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Airtone Game Cover

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"Airtone is a VR rhythm game with innovative gameplay, where players match hand controller movements to markers in time with music, while traversing through a vibrant world with a deep story. With 25 tracks spanning various genres and three difficulty levels, players can expect approximately 2 hours of engaging, delightful music and compelling graphics."

Airtone screenshot
Airtone screenshot
Airtone screenshot
Airtone screenshot
Airtone screenshot
Airtone screenshot

95%
Audience ScoreBased on 55 reviews
music23 positive mentions
story3 negative mentions

  • Airtone features vibrant and colorful visuals that create an immersive and uplifting experience, reminiscent of a Japanese arcade.
  • The gameplay is unique and challenging, utilizing a combination of hand movements and button presses that keeps players engaged and encourages skill improvement.
  • The game has a charming story and a cute mascot character, Neon, which adds personality and a light-hearted touch to the overall experience.
  • The game suffers from a limited song selection, with only 25 tracks available, which can feel insufficient for long-term replayability.
  • The English voice acting for the character Neon is often criticized as being poor and unengaging, leading players to prefer the Japanese audio option.
  • The tutorial is lengthy and unskippable, which can be frustrating for players who want to dive straight into the gameplay.
  • music
    97 mentions Positive Neutral Negative

    The music in the game has received mixed reviews, with some players finding the original tracks catchy and enjoyable, while others feel the selection is limited and not engaging enough. The game features a predefined list of 25 songs across three difficulty levels, which some players appreciate for its variety, though others criticize the slow unlocking process and lack of well-known tracks. Overall, while the music complements the gameplay and visuals well, the limited song selection may deter some rhythm game enthusiasts.

    • “The songs are great, and the song difficulty scaling is smooth; going from jamming out on basic to a moderate dance workout on hard!”
    • “Combined with the mostly upbeat and occasionally wistful soundtrack, these elements create a smooth and relaxing experience.”
    • “The music is overall very good, mostly a mix of Asian pop and electronica. This isn't really my sort of music, but it is perfect for this type of game.”
    • “A bit boring for me as I don't like the music; it's just not my cup of tea.”
    • “The only downside is that new songs are unlocked as you collect points from playing, so you end up playing some previously unlocked songs a few times over between unlocking new ones.”
    • “I didn't expect this to have as much replayability as 'choose your own song' VR rhythm games, but the replayability of 25 short songs (even on 3 different difficulties) seems far too little.”
  • gameplay
    22 mentions Positive Neutral Negative

    The gameplay of this VR rhythm game is highly praised for its vibrant presentation and innovative mechanics that effectively utilize full arm movements alongside traditional button inputs, creating a dynamic and engaging experience. Players appreciate the polished execution, variety of tracks, and the balance between fun and challenge, with many noting that it feels like a dance while maintaining precision. Overall, the game combines traditional rhythm elements with immersive VR features, making it a standout in its genre.

    • “This game has already perfected VR rhythm gameplay, and I don't think any other game has come close.”
    • “The mechanics make great use of your full arm span, combining individual notes into big movements that feel amazing to execute.”
    • “Overall, the gameplay is very fun and rewarding.”
    • “The first video that shows someone playing the game may make it look boring, but the gameplay is a lot more fun than it looks; the beat maps almost make you feel as if you are dancing (albeit standing in place).”
    • “It's graphically simple, with primarily flat tones to its visuals which ensures it runs smoothly, and crucially there is never a moment where the visuals interfere with gameplay.”
    • “The gameplay is very unique for a VR rhythm game and it takes advantage of the format really well.”
  • graphics
    21 mentions Positive Neutral Negative

    The graphics of the game are widely praised for their cute, vibrant, and polished aesthetic, featuring beautifully trippy visuals that enhance the overall experience. Reviewers highlight the game's bright colors and smooth performance, noting that the visuals are both functional and immersive without interfering with gameplay. Many consider it one of the best-looking rhythm games on VR, with a well-executed art style and high production quality.

    • “Not only is the core gameplay lots of fun with a good amount of content, but the game in general feels very polished with beautifully trippy visuals, a light storyline with a fully-voiced, well-animated character, and even a hub world with interactable collectibles.”
    • “Firstly, it looks great, with a bright and colorful trippy aesthetic, where you speed far above a landscape that pulses and shifts in time with the music.”
    • “In addition to the main gameplay being highly polished, it also features great production quality, solid tech (including great image quality), and extremely aesthetically pleasing design both during the songs and throughout the menu/hub.”
    • “It's graphically simple, with primarily flat tones to its visuals which ensures it runs smoothly, and crucially there is never a moment where the visuals interfere with gameplay (as in Audioshield's visual effects and notably its horizon environment).”
    • “From gameplay to the art style, it screams 'benami'.”
    • “Despite the art style, the song selection is fairly varied, so don't let that turn you away.”
  • story
    20 mentions Positive Neutral Negative

    The game's story is described as a light and optional addition that enhances the experience without overshadowing the gameplay, featuring a cute android character named Neon who provides context and backstory. Players can unlock story elements and songs by interacting with the environment, creating a sense of progression, though some find the narrative to be somewhat disjointed. Overall, while the story is not the main focus, it adds flavor and depth to the polished gameplay experience.

    • “Not only is the core gameplay lots of fun with a good amount of content, but the game in general feels very polished with beautifully trippy visuals, a light storyline with a fully-voiced, well-animated character, and even a hub world with interactable collectibles.”
    • “Overall, I'd give this game a solid 8/10, with beautiful set pieces, a variety of music, and a decent story for a genre that doesn't really need one; there's a lot to do in this game despite the low song count.”
    • “She makes some reference to saving the worlds, but you don't really get much of a backstory; it's all very out of place and nonsensical.”
    • “You'll be expected to replay older songs quite often on other difficulties before you can progress the story and play with a new song.”
    • “The story is there for those who want it and provides good flavor, but can also be ignored for those who just want to get to the gameplay.”
  • replayability
    4 mentions Positive Neutral Negative

    The game offers a moderate level of replayability, primarily through unlocking various hub furniture and mastering songs. However, some players feel that the limited selection of 25 short songs, even with multiple difficulty levels, diminishes its long-term replay value, especially in comparison to other rhythm games that feature more challenging content.

    • “The game also has a lot of replayability as you can unlock a variety of furniture for the hub, and it will take a while to master all of the songs.”
    • “I didn't expect this to have as much replayability as 'choose your own song' VR rhythm games, but the replayability of 25 short songs (even on 3 different difficulties) seems far too little.”
    • “But where's the replay value for a rhythm game if there's no insane difficulties, right?”
  • emotional
    2 mentions Positive Neutral Negative

    The emotional delivery of the English voice actor has been criticized for sounding stiff and lacking depth, with some reviewers noting that her performance resembles someone with a cold. While this may align with the character's android nature, it detracts from the overall emotional impact of the game.

  • grinding
    1 mentions Positive Neutral Negative

    Players find that while the game is enjoyable, certain tasks feel like unnecessary grinding rather than a natural part of the experience.

    • “It's not quite grinding, because the game is a blast to play, but it feels like an unnecessary requirement.”
    • “The repetitive tasks feel more like a chore than an engaging part of the game.”
    • “I enjoy the game, but the amount of grinding needed to progress is exhausting.”
  • optimization
    1 mentions Positive Neutral Negative

    The game's simple graphics and flat tones contribute to its smooth performance, ensuring that visuals do not interfere with gameplay, unlike other titles with more distracting effects.

    • “It's graphically simple, with primarily flat tones to its visuals, which ensures it runs smoothly. Crucially, there is never a moment where the visuals interfere with gameplay.”

Buy Airtone

2h Median play time
2h Average play time
2-2h Spent by most gamers
*Based on 1 analyzed playthroughs

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