- November 5, 2015
- Landfall
- 11h median play time
Air Brawl
Platforms
About
"Air Brawl" is a multiplayer dogfighting game where players pilot colorful aircraft in fast-paced aerial combat. The game features a variety of customizable planes, each with unique weapons and abilities, and intense matches with up to 16 players. The objective is to destroy enemy planes and be the last one standing.






- Air Brawl features tight and responsive controls that make flying and combat enjoyable.
- The game offers a variety of unique planes and weapons, allowing for diverse gameplay experiences.
- It's a fun and fast-paced dogfighting game that is best enjoyed with friends.
- The player base is very small, making it difficult to find matches with real players.
- There are balancing issues with certain weapons and abilities, leading to frustrating gameplay.
- The game feels unfinished and lacks updates, which affects overall enjoyment.
gameplay
88 mentions Positive Neutral NegativeThe gameplay of the game is generally praised for its solid and responsive mechanics, particularly in flight and dogfighting, which many players find enjoyable and addictive. However, some users express frustration with the multiplayer experience due to poor matchmaking and a lack of active players, leading to repetitive gameplay. Overall, while the core mechanics are well-received, there are calls for improvements in balance and additional content to enhance the experience further.
“This has maybe my favorite gameplay, mechanics, and concept of any game ever.”
“The flying mechanics, once you get used to them, are some of the best I've ever seen.”
“Air Brawl is a fast-paced arcade dogfighter that focuses on tight and responsive flight controls and game mechanics that reward skillful flying.”
“Online is dead, game mechanics and UX are miserable.”
“The multiplayer is not very fun either, as it appears to lack any advanced matchmaking mechanics such as matchmaking by level or any other kind of skill points, leading to you playing against super advanced players while just beginning a game.”
“The devs also completely abandoned the game, making it feel unfinished, which led to repetitive gameplay.”