About
"Aether is a roguelite ARPG, playable in single-player, local co-op , or multiplayer. Generated maps provide unique adventures filled with challenges, ancient shrines, and bosses. Vanquish enemies with elemental spells and artifacts, but beware as time intensifies the pressure, demanding strategic decisions."











- The game has a great foundation with fun core gameplay mechanics and potential for future updates.
- Players appreciate the variety in elemental abilities and the unique playstyles they offer.
- The developer is active in discussions and has shown consistent improvement with each patch.
- The game currently lacks variety in spells, items, and enemies, making it feel barebones.
- There are significant UI and control issues, including unreadable text and clunky navigation.
- Many players have encountered bugs and balancing issues that disrupt the gameplay experience.
gameplay
8 mentions Positive Neutral NegativeThe gameplay features a solid foundation with engaging core mechanics centered around building and skill selection, offering depth through various character elements and upgrade paths. However, it suffers from some issues, including a clunky UI, awkward navigation, and a lack of a complete gameplay loop, which may deter players with higher expectations. With future updates and polish, the game has the potential to appeal to a broader audience.
“This is a nice foundation for what will hopefully soon be an excellent indie game, with a great core gameplay mechanic set around building up elements to form your build.”
“The important parts of the gameplay, the skill selection and upgrading over the course of a run are done well.”
“The character possesses 8 elements with 8 distinct playstyles, each with its pros and cons, and can upgrade into 4 additional forms, providing depth to gameplay and various unique skill-build strategies.”
“Even with just 10 minutes of gameplay, I can already see and feel a few issues that might disrupt others who have higher expectations from games like these.”
“The parts that are not quite done yet are the fuller gameplay loop, more maps or end bosses, the UI is fairly awkward and clunky, and I would like invulnerability on the dash and better telegraphs for enemy abilities.”
“So at the moment perhaps not for everyone unless you're looking for that gameplay experience; with some polishing updates, I feel many people will enjoy this title.”