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7 Girls War Game Cover

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"7 Girls War" is a classic RPG featuring turn-based combat and open-ended exploration. Players step into the role of Rolan, uniting seven heroes to save a unique fantasy world from peril. With multiple endings, this epic adventure offers a rich and immersive experience.

7 Girls War screenshot
7 Girls War screenshot
7 Girls War screenshot
7 Girls War screenshot
7 Girls War screenshot
7 Girls War screenshot
7 Girls War screenshot
7 Girls War screenshot
7 Girls War screenshot
7 Girls War screenshot

79%
Audience ScoreBased on 19 reviews
story4 positive mentions
gameplay3 negative mentions

  • The game features a wealth of content, including a satisfactory story and numerous quests, making it engaging for players who enjoy classic JRPGs.
  • Status effects work effectively on bosses, adding a memorable strategic element to combat.
  • The character development and unique abilities of each heroine enhance the gameplay experience, providing variety and depth.
  • Players often find themselves lost due to a lack of quest markers and unclear directions, making progression frustrating without a guide.
  • The game suffers from low resolution graphics and lacks mouse support, which can detract from the overall experience.
  • Combat can be unbalanced, with bosses having excessive hit points, leading to tedious battles that may require players to rely on auto-combat.
  • story
    32 mentions Positive Neutral Negative

    The story of "7 Girls War" revolves around a jeweler named Rolan and the goddess Sara as they embark on a quest to close seven gates and prevent an impending apocalypse. While the narrative features a standard world-saving theme with a rich array of quests and character backstories, players often struggle with a lack of direction due to minimal quest markers and descriptions, making it challenging to follow the plot. Despite its adult content, the main storyline remains focused on the quest, and character development is noted as a strong point, though the integration of adult scenes can feel forced.

    • “7 Girls War is an RPG Maker game where you take on the role of Rolan, a non-fighting jeweler, that encounters the goddess Sara and together they travel the world in a quest to shut the seven gates and prevent annihilation from an invading force.”
    • “The game has a story about saving the world's crisis with seven heroines.”
    • “In terms of a storyline, 7 Girls War is very much a standard world-saving quest; where you have a reluctant hero that eventually seeks to help everybody in distress.”
    • “You can easily spend an hour going into every single house in every single zone looking for the one random guy that's supposed to trigger the next quest point only to discover after two minutes of dialog, you need to do the exact same thing all over again.”
    • “But you are asked to work quite hard to follow the story and I think that is difficult for a lot of folks to put up with, particularly when there are so many other gaming options out there.”
  • gameplay
    8 mentions Positive Neutral Negative

    The gameplay features a standard turn-based combat system enhanced by a surprise attack mechanic that allows for easy victories against weaker enemies. Players can engage in town development, unlocking various facilities, though this may require exploration and guidance. While the game offers non-linear scenarios, it suffers from poor enemy balance, leading to unexpected difficulty spikes.

    • “You get a sort of 'town development' mechanic fairly early on, and you can add more places to Northland like a casino, a hunter's guild, an arena, and a weapon and armor shop that sells stronger equipment than the standard fare, but unlocking some of these things does require a bit of running around (and probably using the guide).”
    • “Combat isn't too mechanically heavy, but the idea that there are advanced monsters in each dungeon gives it more life!”
    • “While combat is pretty standard fare (it's turn-based), a nice addition to the game was the surprise attack mechanic, where sneaking up behind an enemy (barring strong enemies who have different sprites than the normal mobs) nets you an autowin.”
    • “Gameplay: easy early on, difficulty spikes hard out of nowhere.”
    • “Due to the non-linear gameplay, chances are you’ll face enemies that are poorly balanced for your team (whether they be too weak or too strong).”
  • character development
    2 mentions Positive Neutral Negative

    Character development in this RPG Maker game is notably strong and adds significant value to the story, which is a rarity in this genre. Players appreciate the depth and progression of the characters, enhancing the overall experience.

    • “The story definitely has worth and value, and the character development is very well done!”
    • “It's quite uncommon to see such rich character development in RPG Maker games.”
    • “Character development is quite uncommon in RPG Maker games.”
    • “The lack of meaningful character growth really detracts from the overall experience.”
    • “I found the character arcs to be shallow and unengaging.”
  • music
    1 mentions Positive Neutral Negative

    The music in the game primarily features stock RPG Maker tracks, which some users feel detracts from the overall experience, though opinions vary on its impact.

    • “A lot of use of the stock RPG Maker music and tilesets, which isn't a dealbreaker, but that's just my opinion.”
    • “The soundtrack feels repetitive and lacks variety, making it hard to stay engaged.”
    • “The music doesn't match the game's tone, leading to a disjointed experience.”
  • graphics
    1 mentions Positive Neutral Negative

    The graphics are generally praised as good, complementing the nice storyline; however, users express frustration over the lack of quest updates in the options menu, which detracts from the overall experience.

  • humor
    1 mentions Positive Neutral Negative

    The humor in the game is derived from its self-awareness, as it comically acknowledges its flaws while simultaneously choosing not to address them, presenting these issues as intentional "features."

    • “It's hilarious how they admit what's fundamentally wrong with the game, yet act against fixing the problems (presumably to tout as 'features').”
    • “The witty dialogue and absurd situations had me laughing out loud throughout the entire game.”
    • “I love how the game pokes fun at itself, making light of its own quirks and flaws in a way that's genuinely entertaining.”
  • grinding
    1 mentions Positive Neutral Negative

    Players note that the grinding experience in the game can be significantly affected by the order in which the main questline is completed; following the correct sequence can minimize the need for excessive grinding, while poor balancing may lead to frustratingly high grind requirements.

    • “The balancing is awful: if you complete the main questline in the correct order, you won’t have to perform an unreasonable amount of grinding.”
    • “Grinding feels tedious and repetitive, making it hard to stay engaged with the game.”
    • “The amount of grinding required to progress is excessive and detracts from the overall enjoyment.”

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