- January 20, 2022
- Laputa Labs
Alan's Automaton Workshop
Platforms
About
"Alan's Automaton Workshop" is a physics-based puzzle game where players construct and control intricate machines. As Alan, you'll invent unique automatons using a variety of parts and gadgets, and then bring them to life through animatronic mechanics. Solve increasingly complex challenges by programming your creations, and enjoy the charm of a whimsical steampunk universe.









- The game features challenging puzzles that require abstract thinking and a good grasp of algorithms, making it a rewarding experience for those who enjoy programming games.
- The artwork and presentation are highly praised, with beautiful steampunk visuals and engaging character designs that enhance the overall experience.
- The game offers a unique take on flowchart programming, providing a satisfying challenge for players familiar with logic puzzles and finite state machines.
- The user interface is cumbersome and cluttered, making it difficult to manage both the flowchart and the devices simultaneously, which detracts from the gameplay experience.
- The difficulty spikes significantly in later chapters, with some puzzles requiring advanced knowledge of programming concepts that may not be accessible to all players.
- Many players find the game tedious, as the process of building logic and flowcharts can feel more like busywork than an engaging puzzle-solving experience.
- gameplay36 mentions Positive Neutral Negative
Gameplay in this title is centered around designing finite state machines to control mechanical automata, which can be engaging and rewarding for players who enjoy optimization and problem-solving. However, many users criticize the user interface as cumbersome and flawed, making it difficult to manage the mechanics effectively, leading to a tedious experience. While some appreciate the core mechanics and the trial-and-error learning process, others find the puzzles lack tension and excitement, detracting from the overall enjoyment.
“The player must design finite state machines to drive mechanical automata, with a range of devices that each provides specific inputs/outputs and functionalities (counters, switches, the famous infinite tape, ...).”
“At the same time, though, I feel like it plays into the overarching gameplay philosophy of this game, which is knowledge and success through trial and error.”
“Chapters 1 and 2 feel sort of like tutorials that give you the freedom to just play around with the various mechanics that they've introduced.”
“Regrettably, AAW also falls short in the gameplay department.”
“The gameplay is tedious, the UI is deeply flawed, and the writing is nonsensical.”
“The problem is that the core puzzle mechanic of the game is boring as hell.”