- January 17, 2024
- Totally Not Aliens
- 3h median play time
All Quiet in the Trenches
Platforms
About
"All Quiet in the Trenches" is a war game set in World War I, where you play as a German Unteroffizier responsible for your soldiers' survival. Manage camp life and make decisions that affect your soldiers' well-being, balancing their needs and your superiors' demands. The chaos of war and your choices create a unique story each playthrough, but they won't change the war's outcome. Visit the roadmap at for more information.











- The game offers a unique narrative-driven experience that immerses players in the emotional and psychological toll of World War I, making players care about their soldiers.
- The balance between managing the needs of soldiers and following orders from superiors creates a compelling gameplay dynamic.
- The art style and atmosphere effectively capture the grim realities of trench warfare, enhancing the overall experience.
- The game currently has limited content, with playthroughs averaging around 3-5 hours, which some players feel does not justify the price.
- Combat mechanics can feel clunky and unsatisfying, with unclear feedback on the effectiveness of actions taken during battles.
- Repetitive tasks and dialogue can lead to a lack of engagement over multiple playthroughs, diminishing replay value.
- story232 mentions Positive Neutral Negative
The game's story is praised for its emotional depth and immersive narrative, effectively capturing the harrowing realities of World War I through the experiences of individual soldiers, each with unique backstories. While the storytelling is compelling and engaging, many players note that the current content is limited, with a short playtime and repetitive elements, leaving them eager for future expansions and more varied missions. Overall, the narrative is seen as a strong point, with potential for growth as the game continues to develop in early access.
“The storytelling is masterful, capturing the harrowing realities of life in the trenches during World War I in a compelling and immersive way.”
“Learning the story of each soldier under your command and seeing the consequences of decisions play out really hits home on the weight of command.”
“The story is superb and very well written.”
“The commanding officer proves to be comically villainous to the detriment of the story.”
“The management part of the game is just doing the same annoying tasks again and again... whatever storyline there might be is overshadowed by the annoyance of having to fix yet another bloody communication trench that got hit last night.”
“Building is basically useless and a pure waste of time; I've got the same story five times in one run and the same event three times in one battle.”