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41 Hours Game Cover

About

41 Hours is a first-person shooter dramatic game that follows the narrative of Ethan, a workaholic scientist in search of his long-lost wife. The story is intriguing and it takes several surprising turns as it develops over 11 Chapters and 20 hours of gameplay.

41 Hours screenshot
41 Hours screenshot
41 Hours screenshot
41 Hours screenshot
41 Hours screenshot
41 Hours screenshot

62%
Audience ScoreBased on 37 reviews
story6 positive mentions
gameplay3 negative mentions

  • The game features a unique storytelling approach through comic strips, which adds an interesting layer to the narrative.
  • The movement system is fast-paced and responsive, with enjoyable abilities like telekinesis and time manipulation that enhance gameplay.
  • The graphics are decent for an indie game, and the environments are well-designed, providing a visually appealing experience.
  • The game suffers from clunky mechanics and poor optimization, leading to frustrating gameplay experiences and performance issues.
  • Enemy AI is inconsistent, often resulting in unfair encounters where enemies can spot the player from great distances.
  • The story is convoluted and poorly presented, with many players feeling confused about the plot and character motivations.
  • story
    17 mentions Positive Neutral Negative

    The game's story is presented through comic book panels, which some players find creative and engaging, while others criticize it for being confusing and poorly executed, with grammatical errors and a lack of coherence. Although the narrative involves intriguing sci-fi elements like cyborgs and time travel, many players feel it lacks depth and clarity, often overshadowed by the gameplay. Overall, the story is seen as basic and not a primary draw for those who typically play first-person shooters.

    • “A fun game, I didn't expect the plot to be presented in the form of comics.”
    • “The story is interesting, and I'm a sucker for people who drop the name demiurge when it comes to robots; sci-fi and robots worshiping God is awesome.”
    • “The story is told via comic book style; it's pretty cool, I like it.”
    • “The entire story is fed to you through comic strips that appear after completing ‘major’ objectives, rife with grammatical errors and contradictory statements.”
    • “The other thing is, the story just doesn't make any sense. They try to do something different and tell it with comic book style, but I just had no idea what was going on. Your ex-girlfriend disappeared and now she's an android, and you are a scientist who knows about time travel and you need to do something within 41 hours or else something bad is going to happen?”
    • “Story - little basic in terms of what and why.”
  • graphics
    11 mentions Positive Neutral Negative

    Overall, the graphics of the game receive mixed reviews; while some players appreciate the impressive visuals, especially on higher settings, others find them to be standard or underwhelming compared to modern titles. The game is noted for its large maps and decent graphical quality, but some users report performance issues and a lack of polish. Despite these criticisms, many acknowledge the graphics as a strong point, particularly for an indie game.

    • “Played on epic settings and the graphics look pretty impressive for being an indie game.”
    • “The game is free and even the graphics are beautiful.”
    • “Graphics: looks great in 4k and has a fantastic draw distance.”
    • “It consumes a lot of memory, weighs like a Max Payne trilogy, and the picture quality on 'high' graphics settings is comparable to the potato mode on AAA projects.”
    • “Graphical and performance issues, having to go back to the main menu to change settings and even look at the controls, animal sounds being crazy loud.”
    • “As far as it goes, it's a crappy and totally unforgiving FPS; graphics are okay, but nothing worth any modern gamer's time.”
  • gameplay
    8 mentions Positive Neutral Negative

    The gameplay is generally considered "fine," with some comparisons to Fear 3, and it becomes increasingly engaging as new mechanics are introduced throughout the levels. However, the building mechanic is criticized for being unwieldy, and there are suggestions that a comic book style could enhance the experience over the current realism. Overall, players find the gameplay interesting but recognize areas for improvement.

    • “Gameplay reminded me somewhat of Fear 3 (which I really liked).”
    • “They tend to introduce new gameplay mechanics after each level, so it gets more and more interesting as you progress in the story.”
    • “The building mechanic needs work, as it's unwieldy.”
    • “I enjoy the comic book storytelling, but the game would benefit much more by changing to that style for the gameplay instead of trying to keep the realism.”
    • “Not sure if the box jump to the last portal was deliberate or a torture mechanic to use more physics.”
  • optimization
    8 mentions Positive Neutral Negative

    Overall, the game's optimization has received mixed reviews, with players noting decent performance in some areas but significant frame rate drops in others, particularly in high-demand locations like military bases. Many users have reported clunky controls and graphical issues, alongside a cumbersome menu system for adjusting settings, indicating that further optimization is needed for a smoother experience.

    • “The optimization is... weird; sometimes the game runs completely fine, but in places like the military base, my FPS tanked a lot.”
    • “Needs some work on performance, animal spawns, animal sound effects, and distant blur effects.”
    • “Performance was decent.”
    • “The optimization is... weird, sometimes the game runs completely fine, but in places like the military base my FPS tanked a lot.”
    • “Clunky and unoptimized.”
    • “Graphical and performance issues, having to go back to the main menu to change settings and even look at the controls, animal sounds being crazy loud.”
  • music
    3 mentions Positive Neutral Negative

    The music in the game is noted for being catchy and effectively signaling when players are detected by enemies, with a notable crescendo during these moments. Overall, the soundtrack features decent songs that complement the engaging movement and visually appealing environments.

    • “The music is catchy and alerts you when you've been spotted by enemies.”
    • “The movement feels good, the animations are nice, the environments are pretty, and the soundtrack has some decent songs.”
    • “The music crescendos in that instance.”
    • “The soundtrack has some decent songs.”
  • stability
    2 mentions Positive Neutral Negative

    Users report significant stability issues, including glitches where objects and environments are not rendered correctly, leading to missing floors and improperly displayed mountains. Additionally, the game frequently freezes during loading screens, even on adequately equipped systems.

    • “Glitches: not all objects are solid, not all floors are there, and not all mountains are just stretched-out images.”
    • “In its current state, the game gets to the loading screen and then freezes. I have plenty of space for the program on a 2-year-old Lenovo PC that is currently updated.”
  • monetization
    1 mentions Positive Neutral Negative

    The monetization strategy of the game includes a significant emphasis on advertising, with players noting that it feels more like an extended promotional effort than a traditional gaming experience, particularly over a lengthy playtime of 41 hours.

    • “The game feels more like a cash grab than a genuine experience, with constant prompts to spend money.”
    • “I spent 41 hours playing, but it often felt like I was just being sold ads instead of enjoying the game.”
    • “The monetization strategy is frustrating, as it seems designed to squeeze every penny from players rather than enhance the gameplay.”
  • humor
    1 mentions Positive Neutral Negative

    The humor in the game is highlighted by the absurdity of opponents remaining oblivious to the player's assistant, who stands idly by during intense shootouts, waiting for commands for a suicide explosion. This comedic element adds a layer of absurdity to the gameplay experience.

    • “It's hilarious that all the opponents don't react at all to our assistant, who just stands next to us (or surrounded by the enemy) during the shootout, waiting for the player's command for a suicide explosion.”
    • “The humor in the game is top-notch, with witty dialogue and absurd situations that keep you laughing throughout.”
    • “I love how the game uses slapstick comedy; the ridiculous scenarios and character interactions are genuinely funny.”
  • grinding
    1 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be tedious, indicating that it can become a monotonous and repetitive experience.

    • “First of all, the game is tedious.”
    • “The grinding feels endless and repetitive.”
    • “I spent hours doing the same tasks over and over without any real progress.”

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