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ALL WILL FALL: Physics-Based Survival City Builder Game Cover

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ALL WILL FALL: Physics-Based Survival City Builder is a single player open world city builder game with economy and post-apocalyptic themes. It received mostly positive reviews from players.

The world is dying, overtaken by the endless ocean. You are the leader of a small group of survivors stranded on a rusty boat. You find a small land area, solid enough to serve as a building foundation. And now, step by step, you build a city. This city will go up to the sky, weather many storms, and become a home for the last remnants of humanity. For your people. The game’s physics-based bu…

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78%Audience ScoreBased on 512 reviews
gameplay40 positive mentions
optimization11 negative mentions

  • Unique physics-based building mechanics add rewarding and challenging gameplay with vertical construction and structural integrity considerations.
  • Engaging colony building and resource management with multiple scenarios, events, and faction systems contributing to a refreshing post-apocalyptic Waterworld theme.
  • Active developer support with continuous patches and improvements, including sandbox and workshop support, offering extensive replayability and creativity.
  • Performance issues and significant lag occur especially in mid-to-late game and during weather events, causing freeze and stutter on even high-end PCs.
  • Camera controls and building placement are frequently described as unintuitive, clunky, and frustrating, particularly with vertical layers and occluded views.
  • Gameplay can feel repetitive with lack of meaningful structural collapses, limited event variety, questionable AI behavior, and underdeveloped social and resource systems leading to micromanagement frustrations.
  • gameplay

    127 mentions Positive Neutral Negative

    The gameplay combines solid, engaging city-building mechanics with unique physics and resource management elements that offer a fresh and rewarding experience, though some core features like the "falling structures" mechanic feel underutilized. While the building and optimization loops are addictive and varied across scenarios, the game suffers from technical issues, slow progression, repetitive events, and occasionally confusing or shallow mechanics that limit long-term depth and tension. Overall, it presents a promising and enjoyable colony sim with room for refinement and additional content to fully realize its potential.

    • “The weight mechanics add an interesting flavor and once you get the hang of the different resources, it's not hard to start stockpiling.”
    • “The random ideas are very fun and their reactive nature makes the gameplay varied and interesting.”
    • “Wonderful, engaging core mechanics, good difficulty balance and straightforward progression in any scenario still make it interesting to play after the initial 15-20 hours.”
    • “The gameplay is a vicious circle you can never get out of, and you are constantly battling it to overcome difficulties in an unamusing way because the game is designed to make you fail, which makes it very irritating and stressful to play.”
    • “Game might as well be called "nothing will ever fall (unless you intentionally place a building on unstable ground against in-game warning but even then you can totally undo it with no gameplay consequences)".”
    • “The physics—supposedly the core—barely deliver, and the “everything will fall” idea never really materializes in gameplay.”
  • optimization

    53 mentions Positive Neutral Negative

    Optimization is a significant issue for this game, with frequent performance drops, stuttering, and freezing especially as the population and map size grow or during rain and weather effects. While recent patches have improved stability and performance somewhat, particularly on mid-range systems, many users still experience inconsistent and poor frame rates even on high-end PCs. Developers are actively working on fixes, but the game remains challenging to run smoothly in late stages, limiting the experience for some players.

    • “The game has received many bug fixes and performance improvements since my original review.”
    • “After the performance issue fixes the game is playable.”
    • “Performance: released yesterday and already runs incredibly well.”
    • “Path finding and physics calculations fire up every time you add a tiny block, halting the game or causing major drops in performance.”
    • “As a result, the game uses a heavy physics system that is constantly calculating things that will never happen, leading to poor performance as you progress.”
    • “Performance randomly tanks to unacceptable levels, sub 10 fps; it's inconsistent when it'll happen, weather doesn't matter—it'll tank whether sunny or stormy, and my system is powerful but it should not be tanking this much.”
  • graphics

    20 mentions Positive Neutral Negative

    The graphics are generally praised for their polished, atmospheric, and charming post-apocalyptic ocean aesthetic, with a clean and visually appealing art style. While some users note performance issues on lower-end hardware and find certain visuals like storm effects or building art less impressive, the overall visual presentation is considered beautiful, light, and well-suited to the game's mood and mechanics.

    • “Stunning visuals: the game looks beautiful; the art style is truly impressive.”
    • “Visuals: the post-apocalyptic ocean aesthetic is polished and atmospheric.”
    • “The visuals you see as you play are clean and easy on the eyes.”
    • “Had to drop graphics a fair bit to get it to run stable 30fps, as I would expect when trying to run the game on a $600, 6-year old laptop.”
    • “Additionally, compared to the game’s cover art, the actual buildings and artwork in the game are quite ugly.”
    • “Potentially kind of laggy on high graphics whenever there is a lot happening.”
  • stability

    18 mentions Positive Neutral Negative

    While the game initially launched with notable bugs and glitches, ongoing patches have significantly improved its stability, making it enjoyable and mostly smooth to play. Some users still report occasional freezes, lag during fast forwarding, and UI issues, but these rarely break the gameplay. Overall, the stability has improved enough for most to recommend the game despite some lingering imperfections.

    • “It's not buggy enough to be game breaking and it certainly doesn't warrant some of these bad reviews; plus, what's there so far is really good!”
    • “It's fun, runs great and has plenty of systems without overdoing it.”
    • “Buggy mess, fun game, they will get it right.”
    • “Doesn't make sense why the lag is horrendous when fast forwarding and the whole game freezes when you try to select items to be collected.”
    • “There are quite a few bugs and glitches that take away from the experience, and I was hoping for a bit more polish overall.”
  • story

    17 mentions Positive Neutral Negative

    The story is criticized for being shallow and repetitive, with a slow, drawn-out first mission and little narrative progression or meaningful unlocks. Missions lack variety beyond initial tutorials, and bugs can hinder quest completion, making the campaign feel like a rote sequence of similar challenges rather than an engaging story-driven experience. Players often find the pacing and lack of clear purpose underwhelming, diminishing long-term interest.

    • “The second mission has a decent difficulty spike and a unique scenario that adds some variety.”
    • “You can try to keep everyone happy, or you can go full dictator and ration food while your people plot a coup.”
    • “Good variety in the missions and mechanics too, though I'd love a few more maps added before it's finished.”
    • “I just wish you didn't have to play the starting mission over and over with the tutorial going the whole time.”
    • “Same story as captain industry... but without an island, without complex research and production chain and without space.”
    • “However with no real narrations or story I am confused as to what the point is.”
  • grinding

    10 mentions Positive Neutral Negative

    Grinding in the game is often described as tedious and clumsy, particularly due to slow upgrade processes and inefficient AI requiring constant micromanagement. While it doesn't feel overly repetitive later on, progression and resource management, especially with water farming, can become frustrating and unclear. Unlimited resources exist, but the effort to gather them can dampen the overall experience.

    • “I don't mind retooling housing once or twice but having to slowly wait and deconstruct and reconstruct every upgrade is just tedious.”
    • “Also the AI is really bad, you have to micromanage everything and it's tedious and frustrating to run out of wood because your boat can't figure out what to do.”
    • “It gets rather tedious with progression, really makes you wish that they were less sturdy, or you had a wrecking ball.”
  • music

    8 mentions Positive Neutral Negative

    The music is generally praised for creating a chill, melodic, and lighthearted atmosphere that complements the game's rhythm and environment. While some find the soundtrack beautiful and fitting, others feel it is overly happy and occasionally repetitive, which may clash with the post-apocalyptic theme. Overall, the soundtrack and sound design are considered interesting and well-suited by many players.

    • “Even though the announcer's barks may sound a bit annoying after hearing them for a while, together with the OST they create a melodic, lighthearted atmosphere and rhythm.”
    • “Other than that, I love the design and the soundtrack is beautiful.”
    • “Finally - kudos to an interesting and very fitting soundtrack and sound design.”
    • “The idea is great but the implementation is subpar - visual style, voicing, and music seem a bit lame and overly happy for a post-apocalyptic survival.”
    • “The music is not to our taste and gets redundant.”
    • “Even though the announcer's barks may sound a bit annoying after hearing them for a while, together with the OST they create a melodic lighthearted atmosphere and rhythm.”
  • atmosphere

    8 mentions Positive Neutral Negative

    The game's atmosphere is praised for its melodic, lighthearted vibe balanced with moments of underlying tension, creating an engaging and immersive experience. Its polished visuals and post-apocalyptic ocean aesthetic enhance the moody, relaxing, and captivating environment.

    • “The atmosphere pulls you in; the mechanics feel fresh but intuitive, and there’s this underlying tension that keeps you thinking about your next move even after you’ve stopped playing.”
    • “The atmosphere is moody and beautiful, with changing water levels revealing new areas.”
    • “Visuals: the post-apocalyptic ocean aesthetic is polished and atmospheric.”
  • replayability

    7 mentions Positive Neutral Negative

    The game offers notable replayability through diverse maps, scenarios, and robust workshop support, allowing for varied and customizable experiences. However, some users feel replay value is limited without engaging with custom or community content, and the lack of certain quality-of-life features may hinder long-term motivation for some players. Overall, replayability is a strong point when leveraging available mods and modes, especially sandbox.

    • “With plenty of maps to try, and workshop support, there is quite a decent bit of replayability, as different maps can have their own gimmicks as well.”
    • “Pretty good colony sim game, scenarios give it a lot more replayability.”
    • “It’s a survival-heavy experience where the sea is a constant threat, but the inclusion of a sandbox mode and Steam Workshop support makes me confident about the replay value.”
    • “A bit of a lack of replayability unless you love testing custom maps from the workshop or making your own.”
    • “It is missing a lot of quality of life features and features for replay value.”
    • “Although there are different maps and workshop support, replayability is limited without engaging with custom content.”
  • humor

    3 mentions Positive Neutral Negative

    The game's humor is characterized by a dark, witty tone that resonates well with players, adding an engaging and memorable layer to the experience. Reviewers appreciate the blend of reliability and humor in coverage, enhancing the overall enjoyment.

    • “This game is literally what happens if Frostpunk and Waterworld had a baby that grew up to be an architect, possibly with a dark sense of humor (lol me).”
    • “Loved the dark humor at a couple points.”
  • emotional

    1 mentions Positive Neutral Negative

    The provided text does not address the emotional aspects of the game, focusing instead on hardware performance metrics. Therefore, no summary regarding the emotional experience can be derived.

  • monetization

    1 mentions Positive Neutral Negative

    Users find the game's monetization conflicting, as it tries to combine chaotic gameplay with cozy economy optimization, leading to a disjointed experience.

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24h Median play time
49h Average play time
10-80h Spent by most gamers
*Based on 10 analyzed playthroughs
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ALL WILL FALL: Physics-Based Survival City Builder is a open world city builder game with economy and post-apocalyptic themes.

ALL WILL FALL: Physics-Based Survival City Builder is available on PC and Windows.

On average players spend around 49 hours playing ALL WILL FALL: Physics-Based Survival City Builder.

ALL WILL FALL: Physics-Based Survival City Builder was developed by All Parts Connected.

ALL WILL FALL: Physics-Based Survival City Builder has received mostly positive reviews from players. Most players liked ALL WILL FALL: Physics-Based Survival City Builder for its gameplay but disliked it for its optimization.

ALL WILL FALL: Physics-Based Survival City Builder is a single player game.

Similar games include Surviving the Abyss, Synergy, Seeds of Resilience, Terraformers, Frostpunk and others.