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All Walls Must Fall

A cool idea with a well-realised theme, but this game would've benefitted from longer in Early Access.
All Walls Must Fall Game Cover
68%Game Brain Score
story, gameplay
optimization, stability
72% User Score Based on 239 reviews
Critic Score 56%Based on 2 reviews

Platforms

Nintendo SwitchLinuxPCMac OSWindows
All Walls Must Fall Game Cover

About

All Walls Must Fall is a single player tactical role playing game with fantasy, historical and science fiction themes. It was developed by inbetweengames and was released on February 23, 2018. It received neutral reviews from critics and mostly positive reviews from players.

"All Walls Must Fall" is a turn-based tactical game set in a divided, time-manipulated Berlin of 2089, where players must prevent a rogue nuclear strike. The game features exciting nightclub shoot-outs, smart time manipulation mechanics, and a unique blend of horror and cyberpunk aesthetics. Players will engage in brutal, complex combat and strategically plan their moves to save the world from destruction.

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72%
Audience ScoreBased on 239 reviews
story27 positive mentions
stability4 negative mentions

  • The game features a unique blend of time manipulation mechanics and tactical gameplay, allowing for creative strategies in both combat and dialogue.
  • The cyberpunk aesthetic and atmospheric soundtrack effectively immerse players in the dystopian setting of 2089 Berlin.
  • The dialogue system, while sometimes random, adds a humorous and engaging layer to interactions, allowing for various approaches to missions.
  • The game can feel repetitive due to the limited variety of environments and mission objectives, primarily set in nightclubs.
  • The dialogue options often lack coherence, leading to frustrating trial-and-error interactions that can detract from the overall experience.
  • Some players have reported technical issues, including crashes and performance problems, which can hinder gameplay.
  • story
    185 mentions Positive Neutral Negative

    The story of "All Walls Must Fall" is set in a cyberpunk near-future, where players control a time-traveling agent navigating missions primarily in nightclubs. While the narrative features intriguing elements and allows for multiple endings, many players find it lacks depth and coherence, often leading to repetitive gameplay and frustrating dialogue mechanics. Despite its potential, the story's execution is marred by inconsistencies and a reliance on random chance, which detracts from the overall experience.

    • “I did appreciate the story of the game, which engages in a bit of fourth wall breaking and supports multiple endings.”
    • “The story is interesting and dialogue options can lead to a mostly peaceful playthrough if you want.”
    • “All walls must fall is a stylish cyberpunk tactics game with a surprisingly cool story and decent replayability.”
    • “The missions are repetitive, the spikes in difficulty are all over the charts, the dialogue system is random to the point where some are just flat out guesses and picking the right one is pure luck, the game's levels are just a nightclub remixed into different shapes, there's barely a story here and the tactical combat is a hot mess.”
    • “The promising setting is barely realized, and the plot is ephemeral.”
    • “The story itself was creative but if the game isn't there...”
  • gameplay
    121 mentions Positive Neutral Negative

    The gameplay of "All Walls Must Fall" features innovative time-manipulation mechanics that add depth to its tactical turn-based combat, allowing players to experiment with strategies and decisions. However, many reviewers noted that the gameplay can become repetitive and lacks sufficient challenge, with some mechanics feeling clunky or poorly implemented. While the unique aesthetics and engaging cyberpunk setting enhance the experience, the overall execution has room for improvement, particularly in balancing difficulty and refining gameplay elements.

    • “All Walls Must Fall is a hidden gem in the tactics genre, blending turn-based combat with time-manipulation mechanics to create a unique experience.”
    • “The time-bending mechanics offer a fresh twist, allowing players to rewind and adjust their actions, creating intense moments of strategy and decision-making.”
    • “The gameplay is solid, especially the combat system, which combines innovative mechanics with a satisfying game loop.”
    • “The gameplay is repetitive.”
    • “The mechanics proposed in All Walls Must Fall are fresh and innovative, but are not always very well implemented: several times I felt like dialogue lines and consequent answers were out of context, giving successes or failures for reasons that did not make sense at all.”
    • “However, the learning curve can be a bit steep, especially for those new to this style of gameplay.”
  • music
    54 mentions Positive Neutral Negative

    The music in the game is widely praised for its dynamic and immersive qualities, featuring a standout techno soundtrack that enhances the cyberpunk atmosphere and adapts to gameplay actions. Many reviewers highlight the energetic and catchy nature of the music, which effectively sets the mood in various settings, particularly in nightclub environments. While some opinions vary, with a few finding the music generic or hit-and-miss, the overall consensus is that the soundtrack significantly contributes to the game's unique aesthetic and engaging experience.

    • “Set in a neon-lit, cyberpunk version of cold war-era Berlin, the game impresses with its standout techno soundtrack and striking visual design, perfectly capturing a dystopian, high-energy vibe.”
    • “The music fits like a glove and builds most of the atmosphere.”
    • “A great game, filled with innovative ideas and a pumping soundtrack that adjusts to your actions.”
    • “And the music (are there any?) is very bad.”
    • “The music is... it's some pretty generic techno you'd get in a cyberpunk setting.”
    • “Music within the game is rather hit-and-miss, as a lot of it is atmospheric; maybe having some other music will improve the atmosphere.”
  • graphics
    43 mentions Positive Neutral Negative

    The graphics of the game are characterized by a unique blend of comic-inspired aesthetics, combining 3D models with 2D sprites, and a striking cyberpunk and noir visual style. While many players appreciate the atmospheric and stylized visuals, some criticize the execution, noting issues like repetitive environments and occasional graphical bugs. Overall, the art style is seen as immersive and fitting for the game's themes, though it may not appeal to everyone.

    • “The graphics in the game are inspired by comics, and the combination of 3D models and 2D sprites creates a unique aesthetic.”
    • “The pixel art style combined with the neon-drenched visuals effectively captures the futuristic atmosphere.”
    • “Graphics and design: the game’s cyberpunk aesthetic is striking and immersive.”
    • “The chunky cell-shaded artwork so prominently displayed in the game’s marketing – and teasing a Darkest Dungeon-esque visual treat – is nowhere to be found in the drab and repetitive 3D levels.”
    • “As a player who relies on visuals heavily, this was a big problem for me.”
    • “The graphics and the environment seem to bug out sometimes as well.”
  • atmosphere
    10 mentions Positive Neutral Negative

    The game's atmosphere is a standout feature, effectively capturing a tech-noir vibe with gloomy streets, neon lights, and a cohesive pixel art style that enhances the futuristic setting. While the music generally complements the atmosphere, opinions vary on its effectiveness, and some gameplay issues detract from the overall experience. The combination of quirky elements and political overtones further enriches the immersive environment, making it a compelling backdrop for tactical strategy gameplay.

    • “The atmosphere of tech-noir is perfectly conveyed: gloomy, rainy streets, neon lights, and cyberpunk elements.”
    • “The pixel art style combined with the neon-drenched visuals effectively captures the futuristic atmosphere.”
    • “The atmospheric is astounding; the political overtones add that edge to this cyberpunk title, and the gameplay hits just right.”
  • optimization
    8 mentions Positive Neutral Negative

    Overall, the game's optimization is a mixed bag; while the graphics are generally well-optimized and maintain a steady 60 fps, players report performance issues in densely populated areas and during certain sequences, such as the cinematic camera tracking. Additionally, some users have experienced frame drops and audio hiccups, indicating that further optimization may be needed to enhance the overall experience.

    • “The graphics are great and well optimized; despite using UE4, I get 60 FPS most of the time.”
    • “Between missions, you get to upgrade your character with new cyberware and weapons based on your previous performance.”
    • “You can approach the missions peacefully or with guns blazing, and you can replay the procedurally-generated levels to improve your performance.”
    • “After a battle sequence, you can 'drop' your actions and watch a cinematic of each action you took; however, the camera is not optimized and tracks behind walls, obscuring the experience.”
    • “My one issue is the game isn't optimized very well, so it loses frames in heavily populated areas.”
    • “Performance issues; so far no crashes, but definitely some hiccups concerning the music.”
  • replayability
    6 mentions Positive Neutral Negative

    Overall, "All Walls Must Fall" is noted for its significant replayability due to its variety of missions and time-loop mechanics that encourage strategic experimentation. However, some players feel that the procedural generation can lead to vague and uninspired levels, which may detract from the desire to replay the game. Despite this, the game's stylish presentation and engaging story contribute positively to its replay value.

    • “Content and replayability: with a variety of missions and the ability to experiment with different strategies due to the time-loop mechanics, All Walls Must Fall offers significant replayability.”
    • “All Walls Must Fall is a stylish cyberpunk tactics game with a surprisingly cool story and decent replayability.”
    • “Procedural generation helps keep things interesting and replayable, too.”
    • “As a final point, having the entire game be procedurally generated just so you can market it as 'replayable' actually just ends up causing every level to be vague and uninspired, reducing the chance of wanting to replay in the first place.”
    • “This lowered the replay value for me.”
  • stability
    4 mentions Positive Neutral Negative

    The game has notable stability issues, including freezing during checkpoint cut scenes and various technical glitches, which can disrupt gameplay. Despite these bugs, players still find the game enjoyable and fun, indicating that while stability is a concern, it does not completely detract from the overall experience.

    • “I really want to recommend this game because it's a neat little game that's got me feeling like John Wick and Neo simultaneously, but the game freezes up during the checkpoint cut scenes, forcing me to restart the game each time.”
    • “Very enjoyable, despite a few technical glitches and hiccups.”
    • “A bit buggy, but still a very fun turn-based tactics game.”
  • humor
    4 mentions Positive Neutral Negative

    The humor in the game is well-received, with players enjoying the witty dialogue options and the amusingly unpredictable nature of enemy NPCs. While the dialogue trees can become overly simplistic, the comedic exchanges and character interactions provide a consistently entertaining experience for those who appreciate the game's style of humor.

    • “I loved the humor and dialogue options.”
    • “Enemy NPCs are hilariously bipolar, and the dialogue trees become prohibitively binary before too long.”
    • “It has quite a lot of hilarious replies - if you have my kind of humor - when you talk to characters in the game.”
  • grinding
    3 mentions Positive Neutral Negative

    Players indicate that grinding in the game can be quite demanding, often requiring significant time investment or additional lives to progress effectively.

    • “Grinding in this game is incredibly rewarding and keeps you engaged.”
    • “The grind is satisfying and offers a real sense of progression.”
    • “You'll need a second life for grinding.”
    • “The grinding feels endless and tedious.”
    • “I spent hours grinding, and it felt like I made no progress.”
  • emotional
    1 mentions Positive Neutral Negative

    While "All Walls Must Fall" features a somewhat lackluster story, players find emotional resonance in its unique time travel mechanics and the game's distinctive setting, which leaves a lasting impression.

  • monetization
    1 mentions Positive Neutral Negative

    Players appreciate the developers' commitment to avoiding paid microtransactions, highlighting a positive stance on monetization practices within the game.

    • “The developers are fantastic and have promised that there will be no paid microtransactions of any kind.”
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2h Median play time
2h Average play time
2-2h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

All Walls Must Fall is a tactical role playing game with fantasy, historical and science fiction themes.

All Walls Must Fall is available on Nintendo Switch, PC, Mac OS, Windows and others.

On average players spend around 2 hours playing All Walls Must Fall.

All Walls Must Fall was released on February 23, 2018.

All Walls Must Fall was developed by inbetweengames.

All Walls Must Fall has received neutral reviews from players and neutral reviews from critics. Most players liked this game for its story but disliked it for its optimization.

All Walls Must Fall is a single player game.

Similar games include Weird West, The Bureau: XCOM Declassified, Warhammer 40,000: Mechanicus, Shardpunk, Atomic Heart and others.