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A Raven Monologue Game Cover

About A Raven Monologue

A Raven Monologue is a single player action game. It was developed by Mojiken Studio and was released on January 11, 2018. It received very positive reviews from players.

A Raven Monologue is a short experimental silent story about a raven that does not know how to croak and his relationship with the people in the town.

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Looking for games like A Raven Monologue? Here are top action recommendations, selected from player-similarity data — start with Gorogoa, Banyu Lintar Angin: Little Storm or Braid, Anniversary Edition.

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Reviews

91%Audience ScoreBased on 1,144 reviews
story203 positive mentions
grinding3 negative mentions

  • Beautiful and unique hand-drawn art style that creates a captivating and emotional atmosphere.
  • Soothing and well-fitting music, especially the song by Christabel Annora, which greatly enhances the mood.
  • Short, free, and thought-provoking interactive story that encourages players to reflect and interpret its meaning.
  • Minimal gameplay interaction limited to clicking forward and backward arrows, which may disappoint those expecting traditional gameplay.
  • Very short duration, lasting only around 5 to 10 minutes, leading to limited replay value.
  • Lack of clear narrative or explicit explanation, which can leave some players confused or disconnected from the story.
  • story

    572 mentions Positive Neutral Negative
    35% positive mentions, 64% neutral mentions, 1% negative mentions

    "A Raven Monologue" is a brief, wordless, and visually driven story that employs beautiful hand-drawn art and a haunting soundtrack to evoke a deep, melancholic atmosphere. Its narrative is highly abstract and open to interpretation, focusing on themes of loneliness, loss, and reflection, with a clever reverse storytelling mechanic that adds depth despite its short length. While not a traditional game, it offers a poignant, contemplative experience that resonates emotionally, though some may find its minimal interactivity and ambiguity challenging.

    • “Rather than focusing on mechanics, progression, or even clear storytelling, it presents a brief, contemplative journey built almost entirely on visual language and music.”
    • “That is the best way I can describe it, but in any case, despite how short it is, just like a good music video it packs a heavy punch with silent yet effective storytelling and soulful music.”
    • “A beautiful poetic sad story of life, beautifully hand-drawn art and such a heart-wrenching story all without saying a thing.”
    • “The story is lacking.”
    • “The main reason for this is that clicking to go from pane to pane of the story is the only clicking involved in the experience and doesn't add anything that feels remotely "interactive" as per the description of the project; for myself it just drew me out of the experience.”
    • “By which I mean, someone came up with part of a story but didn't know where to go with it, so they published it, and people read it as being deep.”
  • music

    379 mentions Positive Neutral Negative
    64% positive mentions, 35% neutral mentions, 1% negative mentions

    The music in "A Raven Monologue" is widely praised for its beauty, emotional depth, and seamless integration with the game's hand-drawn art, creating a calming, melancholic atmosphere that significantly enhances the contemplative storytelling experience. The single, looping soundtrack by Christabel Annora is noted as a standout element, often described as haunting, soothing, and memorable, though some mention its repetitiveness during the short playtime. Overall, the music is considered a core strength of the piece, elevating it beyond a simple slideshow into a poignant audiovisual art experience.

    • “Accompanying this is a continuous musical score that plays a crucial role in shaping the experience, guiding the emotional rhythm and adding depth to the otherwise silent narrative.”
    • “The music was beautiful, and probably my favorite part of this piece, accompanying the story wonderfully, and setting a calm atmosphere that the story rests on neatly.”
    • “The music, the art, everything is perfect.”
    • “The background music is obnoxious.”
    • “Also having the viewer determine when the next pane should be shown broke the natural cadence of the music that was employed by the creators.”
    • “The music, composed by Christabel Annora, was cute and a little melancholy but it did get a little repetitive even in the short playtime. This was possibly emphasized by quite an obvious pause when the song loops.”
  • graphics

    207 mentions Positive Neutral Negative
    59% positive mentions, 40% neutral mentions, 1% negative mentions

    The graphics in "A Raven Monologue" are widely praised for their stunning, hand-drawn, paper-cut style that uses muted, soft colors to create a melancholic and atmospheric visual experience. The artwork, often described as beautiful, expressive, and unique, pairs perfectly with the haunting, indie-style music to evoke deep emotional resonance, making the visuals a central and captivating feature of this short, narrative-driven piece.

    • “The hand-drawn art style is soft and expressive, using muted colors and delicate animation to create a sense of quiet melancholy.”
    • “The artwork is absolutely stunning and the audio used just fits so well with the story.”
    • “The visuals are really stunning and the music was the most unexpected pleasure to listen to; I really enjoyed my time playing and recommend playing through it at least once to experience this joy of a game.”
    • “In the end, play this for the artwork, read the community discussion for some insight/musing; but I would recommend just reading a poem or looking for a more involved example of 'interactive artwork' such as 'Tree' to see what the medium of 'interactive artwork' can truly achieve.”
    • “The artwork itself is rather 2D and trivial; it’s actually the afterthought discussion from the thought-provoking, the observational and keen decipher, the witty and resourceful comedian and even the selfish, hard-hearted, refuse-to-look-any-further remarks from a self-centred gamer which makes this experience one worthy of ravening about.”
    • “The artwork is competent, but I'm not sure what the point was.”
  • emotional

    84 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game delivers a brief yet profoundly emotional experience through its minimalist storytelling, evocative hand-drawn art, and a deeply moving soundtrack that together create a heartwarming, bittersweet atmosphere. Players frequently describe feeling touched, reflective, and even moved to tears despite its short duration, praising it as a powerful piece of interactive art rather than a traditional game. Its emotional impact lies in its simplicity and the subtle depth conveyed through visuals and music.

    • “By removing complexity, the game ensures that attention remains fixed on its atmosphere and emotional tone.”
    • “Accompanying this is a continuous musical score that plays a crucial role in shaping the experience, guiding the emotional rhythm and adding depth to the otherwise silent narrative.”
    • “Overall, this game made me cry and reflect on how bittersweet life is and that's why I recommend it.”
  • gameplay

    61 mentions Positive Neutral Negative
    15% positive mentions, 80% neutral mentions, 5% negative mentions

    The gameplay is minimal and predominantly consists of simple navigation through a linear, visually rich environment, resembling an interactive visual novel or slideshow rather than a traditional game. It lacks conventional mechanics, challenges, or progression, focusing instead on atmosphere, aesthetics, and contemplative storytelling through music and imagery. While this approach may disappoint players seeking gameplay depth, it offers a unique, artistic experience that emphasizes narrative and mood over interactivity.

    • “Rather than focusing on mechanics, progression, or even clear storytelling, it presents a brief, contemplative journey built almost entirely on visual language and music.”
    • “The gameplay involves exploring a linear yet beautiful environment from a third-person perspective and piecing together the story and details revealed through the raven's monologue.”
    • “The backwards mechanic was incredibly inventive, and it really brought the waterworks.”
    • “There are no gameplay loops in this rejected art school dropout exhibition, no "gameplay", no meaningful game-like interaction.”
    • “In terms of gameplay, I hesitate to call it interactive because it barely is.”
    • “It is a very short experience, taking no more than 10 minutes to complete and is very much a visual novel, having minimal gameplay mechanics consisting solely of moving left or right between screens.”
  • atmosphere

    19 mentions Positive Neutral Negative
    47% positive mentions, 37% neutral mentions, 16% negative mentions

    The atmosphere of "A Raven Monologue" is deeply immersive, blending somber, bittersweet emotions with beautiful art and hauntingly calm music to create a reflective and emotional experience. Its minimalist visuals and sound design effectively convey shifts from lightheartedness to melancholy, enhancing the narrative's emotional impact. Overall, the game's serene and evocative atmosphere is widely praised for its ability to engage players through aesthetics and storytelling rather than gameplay complexity.

    • “The music, the slightly animated visuals, the somber atmosphere, and story progression... all wrapped up in a short yet meaningful narrative game.”
    • “The music was beautiful, and probably my favorite part of this piece, accompanying the story wonderfully, and setting a calm atmosphere that the story rests on neatly.”
    • “This was truly a stunning short story with wonderful art and beautiful music that gave an atmosphere worth feeling.”
    • “When it begins, the atmosphere is so light you wait to see what comes next, but so quickly, when the girl gives the raven the pinwheel and everyone turns into stone—even if he comes back or I try to start over the story—it makes me sad.”
    • “Nice game, though it's more like a storybook or comic. I enjoyed the music and art plus the overall atmosphere; it was very sweet but also sad.”
    • “Based on my playthrough, the raven monologue focuses on creating a change of tone from cheerful and happy to melancholy and sad atmosphere through its visuals, sound design, and narrative delivered by the raven.”
  • grinding

    3 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game has a moderate grinding requirement, which some users find a bit repetitive. Players may need additional time or resources to manage the grinding effectively.

    • “A bit grindy sometimes.”
    • “A bit grindy.”
    • “You'll need a second life for grinding.”
  • optimization

    2 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game's optimization ensures smooth performance, with music and animations running seamlessly at the player's pace.

    • “The music and animations run smoothly at your pace.”
  • replayability

    2 mentions Positive Neutral Negative
    50% positive mentions, 0% neutral mentions, 50% negative mentions

    User opinions on replayability are mixed, with some finding the game short and lacking replay value, while others praise it for offering great replayability.

  • character development

    2 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    Users appreciate the character design and art style, highlighting the appealing and adorable visuals, though specific details on character development are limited.

  • humor

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor is subtle but effective, with occasional moments that pleasantly surprise players by happening more than once.

  • monetization

    1 mentions Positive Neutral Negative
    0% positive mentions, 100% neutral mentions, 0% negative mentions

    The game features numerous microtransactions and lootboxes, which may affect the experience, but overall it remains a solid title.

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Play Times

1h Median play time
1h Average play time
0h Main story
0h Completionist
1-1h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

A Raven Monologue is a action game. Common tags for A Raven Monologue include free to play, indie, 2d, emotional, relaxing and others.

A Raven Monologue is available on PC, Mac OS and Windows.

On average players spend around 1 hours playing A Raven Monologue.

A Raven Monologue was released on January 11, 2018.

A Raven Monologue was developed by Mojiken Studio.

A Raven Monologue has received very positive reviews from players. Most players liked A Raven Monologue for its story but disliked it for its grinding.

A Raven Monologue is a single player game.

Similar games include Gorogoa, Banyu Lintar Angin: Little Storm, Braid, Anniversary Edition, Florence, A Taste of the Past and others.