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All Quiet in the Trenches

91%Game Brain Score
story, gameplay
grinding, stability
91% User Score Based on 992 reviews

Platforms

PCPCWinWindowsLinLinux

About

"All Quiet in the Trenches" is a war game set in World War I, where you play as a German Unteroffizier responsible for your soldiers' survival. Manage camp life and make decisions that affect your soldiers' well-being, balancing their needs and your superiors' demands. The chaos of war and your choices create a unique story each playthrough, but they won't change the war's outcome. Visit the roadmap at for more information.

All Quiet in the Trenches screenshot
All Quiet in the Trenches screenshot
All Quiet in the Trenches screenshot
All Quiet in the Trenches screenshot
All Quiet in the Trenches screenshot
All Quiet in the Trenches screenshot
All Quiet in the Trenches screenshot
All Quiet in the Trenches screenshot
All Quiet in the Trenches screenshot
All Quiet in the Trenches screenshot
All Quiet in the Trenches screenshot
+3

91%
Audience ScoreBased on 992 reviews
story88 positive mentions
grinding2 negative mentions

  • The game offers a unique narrative-driven experience that immerses players in the emotional and psychological toll of World War I, making players care about their soldiers.
  • The balance between managing the needs of soldiers and following orders from superiors creates a compelling gameplay dynamic.
  • The art style and atmosphere effectively capture the grim realities of trench warfare, enhancing the overall experience.
  • The game currently has limited content, with playthroughs averaging around 3-5 hours, which some players feel does not justify the price.
  • Combat mechanics can feel clunky and unsatisfying, with unclear feedback on the effectiveness of actions taken during battles.
  • Repetitive tasks and dialogue can lead to a lack of engagement over multiple playthroughs, diminishing replay value.
  • story
    232 mentions Positive Neutral Negative

    The game's story is praised for its emotional depth and immersive narrative, effectively capturing the harrowing realities of World War I through the experiences of individual soldiers, each with unique backstories. While the storytelling is compelling and engaging, many players note that the current content is limited, with a short playtime and repetitive elements, leaving them eager for future expansions and more varied missions. Overall, the narrative is seen as a strong point, with potential for growth as the game continues to develop in early access.

    • “The storytelling is masterful, capturing the harrowing realities of life in the trenches during World War I in a compelling and immersive way.”
    • “Learning the story of each soldier under your command and seeing the consequences of decisions play out really hits home on the weight of command.”
    • “The story is superb and very well written.”
    • “The commanding officer proves to be comically villainous to the detriment of the story.”
    • “The management part of the game is just doing the same annoying tasks again and again... whatever storyline there might be is overshadowed by the annoyance of having to fix yet another bloody communication trench that got hit last night.”
    • “Building is basically useless and a pure waste of time; I've got the same story five times in one run and the same event three times in one battle.”
  • gameplay
    194 mentions Positive Neutral Negative

    The gameplay has received mixed reviews, with players appreciating its immersive storytelling and mechanics but criticizing its repetitiveness and limited content, especially given its early access status. While some enjoy the resource management and tactical elements, others find the combat simplistic and lacking depth, leading to a desire for more dynamic events and gameplay variety. Overall, the game shows promise but requires further development to enhance engagement and expand its content.

    • “I find myself wanting to help random comrades when I share a shell crater with them in the heat of battle, and I think that's exactly what you should be trying to encourage with the gameplay in an anti-war game.”
    • “The storytelling, the gameplay, everything is incredible.”
    • “The tactical combat does have plenty of interesting choices, mainly hearkening back to that push your luck mechanic where you have to choose to stay in a particularly dangerous position to scavenge more ammunition, give a comrade first aid, or simply to follow orders.”
    • “You see there are 2 real parts of the gameplay, combat & management and those two parts make up like 95% of the game, the other 5% being stuff like the minor little story events and whatnot, and both the combat and management is awful. Usually when I don't like a system, it is because it is broken, it's not functional, but for this game, the systems work fine, they just suck. For the combat, while there are some strategic elements, at the end of the day, 99% of that is just comparing two values and going with the better one. Beyond that, literally all you do is the same two things, move around and suppress enemies, that's it.”
    • “Overall, in short, the entire game you are pressing the same 3 buttons and dragging the person with the better value to the right place, and that's it. Now there are a few smaller things that I enjoy, primarily because it has a purpose, if even just minor, and you have an actual choice, like the short stories that you have to make decisions for, but I don't care about enjoying that when it only makes up 5% of the game and the rest of the gameplay sucks.”
    • “It is a good concept but the battle mechanics are not good at all to say the least. When they shoot, they don't even point the rifle in the right direction. When my soldier 'throws' a grenade, he just stands there and does nothing. The game is very repetitive and most battles are just the same thing: running around with your squad and never dying even if you're directly in front of the enemy.”
  • graphics
    52 mentions Positive Neutral Negative

    The graphics of the game are characterized by an atmospheric art style that effectively captures the grim realities of trench warfare, though some reviewers noted that the visuals can be somewhat janky and more functional than striking. While many appreciate the unique art direction and immersive atmosphere, there are suggestions for darker visual elements to enhance the overall aesthetic. Overall, the graphics are considered good but not exceptional, with a focus on narrative over combat visuals.

    • “🎨 Grim visuals: immerse yourself in the grim atmosphere of the trenches, with visuals that depict the harsh conditions and horrors of war.”
    • “👍 Atmospheric visuals: successfully captures the grim reality of war through its visual design.”
    • “The game has a really nice style of graphics, as well as strategical mechanics, which depending on your usage, can have severe consequences on your run.”
    • “It's more like you're reading a 'choose your own adventure' book with unrelated graphics happening on the screen.”
    • “The graphics can be a little janky, but it's what you'd expect from a studio of their size.”
    • “Atmospheric visuals that capture the grim realities of trench warfare, though the art style is more functional than striking.”
  • emotional
    32 mentions Positive Neutral Negative

    The game "All Quiet in the Trenches" is praised for its profound emotional depth and historical accuracy, effectively portraying the harsh realities of World War I. Players form strong emotional bonds with uniquely developed characters, experiencing the psychological toll of warfare through engaging storytelling and heartbreaking events. While the narrative emphasizes camaraderie, some players desire a deeper exploration of the darker aspects of war, such as loss and despair.

    • “The attention to historical detail and emotional depth makes this game truly stand out.”
    • “Set against the backdrop of World War I, 'All Quiet in the Trenches' offers a deeply personal and emotional narrative.”
    • “Similar to games like 'This War of Mine', you quickly build an emotional bond with the individually designed soldiers, who all have their own background story, character traits, and storylines.”
  • replayability
    30 mentions Positive Neutral Negative

    The game's replayability is a mixed bag; while some players appreciate the dynamic events and decision-making that can lead to different outcomes, many feel that the limited content and short playtime (around 3-6 hours) diminish its overall value. Customization options could enhance replayability, but the current experience is often deemed insufficient for the price, leading to frustration among players who expected more depth and variety. Overall, while there is potential for replayability, it falls short for many users.

    • “Replayability through dynamic events: different outcomes based on player choices encourage multiple playthroughs.”
    • “Highly replayable & engaging & highly recommend!”
    • “Replay value: each decision you make changes the way the soldiers you command develop and the way the higher-ups view you and your unit.”
    • “It's not as 're-playable' as it pretends to be. I played for 6 hours and I'm done with it. Finished it too quickly, it's too easy, etc. Really annoyed I can't refund this as 25 euros is a joke for the amount of content in this.”
    • “Currently not worth the money and not replayable.”
    • “It's supposed to be replayable, but since you only get different soldiers from a limited pool and most events are similar, there is no reason to replay again for 2 more hours.”
  • atmosphere
    24 mentions Positive Neutral Negative

    The game's atmosphere is highly praised for its immersive and detailed depiction of the grim realities of World War I trench warfare, effectively capturing the chaos and disorientation of battle sequences. While the visual style is interesting, some players feel it lacks the gritty intensity expected from such a setting. Overall, the atmosphere enhances the gameplay experience, making it a compelling aspect of the game.

    • “The atmosphere is detailed and immersive, and the core gameplay is fun and satisfying.”
    • “🎨 Grim visuals: immerse yourself in the grim atmosphere of the trenches, with visuals that depict the harsh conditions and horrors of war.”
    • “The game is already in very good condition, and the atmosphere of life in the trenches of WW1 is well captured.”
    • “Chaos and confusion do add a certain atmosphere to be sure, and the point of the battles is not to win the war right there, but it would be nice if in the tutorial screens it better clarified concepts like suppression, firing at will, and how you can actually counter/effect enemy movements.”
    • “🎨 [b]grim visuals:[/b] immerse yourself in the grim atmosphere of the trenches, with visuals that depict the harsh conditions and horrors of war.”
    • “The shooting that the NPCs do between turns does nothing to add to the atmosphere as I know they're not actually shooting anything.”
  • optimization
    14 mentions Positive Neutral Negative

    The game's optimization is generally stable, with some players reporting minor bugs and performance issues typical of early access titles. While some users experienced no performance problems and found it well-optimized, others noted that technical bugs could detract from the overall experience, indicating a mixed reception regarding optimization.

    • “Training to remove negative traits: soldiers could remove traits like fear or insomniac through rest, rehabilitation, or mentorship, improving morale and performance.”
    • “I encountered no performance issues or bugs.”
    • “Overall well optimized as well.”
    • “Generally stable, but some players have reported minor bugs and performance issues, typical of early access games.”
    • “Technical bugs: minor bugs and performance issues can detract from the experience.”
    • “It also has the worst performance compared to the rest of the game.”
  • grinding
    10 mentions Positive Neutral Negative

    Players overwhelmingly express that grinding in the game is excessively time-consuming, often requiring an unrealistic commitment akin to having a "second life." The repetitive nature of the core gameplay, particularly in both the preparation and battle phases, is described as tedious and lacking engaging content.

    • “Besides having only limited content for an overpriced game, the core gameplay in both phases - the preparation phase in the military camp and the battle phase in the trenches - is very boring and tedious.”
  • stability
    8 mentions Positive Neutral Negative

    The game is widely criticized for its instability, with multiple users reporting numerous bugs and glitches that detract from the overall experience. While some players find enjoyment in the gameplay and narrative, the persistent technical issues are a significant drawback, especially for an early access title.

    • “This game is a buggy disaster.”
    • “This game is a buggy mess, lacks content, and is not that fun.”
    • “Fun but there are a lot of glitches at the moment.”
  • music
    8 mentions Positive Neutral Negative

    The game's soundtrack is widely praised for its catchiness and impressive sound design, with some comparisons made to the score of the 1979 film "All Quiet on the Western Front." However, players feel that the music could benefit from being more intense during combat scenarios. Overall, the music leaves a lasting impression, enhancing the game's atmosphere.

    • “I have barely scratched the surface of this game, but the soundtrack has already been stuck in my head.”
    • “The music is catchy, reminiscent of the score from the 1979 film 'All Quiet on the Western Front', and the sound design is impressive as well.”
    • “Even though I really enjoy this game's soundtrack, art style, and story, I do have some complaints.”
    • “Music should also be more intense when in combat.”
  • humor
    4 mentions Positive Neutral Negative

    The humor in the game is noted for its ability to elicit genuine laughter, particularly in the context of its anti-war themes. However, players point out that if they excel at the gameplay, the intended anti-war message can become overshadowed.

    • “It has made me laugh.”
    • “The funny thing about anti-war games is that if you are good at them and not anti-war yourself, oftentimes the anti-war messaging of the game falls off.”
  • character development
    2 mentions Positive Neutral Negative

    The character development in the game is highlighted as a key strength, with users praising the deeply engaging narrative that effectively enhances emotional storytelling.

    • “The narrative is deeply engaging, with strong character development.”
    • “The narrative is deeply engaging, with strong character development.”

Buy All Quiet in the Trenches

3h Median play time
4h Average play time
3-5h Spent by most gamers
*Based on 28 analyzed playthroughs

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