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Almost My Floor

Almost My Floor Game Cover
92%Game Brain Score
story, graphics
music, replayability
92% User Score Based on 62 reviews

Platforms

Nintendo SwitchLinuxXbox Series X|SPCPlaystation 5Mac OSPlaystation 4Xbox OneXboxWindowsPlayStation
Almost My Floor Game Cover

About

Almost My Floor is a single player puzzle game with a horror theme. It was developed by PotataCompany and was released on October 5, 2020. It received very positive reviews from players.

"Almost My Floor" is a point-and-click horror detective game where players explore a sinister story from the perspectives of two characters: Alex, on a harrowing journey home, and Detective Adam Trust, uncovering the secrets of house #9. With multiple passing options, players must face monsters, interact with residents, and try to maintain their sanity, while the detective risks paying a steep price for his ambition.

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92%
Audience ScoreBased on 62 reviews
story28 positive mentions
music3 negative mentions

  • The game features striking visuals and a unique comic book art style that enhances the overall atmosphere.
  • The story is intriguing with interesting twists, keeping players engaged throughout the experience.
  • Despite its simplicity, the gameplay offers enjoyable puzzles and choices that can affect the outcome, adding replay value.
  • The puzzles are often too easy, leading to a lack of challenge and engagement for more experienced players.
  • The game is relatively short, with playtime averaging around 2-3 hours, which may not justify the price for some players.
  • The narrative can feel disjointed and poorly written at times, with some characters' actions lacking coherence.
  • story
    55 mentions Positive Neutral Negative

    The story of "Almost My Floor" is a mixed bag, featuring an intriguing premise and captivating comic-book art style, but suffers from pacing issues and a lack of depth in its conclusion. While some players appreciate the engaging narrative and character choices that affect outcomes, others find the plot predictable and the exposition-heavy ending detracts from the overall experience. Overall, it offers a casual, entertaining journey for those who enjoy point-and-click adventures, but may leave more discerning players wanting in terms of storytelling complexity.

    • “The story is well written and intriguing, although the ending sections get to be a bit much with how much story exposition they dump on you in scripted conversations and cutscenes with no gameplay.”
    • “The comic book style is something I really enjoyed and the murder mystery that surrounds the whole story keeps you on the edge of your seat from start to finish!”
    • “The story is interesting enough and it's got kind of a tongue-in-cheek style to its horror presence.”
    • “The art style is neat, but the story is really rather boring.”
    • “But upon beating it, I’m left feeling empty and frustrated – the puzzles being braindead easy is something I could’ve overlooked, but the storyline being a mostly incoherent, poorly written mess is what really drags the experience down.”
    • “The story in 'Almost My Floor' is a mixed bag; the game feels like it has a deeper story, but the ending sort of throws it all under the rug.”
  • graphics
    31 mentions Positive Neutral Negative

    The graphics of the game are widely praised for their vibrant colors, detailed artwork, and unique comic-book style, which effectively enhance the atmosphere and storytelling. Many reviewers highlight the striking visuals as a standout feature, contributing to a gritty and immersive experience that aligns well with the horror elements of the game. Overall, while the gameplay may be simplistic, the visuals are considered a major strength that captivates players.

    • “Almost my floor boasts vibrant colors and detailed artwork that elevate its atmosphere and keep every scene visually interesting.”
    • “Excellent graphics that create a nice, gritty, dark atmosphere perfectly fitting to the game's intriguing psychological horror story, with the right level of gameplay that keeps the game moving forward at a good pace.”
    • “Very cool point-and-click horror game with great atmosphere and strong visuals.”
    • “The artwork is kind of neat here and there, but that’s hardly enough to justify wasting 2-3 hours of your life when you could just go watch a movie or something.”
    • “I found the cartoon art style to be so fine, like a certain babe in red who is also an occupant of the building.”
    • “Visuals?”
  • gameplay
    22 mentions Positive Neutral Negative

    The gameplay is primarily a point-and-click experience featuring simple inventory puzzles, quick-time events, and mini-games, which some players find engaging while others feel detract from the immersive storytelling. While the mechanics are straightforward and the visuals are impressive, the inclusion of various interactive elements and a karma system adds complexity that may not appeal to all players. Overall, the game offers a solid mix of puzzles and narrative, though some feel it could benefit from a more focused approach to gameplay design.

    • “Excellent graphics that create a nice, gritty, dark atmosphere perfectly fitting to the game's intriguing psychological horror story, with the right level of gameplay that keeps the game moving forward at a good pace.”
    • “Gameplay is mainly a point and click with some simple puzzles and occasional quick time events within each area and also occasionally talking to NPCs.”
    • “A fun mysterious point and clicker with a solid story, gameplay, and more.”
    • “Gameplay-wise, there's not a whole lot to this -- simple inventory puzzles coupled with some easy QTEs and minigames.”
    • “And the story is well written and intriguing, although the ending sections get to be a bit much with how much story exposition they dump on you in scripted conversations and cutscenes with no gameplay.”
    • “I find that most people who play adventure games do not like timing mechanics in them, mainly because it's a relaxing genre that normally does not require any extra input.”
  • atmosphere
    12 mentions Positive Neutral Negative

    The atmosphere of the game is characterized by vibrant visuals and a gritty, dark aesthetic that complements its psychological horror narrative, creating an engaging experience for players. While many appreciate the immersive and mesmerizing qualities of the atmosphere, some critics note inconsistencies in mood, suggesting a confusing blend of humor and horror that detracts from the overall impact. Overall, the game's art style and atmosphere are praised, but the execution of its tonal direction leaves some players uncertain.

    • “Almost my floor boasts vibrant colors and detailed artwork that elevate its atmosphere and keep every scene visually interesting.”
    • “Excellent graphics that create a nice, gritty, dark atmosphere perfectly fitting to the game's intriguing psychological horror story, with the right level of gameplay that keeps the game moving forward at a good pace.”
    • “Very cool point-and-click horror game with great atmosphere and strong visuals.”
    • “Now that brings me to some of the problems with the atmosphere. I think the mood in the game is all over the place, and for the entire playthrough, I was not sure what direction the developers tried to take - is it an intentionally funny game, or is it a horror game that fails to be one? To me, it felt like both.”
    • “I am not saying you can't have some jokes in a horror game; sure, you can do it, but you have to be careful because you can go too far. If that happens, you do not have any horror atmosphere, just a horror-themed game.”
    • “The mood - obviously, you have a lot of intentional humor in the game. What confused me is that whenever you managed to build any atmosphere, it feels like you didn't care to keep it, and it goes up and down the entire game.”
  • music
    6 mentions Positive Neutral Negative

    The music in the game is generally well-received, featuring pleasant ambient tracks that enhance the overall experience, though some users note its familiarity and generic nature within the horror/mystery genre. While the soundtrack is described as fitting and moody, there are concerns about copyright issues affecting content uploads. Overall, the sound quality, including both music and sound effects, is considered excellent.

    • “The sound is also excellent, both music and sound effects.”
    • “Musical elements are comprised of pleasant, ambient tracks – nothing to blow the socks off but just fitting and moody enough to make the experience wholesome.”
    • “It was a shame that any uploads I put up on my playthrough were flagged for copyright because of the music.”
    • “Music and sound effects: the game features a pretty generic horror/mystery genre theme, which sounds super familiar yet it’s satisfying to listen to.”
    • “I could be mistaken, but I think the soundtrack was copyright-free, and there’s nothing wrong with that.”
  • humor
    5 mentions Positive Neutral Negative

    The humor in the game is described as light-hearted and engaging, blending elements of horror with comedic moments that keep players entertained. However, there is some confusion regarding the overall tone, as the game fluctuates between being intentionally funny and attempting to deliver genuine horror, leading to a disjointed atmosphere. Players find some of the puzzles amusing, particularly those that rely on 'real life' logic, but the inconsistent mood detracts from the overall experience.

    • “The elevator is acting funny, and according to all canons of adventure gaming, there’s a flimsy but firmly proclaimed excuse for not using the stairs. So off he goes on some kind of Lovecraftian-inspired, hallucinatory trip across the floors of the building, simply trying to survive and open his own door without a homicidal surprise behind it.”
    • “This light-hearted horror with a humorous streak will keep the audience engaged and entertained without any pressure or serious commitment.”
    • “If anything, some of the hardest puzzles in this game are those that use 'real life' logic, not the 'game logic'. I actually thought those were pretty funny, but I won't spoil them.”
  • replayability
    3 mentions Positive Neutral Negative

    The game offers moderate replayability through narrative choices that allow players to kill off characters and explore different endings, with at least two possible outcomes. However, some users note that the overall replay value is limited.

    • “There's also minimal replay value - I believe there are two endings, although I've only seen one so far.”
    • “It also has some replayability since you can kill off certain characters and listen to your little devil!”
    • “+ Narrative choices with saving characters, some replay value.”
  • grinding
    3 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be a mix of tediousness and unexpected enjoyment, as tasks often involve overly simplified and repetitive dialogue or awkward solutions. While some appreciate the fun in these simple puzzles, many feel that the game compensates for its difficulty with unnecessary tedium.

    • “Every task is super-simplified and tedious to solve, either by going through multiple rounds of dialogue between you and the NPC, or by using super awkward solutions to a simple problem.”
    • “It seems like the game is compensating for its difficulty by throwing in some tediousness into the puzzle/task-solving.”
    • “+ simple and tedious tasks/puzzles that are surprisingly fun!”
  • stability
    3 mentions Positive Neutral Negative

    Overall, users report that while there are occasional random glitches, the game's stability is generally solid, indicating that the developer has invested effort into creating a reliable user interface.

    • “I experienced frequent crashes that made it nearly impossible to enjoy the game.”
    • “The game is riddled with bugs that disrupt gameplay and make it frustrating to play.”
    • “I encountered several stability issues that caused the game to freeze unexpectedly.”
  • emotional
    2 mentions Positive Neutral Negative

    The emotional aspect of the game is highlighted by the contrasting experiences of the angel and devil routes; the angel route offers a psychologically fulfilling and heartwarming journey, while the devil route provides a cathartic release through violence. The ambient musical score enhances the overall mood, contributing to a wholesome experience, though it may not be particularly memorable.

    • “You will encounter moments where brute force can lead you to a quicker ending, but it may have consequences later. Choosing the angel route is more psychologically fulfilling and heartwarming, while the devil route offers a release that only violence can provide.”
    • “The musical elements consist of pleasant, ambient tracks. While they may not be groundbreaking, they are fitting and moody enough to create a wholesome experience.”
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Frequently Asked Questions

Almost My Floor is a puzzle game with horror theme.

Almost My Floor is available on Nintendo Switch, Xbox Series X|S, PC, PlayStation 5 and others.

Almost My Floor was released on October 5, 2020.

Almost My Floor was developed by PotataCompany.

Almost My Floor has received very positive reviews from players. Most players liked this game for its story but disliked it for its music.

Almost My Floor is a single player game.

Similar games include Tormentum: Dark Sorrow, True Fear: Forsaken Souls Part 1, Creepy Tale, Belladonna, The Descendant and others.