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A Demon's Game: Episode 1

A Demon's Game: Episode 1 Game Cover
67%Game Brain Score
atmosphere, graphics
story, gameplay
70% User Score Based on 47 reviews

Platforms

PCWindows
A Demon's Game: Episode 1 Game Cover

About

A Demon's Game: Episode 1 is a single player action adventure game with a horror theme. It was developed by RP Studios and was released on February 9, 2017. It received mostly positive reviews from players.

In "A Demon's Game: Episode 1," players navigate a dark and atmospheric world as a former detective turned supernatural bounty hunter. The game features a unique blend of puzzle-solving and combat, as players face off against a variety of demonic enemies using an array of weapons and spells. The first episode sets the stage for a larger narrative, leaving players eager for more.

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70%
Audience ScoreBased on 47 reviews
atmosphere6 positive mentions
stability6 negative mentions

  • The game effectively creates a chilling atmosphere with well-executed pacing and tension, reminiscent of classic horror titles like 'Amnesia' and 'Alien Isolation'.
  • It features engaging lore and a narrative with multiple branches, enhancing replayability and allowing players to experience different story outcomes.
  • The gameplay emphasizes building tension rather than relying on jump scares, making it a refreshing experience for horror fans.
  • The game suffers from numerous bugs, including broken achievements and crashes, which can disrupt the gameplay experience.
  • Many players found the AI to be poorly designed, often leading to predictable patterns that diminish the horror element.
  • The gameplay is criticized for being repetitive, with levels primarily set in bland sewer environments and relying heavily on pulling switches to progress.
  • story
    22 mentions Positive Neutral Negative

    The story of "A Demon’s Game - Episode 1" is characterized by a chilling atmosphere and engaging narrative, featuring multiple branching paths that enhance replayability and intrigue. While the voice acting and lore are praised, some players find the overall plot and character development lacking depth, often resorting to familiar horror tropes. Despite mixed opinions on its originality, the game successfully creates a sense of unease and curiosity about future episodes.

    • “A demon’s game - episode 1 is a horror video game that effectively creates a chilling atmosphere designed to evoke feelings of discomfort, accompanied by a narrative featuring multiple branches that enhance its replayability, allowing players to experience various story outcomes.”
    • “If you’re tired of horror games that think loud noises are scary, this game’s atmospheric dread and intricate storytelling are a refreshing nightmare.”
    • “I won't go too much into the plot as I don't want to spoil it for any potential players, but it does have an interesting plot which will keep me intrigued to see what happens in episode 2 and if the multiple endings do in fact carry over.”
    • “Have no idea about the story, something one guy betrayed another?”
    • “Yes, you find notes telling the dull story you have heard before - some voice acted, some not.”
    • “Not unique as described; seems rather generic running through corridors (in this case a sewer) finding switches and where to put switches to make it to the next level. There's not really enough to keep me interested; why do I care about John and Dave?”
  • atmosphere
    15 mentions Positive Neutral Negative

    The atmosphere in "A Demon’s Game - Episode 1" is widely praised for its chilling and immersive qualities, effectively evoking discomfort and tension reminiscent of classic horror titles. While some players appreciate the intricate storytelling and ambient sounds that enhance the experience, others criticize the lack of genuine scares and the AI's predictability. Overall, the game is noted for its strong atmospheric design, particularly given its development by a single creator, though opinions vary on its effectiveness in delivering true horror.

    • “The atmosphere, pacing, and tension are executed exceptionally well, reminiscent of a blend between 'Amnesia,' 'Doom,' and 'Alien Isolation.' I experienced a moment of fright that led to my character falling into acid water while being pursued by a monster, and I would willingly endure that experience again.”
    • “If you’re tired of horror games that think loud noises are scary, this game’s atmospheric dread and intricate storytelling are a refreshing nightmare.”
    • “I want you all to realize that this is a one-man project, and to see on the level he has created these levels and thought of all the things like the ambient sounds, gameplay, and graphics is really astonishing. The atmosphere and everything that comes along with it is just really thought through.”
    • “Cant call this horror much really also sry, no jump-scares minimum of atmosphere ad music, just one monster chasing you for a little bit, but ai is pretty broken, you there is no need to be scared, if you are quiet he will not get you.”
    • “The demon itself isn't overly terrifying, and while there were some attempts to build atmosphere where you could see distant shapes scampering through the darkness, it never really goes anywhere.”
    • “The idea is there and it could have some potential if it gets out of the small corridors adds more atmosphere and buffed the monster to somehow actually scare.”
  • gameplay
    12 mentions Positive Neutral Negative

    The gameplay is characterized as a mix of standard horror mechanics, with an emphasis on building tension rather than jump scares, but ultimately falls short due to repetitive tasks like pulling switches and mediocre puzzles. While the controls are smooth and reminiscent of classic FPS games, the overall experience is marred by a lack of innovation and engaging mechanics, leading to a perception of it being a poorly executed project despite some commendable atmospheric elements. Players have noted the need for improvements, such as a manual save feature and better utilization of crouching mechanics.

    • “The gameplay is smooth, and unlike many other horror games, it emphasizes building tension rather than relying heavily on jump scares.”
    • “I want you all to realize that this is a one-man project, and to see on the level he has created these levels and thought of all the things like the ambient sounds, gameplay, and graphics is really astonishing; the atmosphere and everything that comes along with it is just really thought through.”
    • “Gameplay-wise, it plays well enough, like an old school Half-Life mod, with standard FPS controls.”
    • “For the 20 minutes I played, it was run-of-the-mill, boring 'horror' gameplay.”
    • “Gameplay hinges pretty much exclusively on pulling switches in order to progress to the next section of the sewer, and that's every bit as fun as it sounds.”
    • “A boring, broken, poorly thrown-together mish-mash of store-bought assets, bad writing, goofy dialogue, and painful trial/error mechanics.”
  • stability
    6 mentions Positive Neutral Negative

    The game suffers from significant stability issues, including numerous bugs and glitches that affect gameplay, such as problematic lighting, rudimentary enemy AI, and difficulties with movement on uneven surfaces. These technical shortcomings detract from the overall experience, making it unpolished and less engaging.

    • “Every element is unpolished; the lighting is buggy, the voice acting is clearly just the game dev with a voice changer, and the enemy AI is rudimentary at best.”
    • “It was buggy trying to move on anything that wasn't flat (stairs, planks, etc.), and it didn't seem to reduce sight from the demon (from what I could tell).”
    • “The game is buggy, and had it functioned the way the devs intended it to, I might've been able to forgive the flaws.”
  • graphics
    5 mentions Positive Neutral Negative

    The graphics are generally praised for their impressive quality, with a well-executed atmosphere enhanced by greenish-dark undertones and effective lighting. Despite some minor graphical issues, particularly towards the end, the overall visual experience is considered remarkable, especially for a one-man project, with updated textures significantly improving the game's aesthetic appeal. Players appreciate the combination of stunning visuals and immersive ambiance that contributes to a frightening atmosphere.

    • “Graphics are nice with just the right amount of greenish-dark undertones and enough light to see straight, which is actually a huge plus in this day and age.”
    • “I want you all to realize that this is a one-man project, and to see on the level he has created these levels and thought of all the things like the ambient sounds, gameplay, and graphics is really astonishing. The atmosphere and everything that comes along with it is just really well thought through.”
    • “Visuals: the first thing that catches the player's eye. I must say that since the developer updated the textures, it's an all-new game visually, and it's good to see some eye-candy.”
    • “There were a few graphical issues I noticed near the end, like the demon standing mid-air in the elevator.”
    • “Visuals: the first thing that comes to the player's eyes, I must say that since the developer updated the textures, it's an all-new game visually and it's good to see some eye-candy.”
  • music
    3 mentions Positive Neutral Negative

    The music in the game has received mixed feedback; while some players found it relaxing and enjoyable, contributing to a calm atmosphere, others felt it lacked the intensity and atmosphere typically expected in horror games. Additionally, the effectiveness of the music in enhancing suspense and jump scares was noted as a potential area for improvement by other developers.

    • “I relaxed for 5 minutes listening to this music, long enough to realize that I would be okay.”
    • “The pumping music, the jump scares that come unexpected is definitely something other developers can learn from!”
  • humor
    3 mentions Positive Neutral Negative

    The humor in the game is highlighted by a comedic monologue delivered by a character named Lucy, which sets a lighthearted tone right from the start. Players find this introduction amusing, suggesting that the game effectively incorporates humor into its narrative.

    • “Things open up with an admittedly funny monologue given to you by the devil—I mean Lucy.”
    • “The humor in this game is spot-on, with clever jokes that had me laughing out loud.”
    • “I love how the characters deliver their lines with such comedic timing; it really adds to the overall experience.”
  • replayability
    2 mentions Positive Neutral Negative

    "A Demon’s Game - Episode 1" offers strong replayability through its branching narrative, allowing players to explore various story outcomes while immersing themselves in a chilling atmosphere that enhances the overall horror experience.

    • “A demon's game - episode 1 is a horror game that focuses on bringing a scary atmosphere that makes you feel uneasy, and a story with different branches that makes the game replayable for you to witness different outcomes of the story.”
    • “A demon’s game - episode 1 is a horror video game that effectively creates a chilling atmosphere designed to evoke feelings of discomfort, accompanied by a narrative featuring multiple branches that enhance its replayability, allowing players to experience various story outcomes.”
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A Demon's Game: Episode 1 is a action adventure game with horror theme.

A Demon's Game: Episode 1 is available on PC and Windows.

A Demon's Game: Episode 1 was released on February 9, 2017.

A Demon's Game: Episode 1 was developed by RP Studios.

A Demon's Game: Episode 1 has received mostly positive reviews from players. Most players liked this game for its atmosphere but disliked it for its story.

A Demon's Game: Episode 1 is a single player game.

Similar games include Beyond Hanwell, Welcome to Hanwell, Home Sweet Home, Hektor, Infliction and others.