24SOLO

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24SOLO SOLO RULES BOOKLET FOR 24XX This is a simple two-page booklet with a very simple solo system that can be used with any 24XX game. It contains four main ideas, the yes-no question, the open question, record keeping to facilitate do-overs and jumping back and forth in time, and managing scenes, including plot twists through unexpected scenes. These rules respect the 24XX mechanics of 1d6 for…

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