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Airship: Kingdoms Adrift Game Cover

About Airship: Kingdoms Adrift

Airship: Kingdoms Adrift is a single player and multiplayer open world role playing game. It was developed by Revolution Industry and was released on September 21, 2023. It received mostly positive reviews from players.

Airship: Kingdoms Adrift is an airship trading and combat simulator, set in the wake of a Great Sky War that ripped through the steampunk world of Spheara. An uneasy cease-fire holds between the Aecerlian Kingdom, the New Viridian Republic, and the Teutonic Confederation. As they lick their wounds, their suddenly jobless soldiers and skyfarers look for new opportunities among the desolation.Enter …

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Looking for games like Airship: Kingdoms Adrift? Here are top open world role playing recommendations, selected from player-similarity data — start with Starpoint Gemini 2, Avorion or Windward Horizon.

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Reviews

77%Audience ScoreBased on 561 reviews
story66 positive mentions
grinding43 negative mentions

  • Deep and rewarding ship customization system allowing diverse and strategic loadouts.
  • Engaging real-time airship combat that rewards preparation, positioning, and varied tactics.
  • Immersive steampunk world with beautiful visuals, a rich lore, and a blend of trading, exploration, and storyline quests.
  • Long and tedious travel times between locations, even with maximum speed multipliers, leading to frequent idle or alt-tab gameplay.
  • Cumbersome and unintuitive UI and inventory management, especially for trade, crafting, and ship outfitting.
  • The story is linear with limited player agency, featuring frequent fetch quests and unskippable dialogue, which many found repetitive and railroady.
  • story

    449 mentions Positive Neutral Negative
    15% positive mentions, 81% neutral mentions, 4% negative mentions

    The story offers a richly detailed steampunk setting with well-developed characters and an engaging main plot complemented by side quests, but it is largely linear and restricts player agency, with the protagonist often feeling like a silent observer rather than an active participant. Many reviewers criticize the narrative for its repetitious fetch quests, long travel times, and pacing issues, which can make progression feel grind-heavy and detract from immersion. While initial voice acting and worldbuilding are praised, the overall storytelling can become tedious over time, and a desire for more interactive and branching story elements and a sandbox mode is commonly expressed.

    • “The storytelling is subtle but massive in scale.”
    • “Top-notch storytelling and world-building, which is what I would honestly say carries the game the most due to its mix of subtlety and scale. There is so little exposition forced down your throat compared to other games where writers are perhaps a bit too desperate to get you to understand their world in a hurry; in this game the rate at which you learn about historical events, factions, etc. is very gradual, with just a smidgen there thrown in in dialogue, another slight bit explained in the tooltip for an item, or a new area mentioned as part of an officer's story.”
    • “The game does a great job of balancing a fairly in-depth storyline that the devs clearly put a lot of work into (morrowind vibes, lots of text but interesting to read, hoping there's some sort of lore catalog I haven't found yet) along with a fairly sandbox game that almost immediately lets you go wherever you want, start trading, battling, and capturing from one side of the map to the other, while leaving a few prestige stores limited to unlocking through the story.”
    • “The story really drags it down, and is a prime example of a game where the story gets in the way of the otherwise good gameplay.”
    • “Despite being called 'commander' and being de-jury 'boss' of company, you are simply being dragged from quest to quest as silent observer, or to be more precisely - servant, whose entire purpose is listen to what NPC want, and do what they say.”
    • “The story missions are terrible. They mainly consist of traveling long distances for fetch quests or for no reason at all. The story is quickly losing my interest which isn't helped by the way enemy encounters and travel are handled on the overworld, making traveling to do the story a boring affair with annoying popup fights that mean nothing and give nothing.”
  • gameplay

    142 mentions Positive Neutral Negative
    35% positive mentions, 61% neutral mentions, 4% negative mentions

    The gameplay of "Airship: Kingdoms Adrift" offers a rich blend of strategic airship customization, trading, combat, and industry mechanics that appeal to players who enjoy deep, methodical, and niche gameplay experiences. While it features an engaging strategic combat system and compelling world-building, many find the pacing slow, content limited, and certain mechanics cumbersome or poorly explained, leading to a steep learning curve and some frustration. Overall, it's a solid but imperfect game that rewards patience and interest in its unique blend of exploration and management, though casual players may find it tedious or overwhelming.

    • “The gameplay loop is incredibly compelling with enough simplicity to understand what you should be doing (transport this cargo, hunt this bounty, talk to this person, etc.) but with a level of complexity and customization that allows you to modify every aspect of your airship including weapons, quarters for troops, batteries, and plating.”
    • “At the heart of Airship: Kingdoms Adrift lies a rich tapestry of gameplay elements that blend exploration, trade, combat, and management.”
    • “Its intricate airship customization and strategic combat provide a satisfying depth of gameplay.”
    • “The game has trash mechanics that are all about meta building and unless you know what loadout to use you will fail even on the easiest difficulty.”
    • “I'm still in the first few tutorial missions which are supposed to get you acquainted with the game's mechanics yet they do nothing to prepare you for the absolute coal raking you will receive on your very next mission that will have enemies with weapons that vaporize your starter ships you are given to start with.”
    • “The mechanics for capturing ships is horrible.”
  • graphics

    92 mentions Positive Neutral Negative
    40% positive mentions, 57% neutral mentions, 3% negative mentions

    The game features beautiful, charming steampunk-inspired graphics with detailed airships and lively environments that create an immersive atmosphere, especially in the skies. While the art style is generally well-loved for its nostalgic and unique aesthetic, some aspects like character design and UI layout have drawn criticism for being off-putting or clunky. Graphically, the game is not cutting-edge and suffers from occasional optimization issues, but its visuals strongly complement the thematic setting and overall gameplay experience.

    • “Deep ship customization, gorgeous visuals, and a world that actually feels alive.”
    • “The game's steampunk aesthetic is beautifully realized, with detailed airships, floating islands, and bustling aerial cities that create an immersive and visually striking environment.”
    • “The graphics are beautiful, especially the sky and ship designs, and the music fits the atmosphere really well.”
    • “The graphics are definitely dated, and the UI can be quite clunky and unintuitive to navigate at first.”
    • “Optimization is one area I don’t know a whole lot about, but when comparing the graphical quality to the hardware requirements, it seems like the game still has a lot of room for optimization—especially during late-game battles, which can cause major FPS drops.”
    • “The graphics and textures are not high resolution whatsoever (the ships are pretty much simple shapes with textures to provide the details), yet my gaming PC is spinning up running hotter and louder than it does when I'm playing Helldivers II.”
  • grinding

    44 mentions Positive Neutral Negative
    0% positive mentions, 2% neutral mentions, 98% negative mentions

    Grinding in this game is widely described as tedious and time-consuming, with many players finding late-game combat and travel repetitive and slow due to frequent enemy encounters and manual management tasks. While some systems like economy, manufacturing, and shipbuilding add depth, they also increase the grind through resource gathering and micromanagement, often requiring lengthy travel and fetch quests. Despite its complexity and demanding nature, the game's traveling and progression can feel dull or sluggish to many, though some appreciate certain design elements and the sense of scale during exploration.

    • “So the answer to money (=power) problem is "play some more", in other words, it's a grinding game.”
    • “Combat is okay until you realize that you are really just stat checking your opponents in the late game; this leads to the combat late game starting to feel tedious, adding to that earlier feeling of everything taking just a bit too long.”
    • “The travel time is insanely long in which I often find myself watching TikTok until I get close to my destination, and I'm only 12 hours in... there are too many grinding requirements to get anything done quickly and feel like progress was made.”
  • optimization

    36 mentions Positive Neutral Negative
    28% positive mentions, 58% neutral mentions, 14% negative mentions

    The game's optimization is generally poor, with frequent performance issues such as significant fps drops, lag, and stuttering, especially during late-game battles and with many ships on screen. While some users find the game playable after adjusting settings like turning off v-sync or reducing graphics quality, many report ongoing struggles even on high-end hardware. Despite its deep mechanics and customization, the lack of optimization remains a major drawback needing significant improvement.

    • “It needs more polish in terms of optimization, but overall, it's fully functional and totally worth playing.”
    • “Optimization is one area I don’t know a whole lot about, but when comparing the graphical quality to the hardware requirements, it seems like the game still has a lot of room for optimization—especially during late-game battles, which can cause major fps drops.”
    • “The game seems well optimized.”
    • “Game seems fine, optimization makes it unplayable.”
    • “First, as I started it, it has been a strongly unoptimized mess.”
    • “Regarding performance: maybe they have fixed it now, but as I played, even with a Nvidia 4080 the game had strong performance issues while flying, and on my old rig, I had to turn all the settings down to the bare minimum to make it even playable (old rig was a 2080).”
  • music

    28 mentions Positive Neutral Negative
    50% positive mentions, 39% neutral mentions, 11% negative mentions

    The game's music is generally praised for enhancing the atmosphere, blending calm exploration themes with intense battle tracks, and complementing the art and gameplay. However, some users find the soundtrack repetitive or occasionally annoying, particularly shorter tracks in ports. Overall, the music and sound design contribute positively to the immersive experience and combat atmosphere.

    • “The art and soundtrack enhance the atmosphere, blending serenity with a sense of adventure.”
    • “The game's soundtrack complements this atmosphere, with a score that enhances the emotional depth of the narrative and the intensity of aerial combat.”
    • “The soundtrack also fits perfectly, calm while flying and intense in battles.”
    • “No spectacle, no good music, just annoying text dialogs with stupid looking characters saying absolutely nothing but stalling gameplay for minutes.”
    • “My biggest gripe was the soundtrack, rather than the gameplay: it was boring or annoying.”
    • “Sound: the music is... okay.”
  • atmosphere

    20 mentions Positive Neutral Negative
    65% positive mentions, 35% neutral mentions, 0% negative mentions

    The game's atmosphere is widely praised for its beautiful airship graphics, unique art style, and dynamic environments that evoke a serene yet adventurous skyfaring experience. Complemented by an outstanding soundtrack and strong sound design, the atmosphere effectively immerses players in both the exploration and combat aspects. While some note the world feels a bit empty and desire more content, the overall blend of visuals, music, and character interactions creates a compelling and engaging mood.

    • “The detailed ship designs, atmospheric environments, and dynamic weather systems contribute to an immersive experience that captures the essence of skyfaring adventure.”
    • “The art and soundtrack enhance the atmosphere, blending serenity with a sense of adventure.”
    • “The atmosphere is top tier and the gameplay loop is actually really engaging once you get into it.”
  • stability

    12 mentions Positive Neutral Negative
    17% positive mentions, 0% neutral mentions, 83% negative mentions

    Stability in the game is mixed, with some users experiencing occasional bugs, freezes during transitions, and optimization issues on lower-end systems, while others report a mostly smooth experience with few glitches. Several aspects feel unfinished or buggy, such as voice dialog and auto-pilot behavior, but overall the game functions well enough once familiar. Despite these issues, ongoing developer fixes have improved stability, making it enjoyable for players tolerant of some rough edges.

    • “Initially, the game runs great on my high-spec system, showing good optimization.”
    • “The game was quite bug-free for me, with only some minor typos and a few achievements not triggering.”
    • “Entering and leaving any port is irritating as it uses a fog layer to transition game layers (sky and port) and it freezes for 2-5 seconds as it's loading.”
    • “High tier battles are impossible to go through as it seems the GPU just freezes even on the lowest settings.”
    • “A lot of it is half-baked and buggy, so the experience is a bit of a roller coaster.”
  • humor

    8 mentions Positive Neutral Negative
    88% positive mentions, -1% neutral mentions, 13% negative mentions

    The game's humor is quirky and campy, featuring amusing dialogue and a funny sidekick, though some wisecracks may feel unwelcome. Players often find humor in the game's oddities like mistranslations, glitches, and frustrating mechanics, adding charm despite a less enjoyable soundtrack. Overall, the humor balances lightheartedness with an underlying serious narrative.

    • “Nice concept and basic combat is funny.”
    • “Funny translations, misspelled words, strange mechanics, a botched launch where whole sections could be missing but a lot of love.”
    • “It's not at first glance the most serious of games, with some quite humorous dialogue, but I think that this somewhat campy exterior hides a far more serious narrative underneath that does explore some interesting issues.”
  • monetization

    4 mentions Positive Neutral Negative
    50% positive mentions, 0% neutral mentions, 50% negative mentions

    Monetization in the game is seen as a mix of significant revenue potential through initial sales and ongoing strategies, though some users criticize it as an elaborate cash grab. However, there is strong appreciation for the absence of microtransactions, with many praising the game for maintaining this approach.

    • “The proposed game model suggests significant revenue potential through both initial sales and ongoing monetization strategies.”
    • “No microtransactions: 10/10 keep it that way.”
    • “Very elaborate cash grab.”
    • “Monetization and audience engagement.”
  • emotional

    3 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    Players highlight the game's ability to create an immersive emotional experience, making them feel deeply connected to the city and its characters. The soundtrack further amplifies the narrative's emotional depth and the excitement of exploration and combat.

    • “The conversations with the characters made me feel like I was part of the city's life, almost like I was actually living in the game.”
    • “The game's soundtrack complements the atmosphere, with a score that enhances the emotional depth of the narrative and the intensity of aerial combat.”
    • “This isn't the type of game I play often, but this game made me feel excited about exploring this vast world.”
  • replayability

    2 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Users find the game's replayability limited due to monotony and a lack of meaningful randomness, suggesting features like random special events could improve it. Additionally, the chosen ending is viewed as detrimental, negatively impacting the desire to replay.

    • “Things do get monotonous; some randomness, for example a special treasure fleet random spawn, would improve this game's replayability.”
    • “No clue why they picked that ending when it taints any replayability of their game and would tank sales.”
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Play Times

14h Median play time
33h Average play time
10-61h Spent by most gamers
*Based on 8 analyzed playthroughs
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Frequently Asked Questions

Airship: Kingdoms Adrift is a open world role playing game. Common tags for Airship: Kingdoms Adrift include 3D, pirates, lore-rich, naval, story rich and others.

Airship: Kingdoms Adrift is available on PC and Windows.

On average players spend around 33 hours playing Airship: Kingdoms Adrift.

Airship: Kingdoms Adrift was released on September 21, 2023.

Airship: Kingdoms Adrift was developed by Revolution Industry.

Airship: Kingdoms Adrift has received mostly positive reviews from players. Most players liked Airship: Kingdoms Adrift for its story but disliked it for its grinding.

Airship: Kingdoms Adrift is a single player game with multiplayer support.

Similar games include Starpoint Gemini 2, Avorion, Windward Horizon, Cosmoteer, Abandon Ship and others.