- May 9, 2014
- Himalaya Studios
Al Emmo and the Lost Dutchman's Mine
Platforms
About
Embark on an epic cross-country journey that sends an unlikely hero deep into the heart of the wild west in search of love and an ancient, cursed treasure mine, said to contain inconceivable wealth! Meet Al Emmo. He's single. He's also a feeble, forty-two-year-old Easterner. But he has a plan: travel out west, marry a mail-order bride, bring her back east to introduce to his aging parents, and pr…











- The humor in the chat dialogs and the witty banter between Al and the narrator adds a delightful layer of comedy to the game.
- The story writing is engaging and features a unique protagonist, providing a nostalgic experience reminiscent of classic adventure games.
- The game world is meticulously detailed, inviting exploration and interaction with numerous objects, each with its own commentary.
- The pixelated graphics and limitations of the AGS engine detract from the overall visual experience.
- The interface can be uncomfortable to navigate, requiring excessive right-clicking to cycle through commands.
- The humor often relies on low-brow jokes and innuendo, which may not appeal to all players and can feel cringeworthy.
story
32 mentions Positive Neutral NegativeThe story of the game is characterized by its comedic tone and character development, drawing comparisons to classic adventure titles like Quest for Glory, but it ultimately lacks depth and urgency, leading to a sense of anti-climax. While some players appreciated the humor and engaging characters, many criticized the narrative for being weak and unfulfilling, with a lack of compelling plot progression. Overall, the writing received mixed reviews, with some finding it enjoyable and others deeming it the weakest aspect of the game.
“Excellent game, in the spirit of the old Quest for Glory games but with a modern Wild West setting, better graphics and voiceovers.”
“With that said, I enjoyed the humor and the story quite a bit, more than enough to see the game through to the end.”
“The entire game hinges on the way this story plays out and Emmo's comedic interactions with everyone around him (and also how the narrator berates Emmo for being a useless human being).”
“The story lacks the weight that would drive a more serious plot; there's no underlying urgency or driving force.”
“Worst storytelling for an adventure game I've ever played.”
“Well, maybe there would be a big plot/conspiracy later, but after 6 hours of play and you still have no solid story to tell, then I don't think this is any closer to a good way of storytelling.”