All Walls Must Fall Game Cover
A cool idea with a well-realised theme, but this game would've benefitted from longer in Early Access.

"All Walls Must Fall" is a turn-based tactical game set in a divided, time-manipulated Berlin of 2089, where players must prevent a rogue nuclear strike. The game features exciting nightclub shoot-outs, smart time manipulation mechanics, and a unique blend of horror and cyberpunk aesthetics. Players will engage in brutal, complex combat and strategically plan their moves to save the world from destruction.

  • Mac OS
  • Nintendo Switch
  • PC
  • Windows
  • Linux

Reviews

73%
Audience ScoreBased on 216 reviews
story25 positive mentions
stability4 negative mentions
  • The game features a unique combination of real-time tactical combat and turn-based elements, allowing for strategic gameplay.
  • The atmosphere of tech-noir is well conveyed through gloomy, rainy streets, neon lights, and a captivating cyberpunk aesthetic.
  • The time manipulation mechanics add depth to the gameplay, allowing players to rewind time to avoid mistakes or improve their actions.
  • The game is relatively short, and after a few hours, it may feel repetitive due to the limited variety of environments and missions.
  • Some dialogue options and conversation mechanics seem random and lack meaningful impact, leading to frustration during interactions.
  • The game can feel unbalanced at times, with certain abilities making combat too easy and diminishing the challenge.
  • story180 mentions

    The story in "All Walls Must Fall" is set in a cyberpunk world where players control a time-traveling agent tasked with completing missions in nightclubs, primarily involving hacking, negotiation, and combat. While the plot is intriguing and features a unique time travel mechanic that influences gameplay, many players find it lacks depth and variety, leading to repetitive mission structures and a somewhat forgettable narrative. Despite its potential, the game suffers from balancing issues and technical bugs that detract from the overall experience.

    • “The story is interesting and the gameplay is fun.”
    • “The story being a wonderful dystopian mix of 12 Monkeys and something I can't quite put my finger on.”
    • “The story is sparse but seems intriguing and the world is interesting.”
    • “The missions are repetitive, the spikes in difficulty are all over the charts, the dialogue system is random to the point where some are just flat out guesses and picking the right one is pure luck, the game's levels are just a nightclub remixed into different shapes, there's barely a story here and the tactical combat is a hot mess.”
    • “The promising setting is barely realized, and the plot is ephemeral.”
    • “The story itself was creative but if the game isn't there...”
  • gameplay118 mentions

    The gameplay of "All Walls Must Fall" is characterized by its innovative turn-based combat and time-manipulation mechanics, which add depth and strategic complexity to encounters. While the game offers a unique blend of tactical elements and a cyberpunk aesthetic, some players find the mechanics can become repetitive and chaotic, with a steep learning curve for newcomers. Overall, the game is praised for its engaging core mechanics and replayability, despite some criticisms regarding dialogue consistency and combat balance.

    • “All Walls Must Fall is a hidden gem in the tactics genre, blending turn-based combat with time-manipulation mechanics to create a unique experience.”
    • “The time-bending mechanics offer a fresh twist, allowing players to rewind and adjust their actions, creating intense moments of strategy and decision-making.”
    • “The gameplay is solid, especially the combat system, which combines innovative mechanics with a satisfying game loop.”
    • “Some dialogues and conversation mechanics seem meaningless and depend on trial and error.”
    • “The gameplay is repetitive.”
    • “However, the learning curve can be a bit steep, especially for those new to this style of gameplay.”
  • music54 mentions

    The music in the game has received widespread acclaim for its energetic and immersive techno soundtrack, which complements the cyberpunk setting and enhances gameplay, particularly during action sequences. Many players appreciate how the music dynamically interacts with the game mechanics, creating a unique auditory experience that captures the atmosphere of a dystopian Berlin. However, some reviews note that while the soundtrack is strong, there are moments where the music can feel generic or hit-and-miss, suggesting a desire for more variety.

    • “Set in a neon-lit, cyberpunk version of Cold War-era Berlin, the game impresses with its standout techno soundtrack and striking visual design, perfectly capturing a dystopian, high-energy vibe.”
    • “The music fits like a glove and builds most of the atmosphere.”
    • “A great game, filled with innovative ideas and a pumping soundtrack that adjusts to your actions.”
    • “And the music (are there any?) is very bad.”
    • “The music is... it's some pretty generic techno you'd get in a cyberpunk setting.”
    • “Music within the game is rather hit-and-miss, as a lot of it is atmospheric; maybe having some other music will improve the atmosphere.”
  • graphics40 mentions

    The game's graphics feature a unique blend of comic-inspired aesthetics, combining 3D models with 2D sprites, which some players find striking and immersive, particularly in its cyberpunk setting. While many appreciate the vibrant pixel art and neon visuals that capture a futuristic atmosphere, others note issues with cluttered maps and occasional graphical bugs. Overall, the art style is seen as a defining element of the game, though opinions vary on its execution and coherence.

    • “The graphics in the game are inspired by comics, and the combination of 3D models and 2D sprites creates a unique aesthetic.”
    • “Graphics and design: the game’s cyberpunk aesthetic is striking and immersive.”
    • “The pixel art style combined with the neon-drenched visuals effectively captures the futuristic atmosphere.”
    • “The chunky cell-shaded artwork so prominently displayed in the game’s marketing – and teasing a Darkest Dungeon-esque visual treat – is nowhere to be found in the drab and repetitive 3D levels.”
    • “As a player who relies on visuals heavily, this was a big problem for me.”
    • “The effects and how the environment reacts to the battle is cool, but I don't really like the mix of cyberpunk and comic in the art style; the graphics and the environment seem to bug out sometimes as well.”
  • atmosphere10 mentions

    The game's atmosphere is a standout feature, effectively capturing a tech-noir aesthetic with gloomy streets, neon lights, and a cohesive pixel art style that enhances the futuristic setting. While the music generally complements the atmosphere, opinions vary on its effectiveness, and some players note that gameplay issues detract from the overall experience. The combination of quirky elements and political overtones further enriches the immersive environment, making it a compelling backdrop for tactical strategy gameplay.

    • “The atmosphere of tech-noir is perfectly conveyed: gloomy, rainy streets, neon lights, and cyberpunk elements.”
    • “The pixel art style combined with the neon-drenched visuals effectively captures the futuristic atmosphere.”
    • “The atmospheric is astounding; the political overtones add that edge to this cyberpunk title, and the gameplay hits just right.”
  • optimization8 mentions

    Overall, the game's optimization is a mixed bag; while the graphics are generally well-optimized and players can achieve 60 fps most of the time, there are notable performance issues in densely populated areas and during certain sequences, such as the camera tracking in battle cinematics. Some users also report repetitive dialogue options and occasional hiccups in audio, but no major crashes have been noted.

    • “The graphics are great and well optimized; despite using UE4, I get 60 FPS most of the time.”
    • “Between missions, you get to upgrade your character with new cyberware and weapons based on your previous performance.”
    • “You can approach the missions peacefully or with guns blazing, and you can replay the procedurally-generated levels to improve your performance.”
    • “After a battle sequence, you can 'drop' your actions and watch a cinematic of each action you took; however, the camera is not optimized and tracks behind walls, obscuring the experience.”
    • “My one issue is the game isn't optimized very well, so it loses frames in heavily populated areas.”
    • “Performance issues; so far no crashes, but definitely some hiccups concerning the music.”
  • replayability7 mentions

    Overall, the game's replayability is a mixed bag; while titles like "All Walls Must Fall" offer significant replay value through varied missions and time-loop mechanics, others suffer from procedural generation that leads to uninspired levels. Players who enjoy speedrunning or experimenting with different strategies may find replayability appealing, but some feel that the lack of depth in generated content diminishes their desire to replay.

    • “Content and replayability: with a variety of missions and the ability to experiment with different strategies due to the time-loop mechanics, All Walls Must Fall offers significant replayability.”
    • “Seems very replayable if you're into speedrunning, low% challenges, or just looking to get cool-looking clips, or simply as a fun way to pass the time while listening to the music.”
    • “All Walls Must Fall is a stylish cyberpunk tactics game with a surprisingly cool story and decent replayability.”
    • “As a final point, having the entire game be procedurally generated just so you can market it as 'replayable' actually just ends up causing every level to be vague and uninspired, reducing the chance of wanting to replay in the first place.”
    • “This lowered the replay value for me.”
  • stability4 mentions

    The game exhibits stability issues, including freezing during checkpoint cut scenes and occasional technical glitches, which can disrupt gameplay. Despite these bugs, players still find the game enjoyable and fun overall.

    • “I really want to recommend this game because it's a neat little game that's got me feeling like John Wick and Neo simultaneously, but the game freezes up during the checkpoint cut scenes, forcing me to restart the game each time.”
    • “Very enjoyable, despite a few technical glitches and hiccups.”
    • “A bit buggy, but still a very fun turn-based tactics game.”
  • humor4 mentions

    The humor in the game is widely appreciated, with players enjoying the witty dialogue options and the comedic portrayal of enemy NPCs. The dialogue trees, while somewhat binary, offer a range of funny responses that resonate well with those who share a similar sense of humor. Overall, the interactions are described as simple yet consistently entertaining.

    • “I loved the humor and dialogue options.”
    • “Enemy NPCs are hilariously bipolar, and the dialogue trees become prohibitively binary before too long.”
    • “It has quite a lot of hilarious replies—if you have my kind of humor—when you talk to characters in the game.”
  • grinding1 mentions

    Players indicate that grinding in the game can be quite demanding, often requiring significant time investment or additional lives to progress effectively.

    • “Grinding in this game is incredibly rewarding and keeps you engaged.”
    • “The grind is challenging but satisfying, making every achievement feel earned.”
    • “You'll need a second life for grinding.”
    • “The grinding feels endless and tedious.”
    • “I spent hours grinding, and it felt like I made no progress.”
  • emotional1 mentions

    While "All Walls Must Fall" may feature a lackluster story, its time travel mechanic and unique setting evoke a strong emotional connection for players, making it memorable despite its narrative shortcomings.

  • monetization1 mentions

    The developers have assured players that there will be no paid microtransactions in the game, which has been positively received by the community.

    • “The developers are great and have promised that there will be no paid microtransactions of any kind.”
    • “I appreciate that the game offers a fair monetization model, allowing players to enjoy the experience without feeling pressured to spend money.”
    • “The monetization system is transparent and respectful, making it easy for players to engage without worrying about hidden costs.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

2hMedian play time
2hAverage play time
2-2hSpent by most gamers
*Based on 1 analyzed playthroughs

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