A Street Cat's Tale Game Cover
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"A Street Cat's Tale" is a narrative-driven game where you play as a stray cat surviving in a bustling city. You'll make choices that affect your relationships with other cats and humans, while trying to fulfill your desires for food, shelter, and companionship. The game features a day-night cycle and various weather conditions, adding to the immersive experience of a cat's urban life.

Reviews

88%
Audience ScoreBased on 80 reviews
story7 positive mentions
music3 negative mentions
  • The game features a charming pixel art style and a variety of interesting characters, each with their own backstories.
  • It offers multiple endings that are well-written and emotionally impactful, providing a bittersweet experience.
  • Gameplay is engaging with a mix of friendship-building and survival mechanics, making it suitable for both kids and adults.
  • The controls can be frustrating and unintuitive, making it difficult for some players to navigate and interact with the environment.
  • The gameplay can become repetitive, often relying on fetch quests that may lead to a monotonous experience after a few playthroughs.
  • Some players find the game's emotional themes and difficulty level to be overwhelming, leading to a less enjoyable experience.
  • story28 mentions

    The game's story is a mix of charming and shallow elements, with some players appreciating the emotional depth of character backstories while others find the main narrative lacking. The quests, primarily fetch-based, can lead to a monotonous experience, but the character interactions and multiple endings provide a rewarding exploration for completionists. Overall, the visuals and atmosphere complement the simple yet engaging storytelling, appealing to those who enjoy character-driven narratives.

    • “The story of a street cat's tale has the player follow and control a kitty on their way to adulthood.”
    • “Such an adorable story, I cried multiple times because of how emotionally attached I got to these extremely well-developed characters!”
    • “It will take a while, but the story is amazing with really deep connections with other NPCs.”
    • “Game doesn't explain to you how to actually play, and the story is over-the-top melodrama like a K-drama.”
    • “Very shallow and poorly written story dialogue.”
    • “The game capitalizes on fetch quests as its main source of progression, with a short two-paragraph story for each character that you learn through deepening their friendships.”
  • emotional20 mentions

    The game elicits a strong emotional response from players, often leading to tears and deep feelings of attachment to its characters and story. While some dialogues may not meet expectations, the well-crafted endings are consistently described as heartwarming and bittersweet, making for a memorable and impactful experience. Overall, players find the game to be both adorable and emotionally resonant, with many expressing a desire to replay it despite its heart-wrenching moments.

    • “The endings are well-written and emotional, not much more to say without spoiling it too much.”
    • “Such an adorable story, I cried multiple times because of how emotionally attached I got to these extremely well-developed characters!”
    • “The endings - as noted by others - are heartwarming, and may tug at your heartstrings.”
  • gameplay12 mentions

    The gameplay is characterized by simple mechanics that are easy to learn, allowing players to engage with various characters through unique friendship-building interactions. However, much of the experience revolves around repetitive fetch quests, which can lead to a monotonous gameplay loop that may deter some players from completing the game. While the game offers around 8-10 hours of content, the enjoyment may vary significantly based on individual tolerance for repetition and minor bugs.

    • “Approximately 8 hours of gameplay if you want to achieve every ending, but it might take others 9-10 hours.”
    • “Game mechanics are simple and easy to learn.”
    • “The majority of the gameplay consists of gathering materials to eat or gift to NPCs to strengthen your friendship with them.”
    • “Every game mechanic seems to be out there to kill me, a tiny, cutesy young little kitty cat.”
    • “Those that aren't may still enjoy the game but will likely find gameplay a bit too repetitive to actually finish more than a few times.”
    • “As most of the gameplay is made up of what are essentially fetch quests, the game quickly falls into a monotonous lull that is no longer enjoyable for the average player.”
  • music8 mentions

    The music in the game is generally described as fitting the atmosphere and mood, with a simple and cute quality that avoids being overly repetitive. While some players found it to lack standout moments, the ending music was noted for its sense of finality, and the overall soundtracks effectively complement the game's visuals and narrative. However, the town music tends to fade into the background after repeated playthroughs.

    • “The background music was simple and cute, and not repetitive to the point where it would drive me insane to hear it over and over again.”
    • “The visuals, music, and atmosphere are very nice and fit the small scale and simplicity of the story that is being told, in my opinion.”
    • “The music isn't really something that sticks out, and I don't like the time clock that's always making me rush things.”
    • “The music of the game fits the mood the game is trying to present, but it didn't stand out particularly to me as a player.”
    • “The town music started to tune out for me a couple of runs into the game; however, the ending music did have a sense of finality to it that I appreciated.”
  • graphics7 mentions

    The graphics of the game are widely praised for their charming pixel art style, which enhances the overall atmosphere and complements the story. Many reviewers find the visuals adorable and fitting for the game's simplicity, appealing particularly to fans of retro aesthetics and completionist gameplay. However, some note that the emphasis on graphics may not resonate with all players.

    • “The pixel artwork gives it a charm that I'll never stop talking about.”
    • “10/10, also the art style was just adorable!”
    • “The visuals, music, and atmosphere are very nice and fit the small scale and simplicity of the story that is being told, in my opinion.”
    • “But it's just a bit too much, because the graphics are cute and the story it wants to tell actually is, too.”
    • “Since this game revolves around pixel art and graphics, and having multiple storylines to complete, it'll interest a specific niche of players - especially if you're a completionist.”
  • grinding3 mentions

    Players find the grinding aspect of the game to be tedious and time-consuming, often requiring repetitive actions and waiting for specific in-game cycles. While some enjoy the challenge of obtaining all endings, the frustration from relationship resets upon death and clunky controls can detract from the experience, leading to a sense of monotony over time. Overall, the grind is seen as both a necessary part of progression and a source of annoyance.

    • “These aren't difficult to obtain, but they do require a bit of time, as some of the endings can be a bit tedious to obtain even with a maxed level house.”
    • “All the progression requires tedious grinding, which can sometimes include waiting until the game cycles to night for some NPCs.”
    • “It's good and sad, but at the same time, getting all the endings is really grindy and hard. Whenever I die, the relationship resets, which shouldn't happen because you have to do it all over again. The controls are really wonky; when I go to a place, the cat goes somewhere else, which is really frustrating. The cars are so fast that it's annoying when you get hit by them. Although I would recommend this game, it gets really repetitive and boring after a while.”
  • replayability3 mentions

    The game's replayability is limited, primarily revolving around completing achievements and exploring different endings. While it offers some replay value, it lacks long-term engagement and potential for in-game additions, suggesting it may not sustain interest over time.

    • “The replay value lies in completing the game's achievements and endings, which adds a layer of depth to the experience.”
    • “The game offers a variety of paths and choices that encourage multiple playthroughs.”
    • “Each playthrough reveals new elements and surprises, making it a joy to revisit.”
    • “Replay value lies in completing the game's achievements and endings; therefore, it will not be for the long run and will likely not have in-game additions.”
    • “Not replayable.”
    • “Replayability is limited.”
  • humor2 mentions

    The humor in the game is consistently described as funny, indicating that players find it entertaining and enjoyable.

  • atmosphere1 mentions

    The atmosphere is praised for its harmonious blend of visuals and music, effectively complementing the simplicity and small scale of the story.

    • “The visuals, music, and atmosphere are very nice and fit the small scale and simplicity of the story being told.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

9hMedian play time
8hAverage play time
8-12hSpent by most gamers
*Based on 5 analyzed playthroughs

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