- November 13, 2016
- inbetweengames
- 2h median play time
All Walls Must Fall
A cool idea with a well-realised theme, but this game would've benefitted from longer in Early Access.
Platforms
About
"All Walls Must Fall" is a turn-based tactical game set in a divided, time-manipulated Berlin of 2089, where players must prevent a rogue nuclear strike. The game features exciting nightclub shoot-outs, smart time manipulation mechanics, and a unique blend of horror and cyberpunk aesthetics. Players will engage in brutal, complex combat and strategically plan their moves to save the world from destruction.











- The game features a unique combination of real-time tactical combat and turn-based elements, allowing for strategic gameplay.
- The atmosphere of tech-noir is well conveyed through gloomy, rainy streets, neon lights, and a captivating cyberpunk aesthetic.
- The time manipulation mechanics add depth to the gameplay, allowing players to rewind time to avoid mistakes or improve their actions.
- The game is relatively short, and after a few hours, it may feel repetitive due to the limited variety of environments and missions.
- Some dialogue options and conversation mechanics seem random and lack meaningful impact, leading to frustration during interactions.
- The game can feel unbalanced at times, with certain abilities making combat too easy and diminishing the challenge.
story
180 mentions Positive Neutral NegativeThe story in "All Walls Must Fall" is set in a cyberpunk world where players control a time-traveling agent tasked with completing missions in nightclubs, primarily involving hacking, negotiation, and combat. While the plot is intriguing and features a unique time travel mechanic that influences gameplay, many players find it lacks depth and variety, leading to repetitive mission structures and a somewhat forgettable narrative. Despite its potential, the game suffers from balancing issues and technical bugs that detract from the overall experience.
“The story is interesting and the gameplay is fun.”
“The story being a wonderful dystopian mix of 12 Monkeys and something I can't quite put my finger on.”
“The story is sparse but seems intriguing and the world is interesting.”
“The missions are repetitive, the spikes in difficulty are all over the charts, the dialogue system is random to the point where some are just flat out guesses and picking the right one is pure luck, the game's levels are just a nightclub remixed into different shapes, there's barely a story here and the tactical combat is a hot mess.”
“The promising setting is barely realized, and the plot is ephemeral.”
“The story itself was creative but if the game isn't there...”