A Pirate's Pleasure Game Cover
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In "A Pirate's Pleasure," a 270,000-word interactive novel, you play as a female pirate captain during the waning days of the Golden Age of Piracy. Navigate changing alliances in the Caribbean, choosing between Nassau's new governor, a rival pirate captain, and a warrior quartermaster. Experience romance, friendship, or rivalry while deciding whether to save the Spanish treasure galleon or pursue other goals. This text-based game relies on your knowledge and decisions to shape the story.

Reviews

38%
Audience ScoreBased on 11 reviews
humor1 positive mentions
story3 negative mentions
  • The writing is captivating and well-crafted, making the story engaging and enjoyable.
  • The game offers a variety of choices that significantly impact the character's personality and the story's direction, enhancing replayability.
  • The romance options are diverse and well-developed, allowing players to explore different relationships without being restricted by character traits.
  • The ending feels rushed and lacks the depth and impact of the earlier parts of the story, leaving players confused.
  • The game leans more towards a dating sim rather than a true pirate adventure, limiting the choices available for a more ruthless playstyle.
  • Some characters and plot points feel clichéd and underdeveloped, detracting from the overall experience.
  • story10 mentions

    The story is engaging and allows for significant player choice, impacting the character's personality and the adventure's direction. However, the ending feels rushed and lacks the depth and impact of the earlier narrative. Overall, while the text-based format may deter some, fans of pirate-themed tales may find it worth exploring.

    • “From here on in, the story begins and it is quickly clear that you have a great deal of say in the personality of the lead character, and that the choices you make are going to significantly impact how the adventure develops.”
    • “If you truly believe that the story is the most important thing, and you are not averse to 17th century pirate adventures, then I strongly suggest that you put your money where your convictions lie, and show this game some love.”
    • “The ending was rushed and did not compare in descriptiveness or impact to the story in the beginning.”
    • “The story chugs toward a final battle and depending on your choices, it feels inevitable.”
    • “Would the story change each time you read through – indeed, would you even bother reading a second time?”
  • humor1 mentions

    The humor in the game is noted for its over-the-top treatment of consent, which some players found to be excessively fetishized and distracting, ultimately detracting from the overall experience.

  • replayability1 mentions

    The game offers high replayability due to its 10 engaging chapters and the inclusion of 44 achievements, encouraging players to revisit the story for a more complete experience.

    • “There are 10 deeply involved and very well-written chapters to work through before you reach the end of your tale; and with 44 achievements on offer, the replay value is high.”
    • “The game offers multiple endings and choices that significantly alter the story, encouraging players to replay and explore different paths.”
    • “With various character builds and strategies to experiment with, each playthrough feels fresh and engaging.”
    • “The game offers a linear experience with little variation, making it hard to find motivation for a second playthrough.”
    • “Once you've completed the story, there's not much left to explore, which significantly reduces replayability.”
    • “While the initial playthrough is enjoyable, the lack of different endings or choices means I won't be coming back for more.”
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