes frustrating ghost-hunting experience. While the investigation loop is engaging and fun, it can feel repetitive due to limited variety and pacing issues, and some mechanics lack clear explanation, causing confusion. Optional toggles for challenging features help tailor difficulty, but the tutorial and UI still leave room for improvement.

    • “Whilst the game takes a lot of the mechanics from CS: Paranormal PI, it has expanded on them with new skills and new tools to learn and master.”
    • “Each tool has its own mechanics, and you'll need to master them to interact with the spectral entities lurking in the mansion’s rooms and halls.”
    • “The gameplay loop is very nice and interesting here; I'm happy to say they have elaborated upon the foundation they have built up in the first game.”
    • “In conclusion to the cons of the game: there's a lot of repetitivity in the gameplay loop, hidden stats that force you to farm, and some very frustrating mechanics that don't match the pacing of the character who can die of surprise during a release, when it's actually calling the ghost to you to release it.”
    • “This is not a finished game, the tutorial is full of flaws (overlapping text, for example) and explains the obvious very well but leaves a lot of confusion for the more complex mechanics. The tools are annoying to use and the camcorder just stops recording if it gets full even after deleting all the clips. Then as I got to the end of the tutorial I was no longer able to pause the game to actually look up important information. This would all be forgivable if the game was in early access, but it is not and I have little faith in the dev team if they are willing to call this the finished product.”
    • “Lack of gameplay variety: although ghosts behave differently based on their type and backstory, your approach to handling them remains largely the same. Repetitive gameplay loop: the core gameplay gets repetitive fairly quickly. There are no new tools, mechanics, or meaningful challenges introduced to shake up the formula or deepen the experience.”
  • atmosphere
    17 mentions Positive Neutral Negative

    The atmosphere is widely praised for its immersive, eerie, and spooky setting, often compared to classic horror like Resident Evil or Stephen King’s works, with effective sound design enhancing the mood. While not flawless, the game's haunting mansion and paranormal elements create a compelling and thoughtful ghost-hunting experience that many find engaging and atmospheric.

    • “The sound design sets the inherent mood, unsettling atmosphere, and adds immersion as you investigate the ghosts.”
    • “Atmospheric environment: the setting is straight out of Resident Evil, with a spooky mansion and eerie ambient sounds that make you constantly question whether you’re truly alone.”
    • “It's an eerie, atmospheric slow burn that requires a thoughtful approach to ghost hunting.”
    • “The mansion atmosphere is spooky and the ghosts are haunting but there is no threat even though you can be drained and pass out.”
  • graphics
    7 mentions Positive Neutral Negative

    The game's graphics are generally praised for their superb detail and immersive atmosphere, showcasing well-designed environments and rooms. However, several users report issues like texture popping, blurry visuals, and inconsistent resolution that persist despite having high-end hardware, indicating possible optimization problems or bugs. Overall, a powerful system is recommended to fully appreciate the graphical quality.

    • “The attention to detail in the game is amazing, but you do need a higher-end system and a beefy graphics card to get the most out of it.”
    • “Graphically, the game is superb. The ambience is great, with multiple rooms particularly well done.”
    • “Graphics and atmosphere are great.”
    • “After playing for a few hours, the game frequently has visual bugs like muddy or blurry graphics randomly appearing, even on high-end GPUs like the RTX 5060, and sometimes actions don't respond properly.”
    • “There is noticeable texture popping and fluctuating texture resolution to the point where UI elements like camera buttons become unreadable. This issue persists despite having an i9 13900k and 3060ti and lowering graphics settings, suggesting a potential bug.”
    • “You need a high-end computer with a beefy graphics card to fully appreciate the game's detail, limiting accessibility for players with mid-range systems.”
  • replayability
    6 mentions Positive Neutral Negative

    The game offers high replayability through procedurally generated ghosts and varying locations each session, creating a consistent yet fresh ghost-hunting experience similar to Phasmophobia. While this sandbox approach encourages repeated play, the randomized and basic nature of the ghosts can reduce narrative depth and long-term engagement for some players. Overall, it provides solid casual gameplay with strong potential for expanding replay value through future features.

    • “Atw has a story, but the ghosts and their backstories are procedurally generated, lending to replayability of similar caliber to Phasmophobia.”
    • “So certainly, this allows a very high replayability of the game, you never know what you will fall on.”
    • “But the actual ghost hunting loses its value quickly because the ghosts are all random, basic, and not tied to any specific story due to the curse of replayability.”
    • “Awp takes a separate approach to the atmospheric, lore-intense ghost hunting from the first game by being more of a replayable sandbox where new ghosts are generated each session in different locations of the mansion.”
    • “Atw has story, but the ghosts and their backstories are procedurally generated, lending to replayability of similar caliber to Phasmophobia.”
  • optimization
    4 mentions Positive Neutral Negative

    The game's optimization is currently inconsistent, with performance varying significantly, especially on low-end systems. However, ongoing updates focused on bug fixes and improvements indicate that optimization is actively being addressed.

    • “The developer has been releasing small updates focused on bug fixes, optimization, and quality of life improvements, indicating promising ongoing support for the game.”
    • “Another minor issue I've had is that the game seems to be really unoptimized for a low-end system like mine.”
    • “Performance varies greatly.”
    • “Another minor issue I've had is that the game seems to be really unoptimized for such a low-grade system as I have.”
    • “The dev has been churning out small updates regarding bug fixes, optimization, and quality of life improvements, which shows promise that there's more to come for this game.”
  • stability
    4 mentions Positive Neutral Negative

    The game exhibits significant stability issues, including frequent bugs, confusing instructions, and infrequent saving that increases the risk of losing progress. Additionally, features like the video camera often freeze after use, further impacting the overall experience.

    • “Just playing the tutorial, it felt buggy, didn't work most of the time, and a bunch of the instructions are very obscure and confusing.”
    • “Buggy as hell.”
    • “Saving is infrequent, so if any of those glitches require a restart, you will end up restarting a lot.”
  • grinding
    2 mentions Positive Neutral Negative

    Grinding in the game is seen as somewhat tedious and slow, especially when navigating larger areas like the mansion. While it has improved from previous titles, players feel it is somewhat simplified and still requires refinement to enhance the overall experience.

    • “It's good, but needs work. Compared to their previous title, it feels more dumbed down. The walking is slow and tedious when moving around the bigger areas of the mansion.”
    • “Of course leaving the vicinity of the ghost helps, but can be tedious and it really doesn't help much.”
  • humor
    2 mentions Positive Neutral Negative

    The humor in the game is highly entertaining, often eliciting genuine laughter and memorable moments, especially when shared with friends in multiplayer mode. The comedic animations and spooky elements combine to create a fun and amusing experience.

    • “It made me audibly laugh, and I started recording the animation with my camcorder because it was just so hilarious.”
  • emotional
    2 mentions Positive Neutral Negative

    The game delivers a deep emotional experience by replacing cheap scares with a lingering sense of dread, enhanced by careful investigation and compelling storytelling within a haunted mansion. Additionally, the community is noted for being exceptionally wholesome and supportive.

    • “It trades cheap scares for creeping dread, rewarding careful investigation and emotional storytelling inside a haunted mansion that feels like it’s watching you back.”
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Frequently Asked Questions

Among The Whispers - Provocation is a casual simulation game with horror, mystery and thriller themes.

Among The Whispers - Provocation is available on PC and Windows.

Among The Whispers - Provocation was released on May 22, 2025.

Among The Whispers - Provocation was developed by D&A Studios.

Among The Whispers - Provocation has received positive reviews from players. Most players liked this game for its story but disliked it for its graphics.

Among The Whispers - Provocation is a single player game.

Similar games include Conrad Stevenson's Paranormal P.I., Demonologist, The Other Side, FOREWARNED, Abnormality and others.