- January 12, 2018
- Green-eyed Taxi
Abasralsa
Platforms
About
"Abasralsa" is a psychedelic game that follows the imagined journey of an incarcerated character named Vlad in a psychiatric hospital. The player navigates through Vlad's distorted mind, filled with a pressure-inducing atmosphere, various monsters, and unusual weapons. With its good graphics, the game immerses the player in a surreal and intriguing fantasy world.





- The game offers a fun experience for its low price, with potential for speedrunning.
- Some players found the atmosphere engaging and enjoyed creating their own narrative while exploring.
- Despite its flaws, the game functions without crashing and has a clear beginning and end.
- The gameplay is extremely short, often lasting only 15-30 minutes, with little to no story or direction.
- Many players reported issues with unclear objectives, glitchy enemies, and a lack of engaging content.
- The game is criticized for its poor graphics, sound design, and overall execution, making it feel like a low-effort asset flip.
story
28 mentions Positive Neutral NegativeThe game's story is largely criticized for being non-existent, with many players describing it as a mere walking simulator lacking any narrative depth or coherence. While some found the atmospheric world conducive to personal imagination, the overwhelming consensus is that the game fails to deliver a meaningful story, leaving players feeling bored and unengaged. Overall, the narrative aspect is seen as a significant weakness, with more backstory provided in the store description than within the game itself.
“The game world was atmospheric, and I found that as I wandered through the fog, my imagination was creating the game's story.”
“If you are the type that can create your own story in your imagination, and you buy it for very, very cheap, then it might work for you as well.”
“The story is non-existent, the gameplay clumsy, and the graphics predictably poor (GameGuru comes with an absolute ton of tree designs, yet this game uses a fistful at best).”
“Seriously, you get more backstory from the description on the store page than you get from the entirety of the game.”
“Find 2 keys in a map that is too big and fog-filled unless you've died of boredom beforehand; no story, no point, games by this developer and released by this publisher are getting worse as time goes on.”