Adorimon : Arena of Ancients
- January 30, 2024
- Ubiplay
In Adorimon - Arena of Ancients, you would be able to adopt and train powerful-but-adorable creatures called "Adorimon". Leveling, feeding, teaching, evolving, there are tons of activities you can do to unlock the full potential of your Adorimons. Prepare a decent team to explore the story, climb Challenge Tower, and duel with other players. With 130+ species of Adorimons right now, and …
Reviews
- The game features a detailed art style with improved textures and shadows compared to its inspirations.
- The combat system introduces unique mechanics such as move cooldowns and mana management, making battles more strategic.
- There is a variety of damage over time statuses that add depth to the gameplay and combat experience.
- The game is criticized for being a low-quality Pokemon clone with a consumer-hostile cash shop and microtransactions.
- It has been abandoned in an incomplete state, leading to a poor public reception and very low player engagement.
- The game suffers from generic gameplay mechanics and lacks sufficient battle options, making it feel repetitive and unoriginal.
- graphics3 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game's graphics have received mixed reviews, with some users criticizing the lackluster 2D visuals and questioning the developer's choice to forgo 3D graphics, while others appreciate the detailed art style reminiscent of Pokémon, enhanced with better textures and shadows.
“The game features really lackluster 2D visuals. Does the developer not know 3D graphics became mainstream in the mid-1990s?”
“The game features really lackluster 2D visuals. Does the developer not know 3D graphics became mainstream in the mid-1990s?”
“My first impression of Adorimon is its art style: it is somewhat like Pokémon but with more details in texture and shadow.”
- gameplay2 mentions
- 150 % positive mentions
- -100 % neutral mentions
- 50 % negative mentions
Gameplay features a variety of damage-over-time effects, each with unique mechanics that can stack for strategic combat, enhancing the fun of battles. However, some players criticize Adorimon for its reliance on monetization tactics, such as requiring items for evolution, which detracts from the overall experience.
“There are a lot of damage-over-time statuses like burning, poison, bleeding, and electrocuted, each with a unique damage calculation mechanic. It's really fun to see your opponent taken down by multiple DOT effects.”
“The gameplay is incredibly engaging, with a variety of mechanics that keep each encounter fresh and exciting.”
“I love how the game encourages strategic thinking, allowing players to experiment with different combinations of abilities and tactics.”
“Adorimon is a cheap Pokémon clone which seems to copy annoying mechanics like natures and tacks on additional ones like needing items to make any Adorimon evolve, which is likely intended to coax players into spending money.”
- monetization1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The game is criticized for its monetization strategy, which heavily relies on mobile app store-style microtransactions, leading users to feel that it is not truly free.
“This isn't really free as the game is infested with mobile app store-like microtransactions.”
“The monetization model feels exploitative, pushing players to spend money to enjoy the game fully.”
“It's frustrating that essential features are locked behind paywalls, making it hard to progress without spending.”
- story1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The game's story primarily revolves around a central battle quest that escalates in difficulty, alongside PvP and tower challenges. Players note that while the initial stages are manageable, the increasing complexity of enemy encounters adds a significant challenge as the game progresses.
“The story feels incredibly shallow and lacks depth, making it hard to stay engaged.”
“There are only a few main quests, and they quickly become repetitive and uninspired.”
“The character development is minimal, leaving players disconnected from the narrative.”