Alicia Quatermain 3: The Mystery of the Flaming Gold

Alicia Quatermain 3: The Mystery of the Flaming Gold Game Cover
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Alicia Quatermain, a well-known adventurer and adrenaline junkie, is invited by sir Gringray to a charity ball – a common social event where no surprises can happen.

  • Mac OS
  • PC
  • Windows

Reviews

47%
Audience ScoreBased on 19 reviews
gameplay3 negative mentions
  • The game features a variety of puzzles and challenges that can be enjoyable for players who appreciate time management mechanics.
  • It has a Zen mode that allows for a more relaxed gameplay experience without time limits.
  • The graphics and gameplay mechanics are consistent with the previous titles, providing familiarity for returning players.
  • The introduction of annoying mechanics, such as blocking thieves, detracts from the overall enjoyment and flow of the game.
  • The difficulty curve is inconsistent, making it frustrating for players trying to achieve 3-star ratings on levels.
  • There is a lack of creativity and innovation compared to earlier titles in the series, leading to a feeling of repetitiveness.
  • gameplay9 mentions

    The gameplay in Alicia Quatermain 3 is characterized by limited pathways and a need for quick decision-making, but it introduces a controversial "guard" mechanic that detracts from the experience by requiring precise timing to avoid task failures. While the game retains familiar time and resource management mechanics, it attempts to add variety with a few new elements, though many players find these changes minor and the overall experience repetitive and frustrating.

    • “You now have a dog, and it is part of the new gameplay mechanics.”
    • “Alicia Quatermain the 3rd features three new, not-yet-seen gameplay elements which put at least a small twist on the tried-and-true time management formula.”
    • “Where the gameplay comes in, there are limited pathways that restrict what you can do until you open those pathways up; and you need to quickly work out what to do next and where to set your priorities.”
    • “Nothing new, apart from one or two changes/new mechanics during the gameplay, but that is really minor.”
    • “Alicia 3 takes this great formula and sort of ruins it with a 'guard' mechanic, where you are constantly being nagged to click at just the right time, or else your other workers will fail to achieve their assigned task and you have to re-initiate that task all over again.”
  • story4 mentions

    The story aspect of the game is generally considered weak, with many reviewers noting it as simplistic and unengaging. While there are attempts to incorporate a narrative through pre-level dialogue snippets, it ultimately fails to captivate players, making it feel like a minor addition to an otherwise straightforward puzzle experience.

    • “Better than the other two, but the story sucked though.”
    • “A relaxing game, with a very small story and some not that interesting levels.”
    • “To make it better, unlike the studio's other time managers, this one tries to build an actual, simple story with its pre-level dialogue snippets.”
  • graphics2 mentions

    The graphics are described as decent but largely unchanged from previous iterations, featuring the same music, voice acting, and cut scenes. While the visuals are serviceable, they do not offer significant innovation or improvement.

    • “It has decent graphics, an available tutorial that can be turned off, and each level's goals are easy to understand.”
    • “Exactly the same graphics, same music, same voice, and cut scenes... just more of the same.”
  • music1 mentions

    The music in the game has been noted as repetitive, with many users feeling it lacks innovation, as it features the same tracks and sound design as previous installments.

    • “The music is repetitive and lacks variety, making it feel stale after a short time.”
    • “The soundtrack is forgettable and doesn't enhance the gameplay experience at all.”
    • “The same tracks play on loop, which quickly becomes annoying and detracts from the overall enjoyment.”
  • replayability1 mentions

    Users generally find the game's replayability lacking, citing a significant absence of creativity that diminishes the incentive to play again.

    • “Just remember: zero for creativity and replayability.”
    • “Once you've completed the game, there's little incentive to go back and play it again.”
    • “The lack of meaningful choices makes replaying the game feel pointless.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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