Algor PEW PEW Game Cover
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Algor PEW PEW is the first game from Algorhythm Project which will bring you a new experience in rogue-lite bullet-hell survival genre. Main Mechanics Music X Survival Enjoy your favourite songs from Algorhythm Project in 8-bit version and survive until the last song however, the more intense the song is, the stronger enemies are. Medley mode Pick the songs, Create a playlist and dive t…

  • PC
  • Windows

Reviews

54%
Audience ScoreBased on 14 reviews
music3 positive mentions
gameplay1 negative mentions
  • The game is easy to play and offers a relaxing experience, making it suitable for fans of rogue-like games.
  • The background music from Algorhythm Project enhances the gameplay and adds a unique touch.
  • Despite being in early access, the game shows potential for improvement and has a supportive community eager to see it develop.
  • The interface is confusing, lacking essential features like a back button and an apply settings button, which detracts from the user experience.
  • Gameplay issues such as large hitboxes, unhelpful RNG, and a lack of diverse character abilities make the game frustrating at times.
  • The game's price is considered too high compared to similar titles, leading to dissatisfaction among players.
  • gameplay4 mentions

    Gameplay is criticized for having an overly large hitbox and unbalanced RNG, which can significantly disrupt playthroughs without the option to re-roll. Additionally, the uniformity in character stats makes some characters more challenging to play, and there is a lack of reliable healing items, limiting strategic options.

    • “The hitbox is a bit too big, and the RNG in this game is also unfriendly. With no ability to re-roll, this RNG has messed up my playthrough many times. All characters have the same stats, which makes some characters' gameplay harder. Other than Selene's main weapon, there are no reliable healing items left to use (Yee herb is the real yeeeeh).”
  • music4 mentions

    The music in the game features tracks from the Algorhythm project, enhancing the gameplay experience by synchronizing enemy appearances with specific moments in the songs. This integration adds a rhythmic element to the easy-to-play mechanics reminiscent of titles like Vampire Survivor and Holo Cure. Overall, the soundtrack contributes significantly to the game's atmosphere and engagement.

    • “The game is easy to play, similar to Vampire Survivor and Holo Cure, but features songs from the Algorhythm project in the background, with mobs appearing in sync with the music.”
    • “The music from the Algorhythm project enhances the gameplay experience, making it feel dynamic as mobs appear precisely when the music hits certain moments.”
    • “I love how the background music from the Algorhythm project adds an engaging layer to the gameplay, with enemies appearing in perfect timing with the beats.”
  • graphics2 mentions

    The graphics in the game are criticized for being overly flashy, particularly with certain weapons, which can lead to significant frame rate drops, especially when using the bow in combination with lightstick equipment. Users suggest that implementing a frame rate limit could alleviate these performance issues.

    • “The graphics of some weapons are too flashy; the combination of the bow and lightstick equipment sometimes causes the frame rate to hit rock bottom. The real problem may be caused by the unlimited frame rate; limiting it could make the game use fewer resources.”
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