- July 16, 2022
- ChaniMK
A Pact With Me - Boys Love (BL) Visual Novel
Platforms
About
"A Pact With Me - Boys Love Visual Novel" is a game where players interact with Belial, a mischievous demon who grants humans' wishes in exchange for their souls after 20 years. The game follows the stories of three humans: Shilo, a disciplined and well-educated man; Renan, a struggling musician; and Lior, a perpetually optimistic individual despite his misfortunes. Belial forms pacts with each of them, leading to various outcomes as he decides whether to grow fond of or corrupt them.








- The game features a simple and straightforward plot that is easy to follow, making it accessible for players.
- Each character route is unique and engaging, with both good and bad endings that are worth exploring.
- The art style, while not the best, effectively conveys the game's themes, and the soundtrack is fitting and enjoyable.
- The music can be overwhelming and may detract from the overall experience.
- There are limited save slots, which can be frustrating for players who want to explore different choices.
- Some bad endings lack coherence and may feel unsatisfying or illogical to players.
story
14 mentions Positive Neutral NegativeThe story is engaging and easy to follow, with player decisions significantly impacting the narrative's direction. While the game is praised for its intriguing plot and the inclusion of various endings, some players express hope that additional storylines and alternative endings will be developed in the future. Overall, the narrative successfully blends elements of love and desire, making it a compelling experience.
“The game is brilliant, and the story is intriguing.”
“You can act like one and still have your love story, damnit!”
“Although I suppose it could be laziness, or the creator simply not having gotten around to write all the alternative storylines yet.”
“I keep my fingers crossed that the various 'bad endings' are just another storyline not yet finished, but it will come in the future.”
“I must say that the narrations are surprisingly easy to follow, as well as the decisions we made as players, taking the story to one or another end.”