All Fall Down
- October 16, 2015
- khos85
"All Fall Down" is a first-person shooter/platform game set in a futuristic world where you must save your planet from destruction. After being awakened by falling debris, you must navigate through mazes, shoot obstacles, and build structures to progress. Your mission is to locate and activate switches to stop the debris and uncover the mystery behind the chaos.
Reviews
- The game shows significant improvement from its original Ludum Dare version, indicating the developer's growth and potential.
- The unique three-dimensional platforming and shooter elements provide an engaging gameplay experience.
- The soundtrack complements the game well, enhancing the overall atmosphere despite some repetitiveness.
- The game suffers from broken mechanics, including a lack of health regeneration and an absence of an automatic save system, leading to frustrating gameplay.
- The puzzles are often tedious and lack depth, relying on simplistic find-and-push mechanics rather than engaging challenges.
- The narrative is weak, with minimal lore or storytelling, leaving players feeling disconnected from the game's world and objectives.
- story77 mentions
- 26 % positive mentions
- 68 % neutral mentions
- 6 % negative mentions
The story is centered around Grace, a young woman grappling with her mother's mysterious death while navigating the high-stakes environment of embassy life. While some reviewers praised the plot's twists and engaging characters, others criticized its pacing and predictability, noting that certain elements felt repetitive or underdeveloped. Overall, the narrative combines mystery, suspense, and emotional depth, appealing particularly to young adult readers, though it occasionally struggles with coherence and character growth.
“The plot kept me on my toes, and the setting on embassy row added tension to the book!”
“Carter is an exceptional writer--each detail is woven together to put together a plot full of twists and turns.”
“The story takes a more diplomatic approach to drama, set in the political peak of embassy row in the land of Adria, where Grace - the granddaughter of the American ambassador - is trying to figure out the truth behind her mother's death years ago.”
“No story.”
“However, that is only a guess as there are no notes, no messages, no visual storytelling.”
“Unfortunately, that covers most of the story.”
- emotional10 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The emotional aspect of the story revolves around the protagonist, Grace, who grapples with deep trauma from her mother's death and the subsequent impact on her mental health. Readers express sympathy for her struggles, noting the blend of lighthearted moments with the darker themes of emotional instability and familial neglect. The narrative evokes strong feelings, with poignant friendships and a heartbreaking cliffhanger that resonates deeply with the audience.
“In the more light-hearted activities, this creates an emotional story and presents a side of Grace she doesn’t allow many to see.”
“True, the book made me feel sympathy for Grace... truly any child would have a hard time dealing with what had happened.”
“Three years ago, Grace's mother was killed in an accident at the antique shop where she worked, but Grace is convinced she was murdered by a man with a scar and has been under psychiatric care on and off since then dealing with the emotional trauma of what she saw that night.”
- gameplay4 mentions
- 25 % positive mentions
- 0 % neutral mentions
- 75 % negative mentions
The gameplay is criticized for its reliance on tedious mazes and simplistic button-pushing mechanics, with many players reporting broken features and glitches that detract from the experience. Overall, the lack of engaging puzzles and compelling lore leaves the game feeling uninspired and frustrating.
“Instead of interesting puzzles, we get tiresome mazes with boring find-and-push button mechanics.”
“Broken mechanics.”
“In conclusion, with broken mechanics, tedious pathing and puzzles, and no invigorating lore, this game has fallen from great heights, just like its own depiction.”
- humor3 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is characterized by witty lines that elicit genuine laughter, though some players anticipated a more lighthearted tone overall. The protagonist's comedic moments are balanced with emotional depth, fostering both laughter and empathy.
“She has a lot of witty lines that had me laughing out loud.”
“She made me laugh and I felt empathy for her.”
- music2 mentions
- 50 % positive mentions
- 0 % neutral mentions
- 50 % negative mentions
The game's soundtrack is praised for its fitting ambiance in the sandbox-like alien world, providing a relaxing experience for players. However, some users note that it can become repetitive over time.
“The game has a great soundtrack (though some may find it a little repetitive after a while) that fits in well with the sandbox-like alien world.”
“I relaxed for 5 minutes listening to this music, long enough to realize that I would be okay.”
- graphics2 mentions
- 50 % positive mentions
- 50 % neutral mentions
- 0 % negative mentions
The game's graphics have seen significant improvements, resulting in a visually appealing experience. While there are violent elements, they are not depicted in a graphic manner.
“The game has been massively improved, especially graphically, since then and now looks really cool.”
- character development2 mentions
- 50 % positive mentions
- 0 % neutral mentions
- 50 % negative mentions
Reviews indicate that the use of third-person perspective enhances character development and reader engagement, though some users feel that the character development in this particular work does not match the quality seen in the author's previous books.
“The third-person perspective allows for richer character development and greater reader involvement.”
“You did much better with plots, character development, and even settings in your other books.”
- grinding1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Players find the grinding aspect of the game to be occasionally tedious, suggesting that it can become repetitive and monotonous at times.
“At times, the grinding felt a bit tedious.”
“The repetitive nature of grinding made the experience feel monotonous.”
“I found myself spending too much time on grinding rather than enjoying the actual gameplay.”
- atmosphere1 mentions
- 300 % positive mentions
- -200 % neutral mentions
- 0 % negative mentions
The atmosphere is described as unique and exotic, particularly due to its setting in an embassy, which offers a fresh and intriguing backdrop that stands out from typical narratives.
“I've never encountered a novel set in this kind of atmosphere, which made the locale feel quite 'exotic.'”
“The atmosphere is incredibly immersive, drawing you into a world that feels both familiar and otherworldly.”
“Every detail contributes to a rich atmosphere that enhances the overall experience, making it unforgettable.”