- October 28, 2020
- Ubisoft
- 13h median play time
AGOS: A Game of Space
Take on the role of an A.I. tasked with helping save the last humans as they search for a new home.
Platforms
About
AGOS: A Game of Space is a space survival simulation game where players manage a spaceship and its crew, facing challenges such as resource management, crafting, and alien encounters across a procedurally generated universe. With a focus on exploration and strategy, players must ensure their crew's survival and uncover the mysteries of the universe. This immersive experience offers stunning visuals and a rich narrative, providing a captivating journey through the unknown.
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- The game features innovative and intuitive controls for piloting the probe, making it a unique experience in VR.
- The resource management and upgrade systems provide a satisfying sense of progression and engagement as players navigate through space.
- The immersive atmosphere and visuals, combined with a minimalistic storytelling approach, create a captivating experience for fans of space exploration.
- The game has a very slow start, with the first several missions serving primarily as tutorials, which can be tedious for players.
- Many players find the gameplay repetitive, with missions often boiling down to simple resource collection without much variety or challenge.
- The controls can be clunky and unintuitive, leading to frustration, especially for those unfamiliar with VR mechanics.
story
64 mentions Positive Neutral NegativeThe story in the game unfolds slowly, with the initial missions primarily serving as tutorials that introduce gameplay mechanics rather than narrative depth. While players appreciate the emotional connection to their colonists and the immersive setting, many find the overall storytelling minimalistic and repetitive, often reduced to resource collection tasks with limited interaction. As the game progresses, some players note that the missions become more challenging and varied, but the lack of a compelling narrative and the linear mission structure leave them wanting more.
“The idea, so far, is to gather resources with your drone to progress through the missions and enable your mobile space station to travel around the solar system to different points of interest for more drone missions and eventually get the frak out of there with interstellar travel to find a new home for the remaining 5000 strong human population that's presumably in stasis as it takes years to go from place to place on the map but the population remains intact so far.”
“The chapter breaks when you move your world ship around are really nicely designed and serve to put your missions into perspective.”
“Some missions are just gather resources, others progress the story.”
“The first 4-5 missions are nothing more than a movement tutorial, perhaps I missed being made aware of that.”
“There's not much more beyond resource management of both the probe and mothership, aside from some neat VR crafting in between missions and progression of the story.”
“The first two or three missions are pretty generic, but after the introductory missions they start to add varying time limits to what you can do in each mission.”