A little non-Euclidean platformer

Quick links: "making of" blog post · source code This is my entry for "Stop Waiting For Godot" jam! I wanted to mess around with portals/non-Euclidean mechanics, and so I did, and you get this little first-person platformer. Since I, well, spent most of my time messing around with mechanics (and trying to make everything render correctly), some things could be improved (e.g. there's no audio). Per…

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