- May 1, 2017
- Ertal Games
- 10h median play time
A Hand in the Darkness
Platforms
About
"A Hand in the Darkness" is a single-player visual novel set in a 1910 British boarding school, offering around 10 hours of gameplay. The intriguing story follows four main characters' bonds, romances, and a thrilling investigation as they uncover threats to Alex's life. With a suggestive CGs, love scenes, and multiple endings, the game contains adult content and invites players to explore a suspenseful school story.






- The game features engaging characters and a well-written story that keeps players invested in the different routes.
- The explicit content is described in a way that balances romance and intimacy, making it enjoyable for fans of the genre.
- The game offers multiple endings and routes, allowing for varied experiences and replayability.
- There are frequent grammatical errors and awkward phrasing that can detract from the overall experience.
- The game lacks a gallery feature for viewing CGs, and the quality of the artwork is inconsistent throughout.
- Some routes contain harmful tropes related to consent and possessiveness, which may be off-putting for some players.
story
63 mentions Positive Neutral NegativeThe story is generally well-received, with players appreciating its engaging characters and varied routes that cater to different relationship dynamics. While some found the narrative to be a bit short and lacking depth in certain areas, many enjoyed the blend of romance and mystery, along with the unexpected plot twists. Overall, the writing is described as charming and addictive, making it a worthwhile experience for fans of visual novels, despite some minor translation issues and pacing concerns.
“Overall an enjoyable game with an interesting storyline.”
“The story is well written and addicting, not to mention the four main characters, which I have grown attached to during my time of gameplay.”
“Each ending is different along with the paths you follow, unbelievably great storytelling, and very relatable characters.”
“The story is easy to guess.”
“That would be less of an issue if the story and relationships didn't feel so half-baked and rushed.”
“They each have pretty big issues that are never properly addressed, and while I don't expect a perfect resolution to everything in this setting, there was just so much potential that was wasted in not using these issues to build the story some more and make the game longer through meaningful interactions with the boys.”