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33 Immortals Game Cover

About 33 Immortals

33 Immortals is a single player and multiplayer hack and slash game with fantasy, medieval and historical themes. It was developed by Thunder Lotus and was released on October 11, 2023. It received positive reviews from players.

33 Immortals is a co-op action-roguelike for 33 players. Play a damned soul, and rebel against God’s final judgment. Pick-up and raid, cooperate to survive hordes of monsters, defeat massive bosses, and face the wrath of God in a fight for your eternal life.

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Games Like 33 Immortals

Looking for games like 33 Immortals? Here are top hack and slash recommendations with a fantasy, medieval and historical focus, selected from player-similarity data — start with Nephelem: A Path of Vice and Virtue, Sil and the Fading World or STAND: Sins of the Immortals.

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Reviews

86%Audience ScoreBased on 817 reviews
gameplay52 positive mentions
grinding38 negative mentions

  • Unique multiplayer roguelike with 33-player co-op lobbies that create a large-scale raid experience reminiscent of MMOs.
  • Engaging combat system with diverse weapons, each offering distinct playstyles and cooperative abilities that require teamwork.
  • Strong visual and artistic design with hand-drawn animation and immersive audio, enhancing the overall gameplay experience.
  • Progression and meta systems are grind-heavy and slow, requiring repetitive runs with little variety, causing player fatigue.
  • Limited content with only three maps and three bosses, leading to repetitive gameplay and reduced long-term replayability.
  • Technical issues including matchmaking problems, player disconnects, lack of proper group communication, and performance instability.
  • gameplay

    198 mentions Positive Neutral Negative
    26% positive mentions, 67% neutral mentions, 7% negative mentions

    The gameplay is a dynamic blend of cooperative roguelite and MMO raid mechanics, offering engaging boss fights that require coordination and strategy amid chaotic multiplayer action. While the core combat loop is addictive and features distinct weapon classes with skill-based mechanics reminiscent of Hades, many players find it repetitive and grind-heavy, with some frustration over unclear or buggy co-op mechanics and minimal impact from relics on gameplay. Overall, it appeals strongly to those who enjoy teamwork-focused, skill-driven gameplay but may feel stale or tedious to others seeking more variety and polish.

    • “The co-op gameplay is chaotic in the best way, and jumping into runs with so many other players creates some really memorable moments, especially against bosses.”
    • “Fantastic moment to moment gameplay in a team based roguelike that really makes you care about your teammates.”
    • “The boss fights are also really fun, with mechanics that actually require coordination instead of just hitting the boss until it dies.”
    • “Lackluster game with co-op mechanics that requires you to stand in one-shot AoEs to be useful; players get evicted for dying solo but can be kicked from parties randomly mid-run, removing safety nets due to bugs.”
    • “The large boss fights at the end of each run are the only fun moments in an ocean of annoying mechanics, but they continue to spawn elite versions of basic enemies that slow down fights and force engagement with uninteresting mobs instead of the raid boss.”
    • “Gameplay is considered repetitive and grindy for all the mastery and upgrades; you'll need to grind a lot for different perks or weapons before maxing out what you need.”
  • graphics

    58 mentions Positive Neutral Negative
    64% positive mentions, 31% neutral mentions, 5% negative mentions

    The game is widely praised for its beautiful hand-drawn art style, vibrant visuals, and cohesive, unique aesthetic that enhance the multiplayer and roguelike experience. While some note occasional inconsistencies or simpler character drawings compared to titles like Hades, the overall graphics, animations, and atmosphere are regarded as top-notch and a major highlight. Visual clarity during chaotic gameplay and impressive effects further contribute to an engaging and visually appealing experience.

    • “Thunder Lotus is famous for their artworks and beautiful sense of abstract things. 33 Immortals has these points nicely done.”
    • “Of course every game has their flaws and this one is no exception, but the amazing art style, environment, and boss fights make up for the minor issues.”
    • “The artwork is really unique and cohesive, you can tell great effort went into developing it.”
    • “The graphics feel meh and sometimes a bit sloppy.”
    • “The art style is nothing short of lackluster and even the game quirks that "set it apart" are just lame.”
    • “The art style can be a bit lacking on the actual drawings of the few characters when reading dialogs (especially when compared to games like Hades), but everything else is very polished, especially when in actual gameplay, so it's not a big deal to me.”
  • grinding

    40 mentions Positive Neutral Negative
    8% positive mentions, -3% neutral mentions, 95% negative mentions

    Grinding in the game is a significant and divisive aspect; many reviewers find it slow, repetitive, and tedious, especially in the later stages where progression depends heavily on lengthy grind sessions for upgrades and feats. However, some players enjoy the grind as a core part of the experience, appreciating the meta progression, cooperative gameplay, and varied challenges that make the repetitive tasks feel rewarding. Overall, the grind-heavy nature may appeal to fans of roguelike or MMORPG-style games but could deter those looking for faster-paced progression or more diverse content.

    • “It can get repetitive after a while, but since progression is not tedious, you get to try out new stuff every round: new weapons, new combos, new playstyles, new cosmetics, and new weapon modifiers. This variety makes grinding feel less boring, and if you enjoy a challenge, I would recommend it.”
    • “I see the builds you could do, and they are fun when you get them. Unlike many other roguelikes where you have time and space to make decisions, every second you aren't grinding means you're wasting time because your team is progressing with or without you.”
    • “The relic system can be frustrating, but the potential for fun builds you unlock through grinding makes the effort worthwhile.”
    • “Gameplay is repetitive and requires extensive grinding for all mastery and upgrades; you'll have to grind a lot for different perks or weapons until maxed out.”
    • “Some feats are extremely grindy, sometimes taking 10+ hours to complete a single objective; at 50 hours played, I still haven't unlocked all the basic features.”
    • “The hub leveling feels like a grindy MMORPG with side quests requiring tasks like "do 10k damage", "open 20 chests", or "collect 32 relics"; some upgrades take a lot of time to get, and I still haven't unlocked the third perk slot despite beating the first boss.”
  • story

    17 mentions Positive Neutral Negative
    18% positive mentions, 64% neutral mentions, 18% negative mentions

    The story in this game draws clear inspiration from titles like Hades, featuring engaging boss encounters and a strong start. However, it is overshadowed by repetitive quests and grind-heavy mission requirements that hinder progression and character development, resulting in a less compelling narrative experience. While weapon unlocks and quest mechanics add variety, the story and characterization lack depth, making the overall progression feel tedious for many players.

    • “Not gonna write a short story here, but it's super fun with friends, and the bosses are very engaging.”
    • “In this game, the combat is very reminiscent of Hades combat, especially after you progress more through the story (though I don't want to spoil too much on that).”
    • “Has a couple of different weapons with different playstyles, some permanent progression to make you stronger, quests and 2 selected weapons/run that drop more materials to encourage you to try it all.”
    • “It has obvious Hades inspirations but fails to deliver on the characterization and storyline in the same way.”
    • “There's daily quests that demand you go on inflated amounts of runs, and everything is multiplied by having 8 weapons to go through the same quests with.”
    • “Weapons are not as functional on the first run because a major mechanic is effectively locked behind initial usage mission runs, encouraging players to quit missions early just to progress.”
  • replayability

    14 mentions Positive Neutral Negative
    29% positive mentions, 50% neutral mentions, 21% negative mentions

    Replayability receives mixed reviews: many praise the diverse weapons, enemies, and RPG elements that offer varied playstyles and co-op experiences, contributing to strong replay value. However, some critics note a lack of build variety, limited depth, and simpler roguelite mechanics that reduce long-term engagement. Overall, while enjoyable and replayable early on, the game may lack the complexity and depth to sustain endless replayability for all players.

    • “There are big differences between all the weapons that give them each personality and there are a ton of different enemies with unique attack sets that make the first level almost infinitely replayable.”
    • “Co-op friendly, big world, big exploration, endless replayability and to top it all, from the moment you click 'play', you will be surrounded with amazing visuals and atmosphere.”
    • “The replayability is great and there are enough classes to try for the asking price.”
    • “The lack of depth ties back into lower replayability, which is a a recurring issue throughout the game.”
    • “If you are playing solo, there are games in the same genre with much more replayability.”
    • “Lack of build variety: you can't create efficient, diverse builds, which kills any deep replayability.”
  • music

    11 mentions Positive Neutral Negative
    36% positive mentions, 37% neutral mentions, 27% negative mentions

    The music is widely praised for being haunting, memorable, and complementing the game's iconic art and sound design. Players appreciate the quality and atmosphere it adds, often mentioning its soothing or captivating nature during gameplay and even beyond. Overall, the soundtrack significantly enhances the immersive and enjoyable experience.

    • “The art is iconic; the music is haunting, the boss battles are jaw-dropping.”
    • “Progression is fun, the sound design is great, the music keeps getting stuck in my head.”
    • “I enjoy knowing that for a $15 (or less) game I can easily get 40+ hours of fun enjoyable co-op gameplay with quality art, sound, and music.”
    • “All player combat audio ceases mid-run and you can only hear enemies and music.”
    • “The musical-chairs aspect of the chambers isn't a huge problem in practice, but it just seems so contrary to the idea of cooperation that it's mystifying.”
    • “Solid music too.”
  • optimization

    5 mentions Positive Neutral Negative
    60% positive mentions, -20% neutral mentions, 60% negative mentions

    The game generally runs smoothly, even on older hardware, but may experience stuttering or lag unless set to fullscreen exclusive mode, especially with AMD systems. Performance improves as you progress and unlock more perks. However, some optimization issues still persist.

    • “You'll want to repeat your performance in Inferno until you have a healthy arsenal of perks, and the slots unlocked to equip them.”
    • “It also runs smoothly even on older hardware.”
    • “Performance?”
    • “The performance has some issues though.”
    • “Also, if your game is stuttering or lagging, make sure you have the game in fullscreen exclusive mode. Using any other option with AMD GPU/CPU caused frametime lag for me.”
    • “You'll want to repeat your performance in inferno until you have a healthy arsenal of perks, and the slots unlocked to equip them.”
  • stability

    3 mentions Positive Neutral Negative
    33% positive mentions, 0% neutral mentions, 67% negative mentions

    While some old bugs and glitches remain unresolved, the game's stability has notably improved, especially on Linux, where the full release runs smoothly without the long loading times and freezes experienced in the demo.

    • “Old bugs and glitches are still unfixed.”
    • “The demo was a bit wonky, especially while playing on Linux (Steam Deck), with long loading times and freezes.”
  • character development

    3 mentions Positive Neutral Negative
    33% positive mentions, 0% neutral mentions, 67% negative mentions

    Character development receives mixed feedback: while non-player characters and environments are praised for their rich, mythologically inspired designs, overall character design is viewed as safe and lacking depth or boldness, especially regarding player characters.

    • “The hand-crafted environments and character designs are rich with personality, blending mythological and religious influences into a colorful yet ominous interpretation of the afterlife.”
    • “Character design on anything but the players is lacking.”
    • “Character designs are very non-provocative, low-grade modern 'safe for all' sensibility, made by people who seem afraid to define what a woman is for fear of offending others.”
  • humor

    2 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor in the game is highlighted as hilarious and highly enjoyable, especially when playing with a coordinated group. While random matches can be inconsistent, teaming up with friends creates a fun, laughter-filled experience that keeps players coming back.

    • “Wish there were more games like this; it's hilarious and loads of fun.”
    • “Randoms can be hit or miss, but get a good group together and suddenly everything clicks — you're coordinating, laughing, wiping, and immediately queuing up for another run.”
  • atmosphere

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The atmosphere is praised for its immersive and visually stunning environment, enhanced by a vast world that encourages extensive exploration and co-op gameplay, offering endless replayability.

    • “Co-op friendly, big world, big exploration, endless replayability and to top it all, from the moment you click 'play', you will be surrounded with amazing visuals and atmosphere.”
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Play Times

20h Median play time
27h Average play time
10-50h Spent by most gamers
*Based on 3 analyzed playthroughs
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Frequently Asked Questions

33 Immortals is a hack and slash game with fantasy, medieval and historical themes. Common tags for 33 Immortals include demons, indie, trading, 2d, gaming and others.

33 Immortals is available on Xbox Series X|S, PC, Xbox One, Windows and others.

On average players spend around 27 hours playing 33 Immortals.

33 Immortals was released on October 11, 2023.

33 Immortals was developed by Thunder Lotus.

33 Immortals has received positive reviews from players. Most players liked 33 Immortals for its gameplay but disliked it for its grinding.

33 Immortals is a single player game with multiplayer and local co-op support.

Similar games include Nephelem: A Path of Vice and Virtue, Sil and the Fading World, STAND: Sins of the Immortals, Runes of Madness, Rasek and others.