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A Game About Feeding A Black Hole Game Cover

About A Game About Feeding A Black Hole

A Game About Feeding A Black Hole is a single player casual management game with a economy theme. It was developed by Aarimous and was released on December 15, 2025. It received positive reviews from players.

A short incremental game about feeding a Black Hole matter by destroying Asteroids, Planets, and Stars.

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Looking for games like A Game About Feeding A Black Hole? Here are top casual management recommendations with a economy focus, selected from player-similarity data — start with DO NOT FEED THE VIRUS, A Game About Making A Planet or Starvester.

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Reviews

88%Audience ScoreBased on 2,107 reviews
gameplay94 positive mentions
grinding49 negative mentions

  • Simple, relaxing, and satisfying incremental gameplay with steady and rewarding progression.
  • Multiple game modes add variety and extend playtime beyond the main campaign.
  • Great audiovisual presentation with minimalist visuals, pleasing music, and satisfying sound effects.
  • Main upgrade tree is highly linear with limited player choice, reducing strategic depth.
  • Gameplay can become repetitive and grindy, especially in the mid to late game and some extra modes.
  • Lack of idle or automation features; requires constant attention and interaction with little innovation.
  • gameplay

    303 mentions Positive Neutral Negative
    31% positive mentions, 64% neutral mentions, 5% negative mentions

    The gameplay centers on a simple, mouse-driven incremental loop focused on feeding a black hole, which is easy to grasp and highly polished, delivering a relaxing and satisfying experience especially in shorter sessions. However, it suffers from linear progression with limited player choice, repetitive mechanics, and minimal evolution or meaningful variation across modes, leading to feelings of monotony after extended play. While multiple game modes add some variety, most are variations on the same core mechanics, making the overall gameplay feel somewhat shallow despite its addictive and well-balanced design.

    • “Plenty of upgrades: some small; others change the entire game mechanics.”
    • “Nearly 10 hours of gameplay if 100%ing and occasionally taking brief breaks mid runs, for the same price as games with less than half the content, plus an endless mode that makes me continue playing after already getting all achievements.”
    • “The gameplay is the main focus here and, for something so simple, it is very addictive and more than enough to keep your attention while playing.”
    • “The gameplay portion is like watching paint dry because the upgrades never drastically change how you interact with it and there's no incentive to play in any particular way, and then the tech tree is the most on rails linear progression imaginable.”
    • “More like skill pipe, you can't make choice of your upgrade, gameplay is way too linear, the mechanism is pretty fun and satisfying at the end, but the amount of new mechanic and element is not enough, causing the gameplay to feel flat and repetitive.”
    • “The gameplay is linear and gives the illusion of choice; to 100%, you have to play through it several times in other game modes, which are nothing more than the same game reskinned to get more bloat hours.”
  • music

    77 mentions Positive Neutral Negative
    51% positive mentions, 45% neutral mentions, 4% negative mentions

    The game's music is widely praised for its relaxing, chill, and atmospheric qualities, often described as a fantastic and fitting soundtrack that enhances the laid-back gameplay experience. While some find the music repetitive or slightly grating over time, most agree it contributes significantly to the game's enjoyable, zen-like vibe. The sound effects complement the music well, adding satisfaction and immersion to the gameplay.

    • “The music and sound effects are genuinely pleasant.”
    • “Skill tree based clicker/idlers are some of my favourites and this is no exception, the soundtrack is fantastic, the visuals are clean and the fact that there are multiple game modes and more on the way offers replay ability that games of this type can lack.”
    • “The music is wonderful, the visuals are crisp, and there's just a charming level of polish to everything.”
    • “The music gets grating really quickly, but it's fine to mute and just have the sound effects while having other music playing.”
    • “Rather un-zen, particularly with it using the exact same soundtrack as the rest of the game instead of some unique peaceful vibe.”
    • “10$ for a game with little to no replay value, repeating limited gameplay loop, basic art and music is just way too much in my opinion.”
  • graphics

    73 mentions Positive Neutral Negative
    42% positive mentions, 54% neutral mentions, 4% negative mentions

    The graphics are consistently praised for their clean, minimalist, and visually pleasing style, with smooth animations and satisfying effects that enhance the relaxing and engaging atmosphere. While the visuals are simple and sometimes described as flat or basic, their polished presentation and colorful, calming aesthetic are seen as strong assets that complement the gameplay well. Overall, the game’s art style is noted for balancing simplicity with charm, making it visually enjoyable despite the lack of complexity.

    • “It is pleasant to see a short incremental without pixelated graphics every once in a while, despite how nice pixelated graphics can often be.”
    • “The different particle effects and graphics are stylized so well that they are pleasant on the eyes.”
    • “The art style is simple and consistent, and the developers' use of colour is very satisfying as you travel through the initial main game of feeding a black hole, starting with asteroids, then planets, then stars.”
    • “The graphics are a simple 2D style shapes game.”
    • “Also, the graphics are very basic.”
    • “- Visuals are just bad and a lot of things feel out of place.”
  • grinding

    54 mentions Positive Neutral Negative
    6% positive mentions, 3% neutral mentions, 91% negative mentions

    Grinding in the game is often described as tedious and repetitive, becoming more prominent and less enjoyable toward the mid to late stages. While some praise the upgrade pacing and find the grind manageable, many feel the late-game and side modes suffer from excessive, monotonous repetition that diminishes the overall satisfaction. However, a few note that meaningful upgrades and varied game modes help mitigate grind fatigue, keeping the experience engaging for fans of incremental games.

    • “Not too grindy, not too fast.”
    • “No grinding, upgrades come at a good pace, doesn't overstay its welcome, overall a good incremental game.”
    • “Always feels like you are accomplishing something, almost no grinding.”
    • “Stop making me go back for the achievements after all the description has the word 'short' - it takes 8 hours if you include all the tedious, boring, dull, slow, uninteresting 30-minute game modes, one of which includes an ad for your game.”
    • “The game is tedious to progress in and once you get to a milestone you're punished by everything being more spread out and then you need to get upgrades to be at the same level again.”
    • “This game is extremely grindy, and makes some baffling decisions that actively make the idler less satisfying and less automatable.”
  • replayability

    41 mentions Positive Neutral Negative
    17% positive mentions, 68% neutral mentions, 15% negative mentions

    Replayability in the game is generally seen as limited, with the main mode being short and fairly linear, lacking meaningful strategic choices, prestige systems, or varied progression to encourage repeated playthroughs. However, the presence of multiple alternative game modes and unlocks adds some variety and replay value, making it more engaging than similar games in the genre, though many players still hope for future content additions like roguelike modes or prestige features to enhance longevity. Overall, replayability depends largely on how much players enjoy the core gameplay loop and the variety offered by the extra modes.

    • “The game was very fun and the roguelike mode provides good replayability; it is an awesome game and the flow in the main game mode is amazing.”
    • “Amazing little game, very satisfying to play, different game modes and a lot of replayability.”
    • “What really sells the game is the replayability offered by the different game modes, each with its own set of objectives and unlocks.”
    • “The game is fun, that being said I wouldn't buy it at full price because as far as incremental experiences go this one is pretty barebones. It offers a bunch of diverse game modes that do very little in terms of adding replayability as some of them can be broken down into repeating runs just to buy the next perk until you've gotten all the perks. There is no strategizing around it or prestige systems that make it different.”
    • “No replayability, twice the price of Vampire Survivors or even a Space Rock game.”
    • “There's barely any player freedom, no real choices, no replayability, and no prestige system — all the things that usually define and elevate the genre.”
  • story

    27 mentions Positive Neutral Negative
    11% positive mentions, 67% neutral mentions, 22% negative mentions

    The game features little to no story, with most players describing the main storyline as linear, minimal, or even absent. While the main story can be completed within a few hours, it lacks depth, player agency, and meaningful narrative elements, making the experience feel repetitive or like a timewaster. Some post-story and alternate game modes offer more engaging content but do not significantly improve the core storytelling aspect.

    • “It took me about 4 hours to beat the main storyline and was quite fun and exciting playing.”
    • “The main quest is decently planned so you are progressing very smoothly.”
    • “Great fun, with around 3 hours to complete the story mode.”
    • “There is no story here.”
    • “The main story is the worst part of the game, and it's pretty annoying that all of the good parts of the game are locked behind completing that first.”
    • “I think it's enough to bump my review from not recommend to recommend but it comes at the caveat that the game is still very paint by numbers even for an incremental sort of game -- there's no choices in the main primary game/campaign, and no story, you just take the next couple upgrades in front of you without any agency or build choice or replayability.”
  • monetization

    18 mentions Positive Neutral Negative
    0% positive mentions, 6% neutral mentions, 94% negative mentions

    Users express strong frustration with intrusive and misleading monetization tactics, particularly the introduction of ads after purchase, including nag ads and cross-promotions for other games. Although ads can now be hidden with some effort, many feel these additions betray the original purchase and degrade the experience. However, for those accustomed to mobile games filled with ads and in-app purchases, the game still offers a relatively relaxed idle experience.

    • “Also the ads inside the game are so scummy to do to buyers.”
    • “The patched in ads definitely warranted the negative review (you hard earned that, and I don't think that's a hot take).”
    • “They patched in nag ads for their other games.”
  • humor

    11 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game's humor is light and self-aware, often drawing laughs from its straightforward premise and playful, tongue-in-cheek details like funny game modes, amusing statistics, and sarcastic developer commentary. While not laugh-out-loud funny throughout, its quirky touches and moments of absurdity provide a charming, enjoyable experience.

    • “The different and funny game modes make this simple task 'feeding a blackhole' better, and total destruction at every end made me smile a few times.”
    • “Funny little game that feels super satisfying.”
    • “I found it hilarious when I accidentally clicked and saw the negative text for 'pointless manual clicks used'—even the developers know how pointless clickers are!”
  • optimization

    7 mentions Positive Neutral Negative
    43% positive mentions, 14% neutral mentions, 43% negative mentions

    The game offers solid performance and smooth pacing, allowing players to experiment with optimization choices primarily through upgrade paths and strategic prioritization. While some upgrade routes feel mandatory, players can still refine their approach to improve efficiency, though occasional performance hitches may occur even on high-end PCs. Overall, optimization adds a meaningful layer without compromising a relaxed or more focused playstyle.

    • “The gameplay loop is fun, with opportunities for small optimizations in the early game and creating complex chains with moons in later stages. However, upgrade paths tend to force you down certain routes.”
    • “That's where actual optimization emerges: deciding whether to prioritize faster breakers or more stellar mass. You learn from making suboptimal choices.”
    • “There are probably more or less optimal paths through the upgrade tree, for players interested in some light optimization.”
    • “Stuttering.”
    • “The final product definitely didn't disappoint even though it was a bit performance heavy at times (even on my high-end PC).”
    • “There are probably more or less optimal paths through the upgrade tree, should folks be interested in some light optimization there.”
  • emotional

    4 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    Players find the game emotionally immersive, drawing them into a timeless experience, though some frustration arises from the challenging randomness in roguelike mode. The emotional impact is subtle, reflecting a slow, underlying tension beneath its simple mechanics.

    • “This game made me feel like being sucked into a place where time didn't matter.”
    • “Normally when the run ends you can have a little breather, a moment to stretch your arm or wake your hand up from touching the mouse from long periods of time.”
    • “It’s an emotional slow collapse disguised as simple mechanics.”
  • stability

    2 mentions Positive Neutral Negative
    50% positive mentions, 0% neutral mentions, 50% negative mentions

    Users generally find the game stable, with no significant glitches or bugs reported during play. However, there is a minor issue with an achievement in the demo being buggy. Overall, the stability is solid and doesn’t detract from the experience.

    • “For $3, it was a fun waste of time... well made with no glitches or bugs that I encountered.”
  • atmosphere

    2 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The atmosphere is praised for its nostalgic, flash game-inspired visuals combined with compelling gameplay, all enhanced by an engaging and fitting musical backdrop.

    • “A throwback to flash games on your web browser, a game about feeding a black hole sucks you into a compelling loop of growing massive through simple yet exciting visuals against the backdrop of atmospheric music.”
    • “Music's good and the atmosphere is nice.”
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Play Times

5h Median play time
5h Average play time
3-5h Spent by most gamers
*Based on 28 analyzed playthroughs
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Frequently Asked Questions

A Game About Feeding A Black Hole is a casual management game with economy theme. Common tags for A Game About Feeding A Black Hole include indie, 2d, relaxing, mining, atmospheric and others.

A Game About Feeding A Black Hole is available on PC, Web Browser, Mac OS, Steam Deck and others.

On average players spend around 5 hours playing A Game About Feeding A Black Hole.

A Game About Feeding A Black Hole was released on December 15, 2025.

A Game About Feeding A Black Hole was developed by Aarimous.

A Game About Feeding A Black Hole has received positive reviews from players. Most players liked A Game About Feeding A Black Hole for its gameplay but disliked it for its grinding.

A Game About Feeding A Black Hole is a single player game.

Similar games include DO NOT FEED THE VIRUS, A Game About Making A Planet, Starvester, Fusion Core: Black Hole, Orbit to Riches and others.