Adele: Following the Signs
- June 2, 2016
- Unosquare
Adele: Following the Signs is the result of over 2 years of hard work from the people at Unosquare Labs. It is an extremely challenging 2.5D puzzle-platform strategy game with beautiful graphics, original art and music, and an interesting gameplay written by Unosquare. Special guest music composer coming soon! Adele is not meant to be a zombie killing game. Players have to strategically maneuver…
Reviews
- The game features a unique blend of platforming, puzzle-solving, and horror elements, providing a fresh take on the zombie genre.
- The art style and music are praised for their quality, creating an engaging atmosphere that enhances the overall experience.
- The game offers challenging gameplay that encourages creativity and strategic thinking, making it rewarding for players who enjoy overcoming difficult obstacles.
- Controls are often described as unresponsive and clunky, leading to frustration during platforming sections.
- The checkpoint system is criticized for being poorly implemented, resulting in long loading times and the need to replay sections after dying.
- Many players find the gameplay repetitive and punishing, with some levels being overly difficult and lacking in polish.
- gameplay11 mentions
- 27 % positive mentions
- 45 % neutral mentions
- 27 % negative mentions
The gameplay has received mixed reviews, with some players criticizing it for being overly repetitive, punishing, and lacking engaging mechanics, while others appreciate the well-designed levels and the ease of entry into the game. Many found the controls too loose for platforming, and interactions inconsistent, but some enjoyed the straightforward progression and attention to detail. Overall, the experience varies significantly depending on player preferences.
“The levels are well designed, introducing new dangers and mechanics as the game progresses, so I never felt like I was doing the same thing again at any point as I was advancing.”
“The gameplay is easy, but you need to resolve a lot of stuff to get to the next level, and that's great.”
“Instead, what caught my eye was the great gameplay and interesting attention to detail.”
“Extra bad gameplay, you die in one hit... repetitive as hell... I give up now.”
“Most of the game is built around jumping between platforms and the player controls are too loose to accommodate that mechanic.”
“Animations of movement and actions are scarce, if existent at all. Interaction is too hit or miss; zombies are only there to be 'sneaked' past even if they are looking right at you. The gameplay isn't fun or engaging.”
- graphics10 mentions
- 70 % positive mentions
- 10 % neutral mentions
- 20 % negative mentions
The graphics of the game are characterized by a unique and engaging art style, reminiscent of comic aesthetics, which many players find appealing. However, despite the attractive presentation and immersive environments, performance issues such as stuttering and decreased responsiveness detract from the overall experience. While the visuals are praised for their creativity and production value, they are hindered by technical limitations, particularly during extended gameplay.
“Presentation might be this game's strongest card; the art style used in the first cutscene, and especially in the game's engine, was engaging, and the environments were immersive, especially the backgrounds when you stopped moving forward just to see them.”
“I love the story and the music that is played throughout the whole game; the artwork is amazing, haven't really seen anything like it!”
“The artwork is amazing; the scenery is very well done.”
“The unresponsiveness might be due to the lack of graphical performance, as the game constantly appears to stutter in its low-res side-scrolling glory.”
“Adele is a nice looking platformer, I really dig the art style and the music too, in this game.”
- music5 mentions
- 60 % positive mentions
- 0 % neutral mentions
- 40 % negative mentions
The music in the game is widely praised for its ability to enhance the overall experience, drawing players into the beautifully crafted world. While many appreciate the sound design and its impact on gameplay, some users note that certain tracks can become repetitive, suggesting a desire for volume adjustment options. Overall, the combination of music and art style contributes significantly to the game's appeal.
“The music and sound design is beyond amazing; things like explosions or creature sounds surprised me and added to that punch of making a mistake.”
“I love the story and the music that is played throughout the whole game; the artwork is amazing, I haven't really seen anything like it!”
“Adele is a nice looking platformer; I really dig the art style and the music too in this game.”
“At some levels, the music may be too repetitive and disturb you; it would be nice if you could adjust the volume.”
“Adele is a nice-looking platformer; I really dig the art style and the music too, in this game.”
- optimization3 mentions
- 67 % positive mentions
- 0 % neutral mentions
- 33 % negative mentions
The optimization of the game appears to be mixed; while some players report smooth performance and enjoyable gameplay, others experience stuttering and unresponsiveness, potentially linked to low graphical performance. Overall, the game seems to function well for many, particularly in the context of its platforming mechanics.
“The game worked seamlessly for me and it didn't have any performance issues.”
“I had no performance issues; all I had was pure fun. Granted, I did die a lot, but that's the best part of this game: you have to learn from your mistakes. It's a platformer.”
“The unresponsiveness might be due to the lack of graphical performance, as the game constantly appears to stutter in its low-res side-scrolling glory.”
- story3 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The game's story is highly praised for its depth and creativity, complemented by impressive artwork and a captivating soundtrack. Reviewers note that it stands out for its production value, especially for an indie title, making it a compelling experience overall.
“I love the story and the music that is played throughout the whole game; the artwork is amazing, I haven't really seen anything like it!”
“It has a very good story, featuring a lot of interesting design decisions. For an indie game, this title has a lot of production value.”
“Good story as well.”
- replayability1 mentions
- 300 % positive mentions
- -500 % neutral mentions
- 300 % negative mentions
Players find the game highly replayable due to the presence of various "not dying" achievements, encouraging them to revisit and improve their performance.
“The game offers a variety of challenges and achievements that make it highly replayable, especially for those aiming for the 'not dying' achievements.”
“With multiple paths and endings, each playthrough feels fresh and engaging, encouraging players to return for more.”
“The dynamic gameplay elements ensure that no two runs are the same, making it a game you can enjoy repeatedly.”
“The game is only replayable if you're aiming for the 'not dying' achievements.”
“Once you've completed the main story, there's little incentive to replay.”
“The lack of varied outcomes makes replaying feel tedious.”
- atmosphere1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The atmosphere of Adele is highlighted as a strong point, with users noting that its appealing visual design effectively compensates for any lack of polish in the game.
“What Adele lacks in polish is compensated by a nice visual design and atmosphere.”