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Adele: Following the Signs

Adele: Following the Signs Game Cover
43%Game Brain Score
graphics, optimization
gameplay, music
62% User Score Based on 21 reviews

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Adele: Following the Signs Game Cover

About

Adele: Following the Signs is a single player action game. It was developed by Unosquare and was released on June 2, 2016. It received mostly positive reviews from players.

Adele: Following the Signs is the result of over 2 years of hard work from the people at Unosquare Labs. It is an extremely challenging 2.5D puzzle-platform strategy game with beautiful graphics, original art and music, and an interesting gameplay written by Unosquare. Special guest music composer coming soon! Adele is not meant to be a zombie killing game. Players have to strategically maneuver…

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62%
Audience ScoreBased on 21 reviews
graphics7 positive mentions

  • The game features a unique blend of platforming, puzzle-solving, and horror elements, providing a fresh take on the zombie genre.
  • The art style and music are praised for their quality, creating an engaging atmosphere that enhances the overall experience.
  • Many players find the gameplay challenging yet rewarding, with well-designed levels that encourage creativity and strategic thinking.
  • Controls are often described as unresponsive and clunky, leading to frustration during gameplay.
  • The checkpoint system is criticized for being poorly implemented, causing players to repeat sections frequently after dying.
  • Several reviews mention that the game feels unpolished and incomplete, with issues such as long loading times and bugs affecting the overall experience.
  • gameplay
    11 mentions Positive Neutral Negative

    The gameplay has received mixed reviews, with some players criticizing it for being repetitive, overly punishing, and lacking engaging mechanics, while others appreciate the well-designed levels and the ease of entry into the game. Although some find the controls loose and interactions frustrating, others enjoy the straightforward progression and attention to detail, suggesting that the experience can be enjoyable for those who appreciate its style. Overall, the gameplay seems to cater to a niche audience, with varying levels of satisfaction among players.

    • “The levels are well designed, introducing new dangers and mechanics as the game progresses, so I never felt like I was doing the same thing again at any point as I was advancing.”
    • “The gameplay is easy, but you need to resolve a lot of stuff to get to the next level, and that's great.”
    • “Instead, what caught my eye was the great gameplay and interesting attention to detail.”
    • “Extra bad gameplay, you die in one hit... repetitive as hell... I give up now.”
    • “Most of the game is built around jumping between platforms and the player controls are too loose to accommodate that mechanic.”
    • “Animations of movement and actions are scarce, if existent at all. Interaction is too hit or miss; zombies are only there to be 'sneaked' past even if they are looking right at you. The gameplay isn't fun or engaging.”
  • graphics
    10 mentions Positive Neutral Negative

    The graphics of the game are generally praised for their unique art style and immersive environments, reminiscent of comic aesthetics like "The Walking Dead." However, many users noted performance issues, such as stuttering and decreased responsiveness over time, which detracted from the overall experience. Despite these drawbacks, the game's presentation and artistic design are highlighted as strong points.

    • “Presentation might be this game's strongest card; the art style used in the first cutscene, and especially in the game's engine, was engaging, and the environments were immersive, especially the backgrounds when you stopped moving forward just to see them.”
    • “I love the story and the music that is played throughout the whole game; the artwork is amazing, I haven't really seen anything like it!”
    • “The artwork is amazing, and the scenery is very well done.”
    • “The unresponsiveness might be due to the lack of graphical performance, as the game constantly appears to stutter in its low-res side-scrolling glory.”
    • “Presentation might be this game's strongest card, the art style used in the first cutscene, and especially in the game's engine was engaging and the environments were immersive, especially the backgrounds when you stopped moving forward just to see them.”
  • music
    5 mentions Positive Neutral Negative

    The music in the game is widely praised for its ability to enhance the overall experience, drawing players into the gameplay with beautiful compositions and impressive sound design. However, some users noted that certain levels feature repetitive tracks that can become distracting, suggesting a desire for adjustable volume options. Overall, the music complements the game's artistic style and storytelling effectively.

    • “The music and sound design is beyond amazing; things like explosions or creature sounds surprised me and added to that punch of making a mistake.”
    • “I love the story and the music that is played throughout the whole game; the artwork is amazing, I haven't really seen anything like it!”
    • “Adele is a nice looking platformer; I really dig the art style and the music too in this game.”
    • “At some levels, the music may be too repetitive and disturb you; it would be nice if you could adjust the volume.”
    • “I love the story and the music that is played throughout the whole game, the artwork is amazing; I haven't really seen anything like it!”
    • “Adele is a nice-looking platformer; I really dig the art style and the music too in this game.”
  • optimization
    3 mentions Positive Neutral Negative

    The optimization of the game appears to be mixed; while some players report smooth performance and enjoyable gameplay, others experience stuttering and unresponsiveness, particularly related to graphical performance. Overall, the game seems to function well for many, especially in terms of gameplay enjoyment despite occasional challenges.

    • “I had no performance issues; all I had was pure fun. Granted, I did die a lot, but that's the best part of this game: you have to learn from your mistakes. It's a platformer.”
    • “The game worked seamlessly for me, and it didn't have any performance issues.”
    • “The unresponsiveness might be due to the lack of graphical performance, as the game constantly appears to stutter in its low-res side-scrolling glory.”
  • replayability
    3 mentions Positive Neutral Negative

    Players find the game highly replayable due to the presence of "not dying" achievements, which encourage multiple playthroughs to master challenges and improve skills.

    • “The game offers a variety of paths and choices, making it highly replayable as I can experience different outcomes each time.”
    • “With multiple character builds and strategies, I find myself coming back to explore new ways to tackle challenges.”
    • “The random events and dynamic world keep each playthrough fresh and exciting, ensuring I never get bored.”
    • “The game is only replayable for the 'not dying' achievements.”
    • “There isn't much incentive to replay the game after completing it once.”
    • “Once you've seen everything, there's little reason to go back.”
  • story
    3 mentions Positive Neutral Negative

    The game's story is highly praised for its depth and creativity, complemented by impressive artwork and a captivating soundtrack. Reviewers note the high production value for an indie title, highlighting its engaging narrative and unique design choices.

    • “I love the story and the music that is played throughout the whole game. The artwork is amazing; I haven't really seen anything like it!”
    • “It has a very good story, featuring a lot of interesting design decisions. For an indie game, this title has a lot of production value.”
    • “Good story as well.”
  • atmosphere
    1 mentions Positive Neutral Negative

    The atmosphere of Adele is enhanced by its appealing visual design, which compensates for any lack of polish in the game's execution.

    • “What Adele lacks in polish is compensated by a nice visual design and atmosphere.”
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Frequently Asked Questions

Adele: Following the Signs is a action game.

Adele: Following the Signs is available on PC, Mac OS, Windows and Linux.

Adele: Following the Signs was released on June 2, 2016.

Adele: Following the Signs was developed by Unosquare.

Adele: Following the Signs has received mostly positive reviews from players. Most players liked this game for its graphics but disliked it for its gameplay.

Adele: Following the Signs is a single player game.

Similar games include ITORAH, Jusant, Hob, The Way, The Last Case of Benedict Fox and others.