A Day Out
- June 27, 2024
- KevTheDev
- 7h median play time
"A Day Out" is a cryptid hunting game where you solve cases and capture exotic creatures in various locations worldwide. Use traps, weapons, and vehicles to track and subdue these elusive beings, then display them in your own FOB. Play solo or with up to three friends for increased challenge and fun. Customize your hunter's appearance to your liking.
Reviews
- The game is fun and engaging, especially when played with friends, providing a mix of humor and scares.
- The character customization options are extensive, allowing players to create unique avatars.
- The graphics and art style are appealing, contributing to an enjoyable atmosphere during gameplay.
- The game suffers from numerous bugs and glitches, particularly with vehicle controls and inventory management.
- Combat mechanics are frustrating, with monsters being overly powerful and difficult to dodge, leading to a lack of balance in gameplay.
- The missions can feel repetitive and linear, lacking depth and variety, which may lead to boredom over time.
- story67 mentions
- 16 % positive mentions
- 79 % neutral mentions
- 4 % negative mentions
The game's story is generally perceived as weak and linear, with many missions feeling repetitive and lacking depth. While some players appreciate the lore and mini-stories associated with each monster, others criticize the overall narrative as basic and poorly executed, leading to a sense of stagnation as the game progresses. Despite its potential, the storytelling fails to engage players fully, often leaving them wanting more substance and variety.
“Its unique blend of monster-hunting and case-solving, combined with stunning visuals and an engaging story, makes it a must-play for fans of supernatural adventures.”
“The gameplay is fun, the monsters are cool, and the little bits of lore and story you get while doing the cases is a nice touch.”
“The controls are smooth and the story behind each case is funny, relatable, and in-depth.”
“Every mission is the same, only different in the boss's attack animations and speed.”
“Just a super secret agent, trained to hunt monsters with his dad's bolt action rifle and pump action shotgun because a monster killed his friends, but when you kill that monster there are exactly zero references to the only thing that resembles a plot here (aside from a weird cult plot that is referenced a whole 3 times then turns out to be the whole focus?) just not a well thought out or executed game.”
“Very generic and linear; missions are boring and the monster is roaming the map both day and night without any change.”
- gameplay35 mentions
- 17 % positive mentions
- 66 % neutral mentions
- 17 % negative mentions
The gameplay has received mixed reviews, with many players finding it linear, repetitive, and plagued by bugs and clunky mechanics. While some appreciate the cooperative elements and unique monster mechanics, others criticize the overall execution, citing issues with controls, enemy behavior, and a lack of challenge. Despite its potential and enjoyable aspects, many hope for significant updates and improvements to enhance the experience.
“A day out has multiple cryptids to hunt that have unique mechanics, multiple environments that have their own hazards, character customization while basic has a lot of options to make your character unique, a solo mode that actually is playable and can be finished (recently beat the sludge man solo) and it's only 12 bucks.”
“The cooperative gameplay elements shine, and the jumpscares peppered throughout the missions add an extra layer of excitement and intensity.”
“Despite some minor bugs and the need for improvement in certain areas, the game's unique blend of mechanics and its potential for growth make it an exciting addition to any gamer's library.”
“Gameplay is very linear, simple, and repetitive.”
“What seems like a great idea for a game with so much potential is nothing but a letdown with bad game mechanics. The main point is to go through the case and eventually take out the cryptid.”
“The gameplay loop is just bland.”
- graphics23 mentions
- 52 % positive mentions
- 48 % neutral mentions
- 0 % negative mentions
The graphics in "A Day Out" are characterized by a vibrant cartoon art style that effectively contrasts with the game's eerie themes, enhancing the overall atmosphere. While the visuals are generally praised for their quality and unique design, some users noted occasional performance issues and bugs. Overall, the graphics contribute positively to the game's immersive experience, making it appealing to fans of supernatural adventures.
“Its unique blend of monster-hunting and case-solving, combined with stunning visuals and an engaging story, makes it a must-play for fans of supernatural adventures.”
“The colourful graphics offer a great juxtaposition to the otherwise eerie set dressing.”
“Great game, awesome graphics and really fun with friends.”
“The cartoony graphics definitely take away from the horror, but that doesn't make it less intense; walking through the woods, to have the wendigo pop out at you will always be a rush!”
“So a day out is a cryptid hunting game with a cartoon art style.”
“¤graphics - for that Fortnite crowd.”
- stability22 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game is widely reported to be plagued by numerous bugs and glitches, affecting various aspects such as physics, AI behavior, and controls. While many players find the experience enjoyable and humorous despite these issues, others express frustration with the game's stability, particularly in single-player mode. Overall, the consensus suggests that while the game has potential, it requires significant updates to address its stability problems.
“Physics are buggy, not in a fun way.”
“Incredibly buggy even for an early access game.”
“This game was super fun when it was a demo. I understand the game just came out, but there are too many bugs. I can't bind keys that are needed, the game freezes when I look at a map, I almost finished the first chapter and it randomly kicked me out, and other times it just crashes. I'm not going to refund because I loved this game when I did the demo; it just needs fixes. Once those fixes come in, then I'll recommend people play it because this game is totally different and fun.”
- humor19 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is widely praised, with players finding it both hilarious and entertaining, especially when played with friends. Many reviews highlight the amusing glitches, ragdoll physics, and goofy mechanics that enhance the overall experience, making it a fun co-op game filled with laugh-out-loud moments. Despite some bugs, the comedic elements contribute significantly to the enjoyment, making it a recommended choice for those looking for a lighthearted gaming experience.
“Play this with a friend you love to mess around with; this game is hilarious.”
“There's some glitches, but most of them made the experience even better--we were laughing our heads off the whole time.”
“This game is hilariously fun; I would highly recommend playing it with your friends.”
- replayability7 mentions
- 43 % positive mentions
- 43 % neutral mentions
- 14 % negative mentions
The game's replayability is a mixed bag; while some players find it infinitely replayable due to hidden secrets and varying details in each playthrough, others criticize it for lacking depth and variety, particularly for solo players facing multiplayer-scaled difficulty. Many suggest that additional collectibles and dynamic elements could enhance replay value, as the current scripted nature of the game limits its long-term appeal. Overall, the potential for replayability exists, but it is hindered by design choices that may not cater to all playstyles.
“There are tons of cool secrets and lore to find, new and popular monsters to hunt, and every case has replayability because every time you play it through, you find another detail you missed.”
“And while streaming, we learned there were other things to look for while following the case, and that makes me so much more intrigued and definitely ups the replayability for each individual case.”
“Seems to be a pretty well-made game where the developers have actually taken their time to include both quality and replayability. An increase in replay value would boost the player base as well as the overall playtime.”
“I saw some real great elements, but the game lacks replay value. It is almost impossible for a solo player to play due to the fact that the difficulty is scaled for multiplayer. They allow team revives, but if you play solo, you will die. More replay value would be nice to see, like collectibles that are not just weapons on the map that you can use to upgrade stuff or change the look of the FOB.”
“Seems to be a pretty well-made game where the developers have actually taken their time to include both quality and quantity, yet what would be nice is a replayability value. As far as I can gather, the game's concept is based on a certain script, in map X with one hard concept X. An increase in replayability would boost the player base as well as the overall playtime of said player base.”
“It's a fun concept, but it's extremely bare bones. The physics are janky, the monster is not at all scary (and it is a massive bullet sponge that just punches you once and runs away), and most importantly, the rounds are scripted and static—so there is no replay value.”
- atmosphere7 mentions
- 71 % positive mentions
- 29 % neutral mentions
- 0 % negative mentions
The game's atmosphere is praised for its strong initial build-up and immersive environments, particularly in multiplayer settings, which create a lighthearted yet engaging experience. However, the tension diminishes upon encountering the cryptids, as the pacing falters and the horror elements become less effective. Overall, players appreciate the well-designed maps and monsters, while expressing a desire for further refinement in sound design and aesthetic details.
“A great in-development game for catching cryptids; I found that playing with two people leaves a good balance with a lighthearted atmosphere.”
“I love the atmosphere of the maps; there are many secrets to find and the monsters are very well designed, especially the blue dinosaur-looking thing.”
“Great graphics, good atmosphere, and immersion.”
“I'd love to see more monsters, polish when it comes to the atmosphere and aesthetics, and sound design.”
- grinding5 mentions
- 0 % positive mentions
- 40 % neutral mentions
- 60 % negative mentions
Reviews on grinding in the game are mixed; some players find it annoyingly tedious and finicky, while others enjoy the grind as a fun aspect of gameplay. However, a few users express that the amount of grinding required feels excessive, suggesting it may demand more time than they can realistically commit.
“You'll need a second life for grinding.”
“You'll need a second life for grinding.”
“Annoyingly grindy.”
“Spend several minutes in the starting area manipulating finicky and tedious UI elements trying to get what I assume is a sensible loadout.”
- music5 mentions
- 20 % positive mentions
- 80 % neutral mentions
- 0 % negative mentions
The music in the game is highly praised for its quality and variety, enhancing the overall experience with a chill soundtrack that complements both intense and relaxed moments. Players appreciate the attention to detail, including customizable radios and ambient sounds that enrich the game's atmosphere. Overall, the music contributes significantly to the immersive and engaging environment.
“From messing around in the hub, dancing to the music, to the different maps, there is a lot to do.”
“One moment you're terrified, running from a demon, and the next you're vibing to the amazing chill soundtrack by the fire.”
“I was constantly impressed with the level of detail and depth put into a lot of things; like character customization, radios with channels that play different kinds of music, some very accurate and high-quality ambient noise, a fleshed-out base, and even a hub world around it that will surely have things added to it.”
“I kept the music at a minimal volume.”
“The music is forgettable and doesn't add to the overall experience.”
“The soundtrack feels repetitive and lacks variety, making it hard to stay engaged.”
- optimization3 mentions
- 67 % positive mentions
- 33 % neutral mentions
- 0 % negative mentions
Overall, the game's optimization is praised for delivering smooth performance across various hardware, including high-end setups like the 4090-13900k and 3080, with frame rates ranging from 80 to 200 fps. Users report no crashes and commend the optimization as a refreshing aspect of the experience, despite occasional performance spikes.
“The graphics and performance are good, but sometimes there are spikes (I'm running a 4090-13900k) and can hold a whopping 120-200 fps. It got around 80 fps on ultra with a 3080, so this isn't an issue.”
“The game runs smoothly for me on my desktop and on my Steam Deck.”
“Zero crashes and the optimization is a breath of fresh air.”
- character development2 mentions
- 50 % positive mentions
- 50 % neutral mentions
- 0 % negative mentions
Character development in the game has received mixed feedback, with some praising the cool monster and character designs, while others criticize the female character design as poorly executed. Additionally, players have expressed dissatisfaction with gameplay mechanics and overall character engagement, indicating a lack of depth in character development.
“The character development is incredibly rich, allowing players to form deep connections with the characters.”
“The variety of character arcs and their growth throughout the game is truly impressive.”
“I love how the characters evolve based on player choices, making each playthrough feel unique.”
“The character development feels shallow and uninspired, making it hard to connect with any of the protagonists.”
“I was disappointed by the lack of meaningful choices in character progression; it feels like my decisions don't matter.”
“The characters lack depth and personality, which makes the story feel flat and unengaging.”
- monetization1 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The monetization of the game is criticized as a blatant cash grab, capitalizing on the current trend of "four idiots handling supernatural problems" without offering substantial value or innovation.
“In a time where the popularity of 'four idiots have to handle a supernatural problem' games is at an all-time high, it could not be more clear this game is just a quick, cheap cash grab to take advantage of recent trends.”
“The monetization strategy feels exploitative, as it constantly pushes players to spend money to enjoy basic features that should be included in the game.”
“It's frustrating to see a game that could have been great reduced to a series of paywalls and microtransactions, making it hard to progress without spending real money.”