A Game of Humans Game Cover
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"A Game of Humans" is a simulation game where you create plots for people to buy and live their lives. The behavior of the AI-driven characters is influenced by their personalities, which can range from hardworking and outgoing to lazy and angry. The choices these characters make based on their beliefs add an extra layer of depth to the gameplay.

Reviews

60%
Audience ScoreBased on 40 reviews
graphics4 positive mentions
grinding2 negative mentions
  • The game has a unique concept and potential for growth, combining elements of city building and individual character development.
  • The community around the game is supportive, with active engagement from the developer who responds quickly to questions and feedback.
  • The visuals and music create a cozy atmosphere, making the game enjoyable despite its current limitations.
  • The game feels unfinished and lacks content, leading to a very limited gameplay experience that can be completed in a short amount of time.
  • Gameplay is excessively slow, with NPCs taking a long time to complete tasks, resulting in a tedious experience.
  • There has been a lack of updates and communication from the developers, leading to concerns about the game's future and overall value.
  • gameplay8 mentions

    Gameplay is currently a mixed experience, with players noting a steep learning curve due to unclear mechanics and a lack of content. Many find the slow building times frustrating, which extends gameplay artificially but leaves them feeling underwhelmed, as the game offers limited content overall. Despite these issues, some players still find the game enjoyable, albeit with reservations about its depth and economy.

    • “I stay in the beta branch and now understand the game mechanics more.”
    • “Not broken, just takes understanding the game mechanics.”
    • “Fun game, still not 100% sure about the mechanics or economy of the game; I'm on day 78 now and nobody has built houses on their plots.”
    • “I've been playing the game for over a week, and I still don't really understand how a lot of the game mechanics work.”
    • “There isn't even 2 hours of gameplay in this game yet, and that means most will ask for a refund.”
    • “I think the other problem is due to the lack of content; the devs tried to drag the gameplay out by making the building of stuff extremely slow.”
  • graphics4 mentions

    The graphics of the game are generally praised for their quality and calming visuals, contributing to a relaxing gameplay experience. Players appreciate the promising concept and the developer's responsiveness to feedback, enhancing the overall enjoyment of expanding and improving their settlements.

    • “Graphics are promising, the concept is cool, and best yet, the developer really cares about our opinions.”
    • “It also has good graphics and a solid concept, honestly.”
    • “The calming music and nice visuals made the game relaxing, and I felt quite excited to expand and improve my settlement; I managed to make it huge.”
  • music4 mentions

    The music in the game is widely praised for its cozy and calming qualities, enhancing the overall relaxing experience and complementing the visual design. Players feel that the soundtrack effectively captures the game's theme, contributing to a sense of excitement and motivation to expand their settlements.

    • “Love the music and the feel of the game; it reminds me of a smaller SimCity.”
    • “Everything about this game is extremely cozy: the visual design, the music, as well as the overall pace.”
    • “The calming music and nice visuals made the game relaxing, and I felt quite excited to expand and improve my settlement; I managed to make it huge.”
  • grinding2 mentions

    Players find the grinding aspect of the game tedious and frustrating, particularly due to the random nature of building mechanics and the need for repetitive save-and-reload tactics to achieve desired outcomes. While the civilization simulation starts strong, the grinding required to progress can detract from the overall experience.

    • “The most rudimentary programming algorithm... simply the random 'flip of the coin'... very tedious and annoying. If you want a good base, then save, try, reload infinitely until you get a usable personality. The carpentry is also bugged.”
    • “The game has a very good start of civilization simulation, although the process to build houses and other buildings seems a bit random and definitely tedious.”
  • story2 mentions

    The story aspect of the game is characterized by a focus on social interactions among humans, who engage in activities like building, eating, and conversing. Players find enjoyment in the gameplay once they understand the mechanics, particularly the importance of placing house plots early on.

    • “For what there currently is (once you know how to play - hint: place the house plot first), I am enjoying it...”
    • “The humans love to talk, and will build two walls and talk to someone, eat berries or bread, and then move more logs over to the plot (even if there's some in place) and then socialize again.”
  • stability2 mentions

    The game's stability has received mixed feedback, with some users experiencing significant bugs and lag, while others find it relatively stable for a first release.

    • “Not very buggy for a first release.”
    • “The game is a buggy, laggy mess for me.”
    • “I frequently experience crashes that ruin my gameplay.”
    • “The performance issues make it nearly unplayable at times.”
  • replayability1 mentions

    Users express disappointment in the game's replayability, noting that it feels lacking and unengaging, leading to a desire for more content and depth to justify repeated playthroughs.

    • “I would be happy to pay more if it were playable and not so painfully empty.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

4hMedian play time
4hAverage play time
2-6hSpent by most gamers
*Based on 3 analyzed playthroughs

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