AdvertCity
- June 5, 2015
- Armchair Software
- 1h median play time
A cyberpunk advertising tycoon game. Explore a massive procedural city, and plaster your adverts all over it. Float around cyberspace and post links online. Watch the economy of the city evolve with the effects of your decisions.
Reviews
- The game has a unique and engaging concept of running an advertising agency in a cyberpunk city, which can be appealing to fans of the genre.
- The soundtrack and writing add a charming and humorous atmosphere to the game, enhancing the overall experience.
- There is potential for strategic gameplay through managing relationships with corporations and manipulating their advertising campaigns.
- The user interface is poorly designed, making navigation and understanding game mechanics frustrating and confusing for players.
- The gameplay quickly becomes repetitive and lacks depth, often feeling more like a clicker game than a true tycoon experience.
- The steep learning curve and lack of a proper tutorial can deter players, leading to a sense of aimlessness and frustration.
- monetization31 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The monetization aspect of Advertcity is characterized by a simplistic and repetitive gameplay loop focused on managing an advertising firm in a cyberpunk setting. Players quickly unlock all advertising technologies and face minimal challenges, leading to a grind-like experience where success is largely about mindlessly clicking to place ads rather than strategic decision-making. While the game offers some engaging mechanics around corporate relationships and ad placements, it ultimately falls short of delivering a robust tycoon experience, feeling more like an interactive clicker game.
“You've taken control of an advertisement agency, and your goal is to raise funds as high as possible by spamming the population in your zone of control with ads.”
“Losing money is next to impossible, with no rival ad firms and all strategy reduced to 'don't place a company's ads on a building owned by their rival'.”
“Once all the tech is unlocked, I feel like I'm just clicking mindlessly over and over to spam ads.”
- gameplay16 mentions
- 19 % positive mentions
- 63 % neutral mentions
- 19 % negative mentions
The gameplay has been criticized for its lack of depth and clarity, with many players finding the mechanics confusing and the overall experience repetitive and bland. While there are some interesting elements, such as managing corporate reputation and advertising strategies, the game often devolves into mindless clicking, especially after unlocking all technologies. Additionally, the interface is considered obtuse, making it difficult for players to fully engage with the game, leading to a mixed reception overall.
“But it is a management war that is viciously fast-paced; in the blink of an eye, you can doom your entire gameplay.”
“This game has a unique style; the developers put a lot of effort into details, and the game mechanics are simple, but far from easy.”
“There's some mechanics like managing your reputation with the corporations and determining the best way to run the different kinds of ads that have potential.”
“The gameplay was just confusing as could be.”
“It's extremely easy to become best buddies with all the other megacorps and unlock every advertising technology in the game before the end of the second hour, turning gameplay into little more than endlessly clicking the same few buttons.”
“The navigation is hard, the tutorial is hard, the gameplay is lackluster, minimal, and hard.”
- graphics10 mentions
- 30 % positive mentions
- 40 % neutral mentions
- 30 % negative mentions
The graphics of the game have received mixed reviews, with many users noting issues such as vague visuals, graphical errors, and a lack of aesthetic appeal. While some appreciate the simple polygonal design that fits the cyberpunk theme, others criticize the outdated engine and UI, suggesting that the graphics serve more as functional information rather than immersive visuals. Overall, the game's graphical fidelity does not meet expectations, leaving players wanting more in terms of visual quality.
“The graphics are simple polygons and wireframe menus but fit the cyberpunk feel to a tee, and the heavy, oppressive soundtrack is the icing on the dystopian cake.”
“Looks like nice cyber graphics of modern games but inside it is more of an old engine game.”
“This game was built on a great idea but the UI is quite bad; it's extremely hard to play the game, and the graphics don't mean much since they are more for information than visual effects.”
“There are weird graphical errors where they tried to make streets with car lights traced, but it's not consistent, with odd places where it bends, twists, or tears.”
“Don't even try to find beauty; aesthetics should never be your priority.”
“It just feels harder to create (in theory), as if the game is trying to impress you with something it hasn't, graphic fidelity.”
- music6 mentions
- 33 % positive mentions
- 17 % neutral mentions
- 50 % negative mentions
The music in the game is generally well-received, with a solid and theme-appropriate soundtrack that enhances the atmosphere, particularly in its synchronization with gameplay. While some tracks evoke a nostalgic feel reminiscent of other titles, they are described as pleasant but not groundbreaking or worthy of standalone purchase. Overall, the heavy and oppressive soundtrack effectively complements the cyberpunk aesthetic of the game.
“The music on Adverticity also reminds me a little of Utopia: Creation of a Nation; just thinking out loud while I write here, but the music is nice, just nothing new or outstanding, worthy of buying separately.”
“I really do love the concept and the cyberpunk feel is a great pleasure, both in music and display.”
“The only thing that saves the atmosphere is the very solid and theme-appropriate soundtrack and perhaps the writing, which, although confined to small descriptions of corporations and advertising technologies, does contain a good dose of cynical humor.”
“The music on Adverticity reminds me a little of Utopia: Creation of a Nation. The music is nice, but nothing new or outstanding, not worthy of buying separately.”
“The graphics are simple polygons and wireframe menus but fit the cyberpunk feel to a T, and the heavy, oppressive soundtrack is the icing on the dystopian cake.”
- atmosphere3 mentions
- 33 % positive mentions
- 0 % neutral mentions
- 67 % negative mentions
The atmosphere is primarily enhanced by a strong, theme-appropriate soundtrack and witty writing, which adds a layer of cynical humor. However, the overall charm is undermined by a significant lack of content and depth, making the game feel more like a rough prototype than a polished experience.
“I think I'd describe this as an atmospheric clicker/simulation hybrid.”
“The only thing that saves the atmosphere is the very solid and theme-appropriate soundtrack and perhaps the writing, which, although confined to small descriptions of corporations and advertising technologies, does contain a good dose of cynical humor.”
“The charming and relaxing atmosphere fails to paper over the crippling lack of content, depth, and variety, leading to a game that feels more like a rough prototype than a finished product.”
- humor3 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in "Face Clicker" is characterized by clever puns related to Facebook and a satirical, anti-establishment tone reminiscent of authors like Gibson and Stevenson. However, the presence of numerous game-breaking bugs detracts from the overall comedic experience.
“The face clicker is a funny pun over Facebook and serves you as the only cool emoticon, but also as a very useful badge.”
“The game has the pulse of the novels of Gibson and Stevenson, with biting, anti-establishment humor.”
- grinding3 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find the grinding aspect of the game to be tedious and frustrating, often feeling that it detracts from the overall experience. Despite acknowledging that grinding is an inherent part of the game, many express dissatisfaction with its execution and the controls involved.
“The controls are tedious.”
“The game is so grindy, and grinding is stupid.”
“One way or another, there will be grinding.”
- story2 mentions
- 50 % positive mentions
- -50 % neutral mentions
- 100 % negative mentions
The story elements in the game are minimal, with only subtle hints at a deeper narrative beneath the surface. Players often find themselves focused on commercial pursuits, such as running blimp ads for a megacorporation, rather than engaging with a rich storyline.
“The story elements are subtle yet intriguing, hinting at deeper narratives beneath the skyline.”
“There are so few actual story elements, even while the descriptions hint at what might be happening below the skyline.”
“In my quest for the fattest bank account, I started running nothing but colossal blimp ads as quickly as I could for one particular megacorp.”
- optimization2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game suffers from poor optimization, particularly on high-resolution LCD panels, leading to performance issues during large operations. Additionally, players have reported audio glitches that necessitate restarts, especially after significant in-game events like bankruptcy.
“Bad optimization for high-resolution LCD panels.”
“Performance can also suffer once your operation gets enormous, and I had one audio mishap that forced a restart the first time I went bankrupt.”