- June 16, 2017
- 21daysgame
21 Days
Platforms
About
"21 Days" is a simulation adventure game that places you in the shoes of Mohammed Shenu, a Syrian refugee seeking safety in Western Europe. With only 21 days to manage money, time, hunger, and mental status, you must navigate a foreign society and earn enough to help your family escape. The game provides a sobering look into the struggles faced by refugees, with the faint hope of reuniting with loved ones driving your journey.
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- The game effectively encourages empathy by confronting players with the harsh realities faced by refugees.
- It features a compelling narrative that highlights the struggles of a Syrian refugee trying to build a new life in a foreign country.
- The gameplay, while challenging, offers a unique experience of resource management and decision-making that reflects the difficult choices refugees must make.
- The gameplay can become repetitive and lacks engaging mechanics, leading to a sense of boredom.
- The emotional impact of the story is muted, making it difficult for players to connect deeply with the characters and their struggles.
- The game has limited replayability and feels linear, with few meaningful choices that affect the outcome.
story
12 mentions Positive Neutral NegativeThe story of "21 Days" centers on a Muslim refugee fleeing the war in Syria, navigating the challenges of seeking refuge in the United States. While it aims to deliver a political statement and offers a choose-your-own-adventure format, many reviewers found the emotional depth lacking, describing the narrative as bland and the presentation as low-quality. The game is recommended for those interested in storytelling, but it may not appeal to players prioritizing graphics and audio quality.
“21 Days is a good role-playing game that tells the story of a Muslim trying to find refuge in the hostile environment of the United States while fleeing the war in Syria.”
“I plan to use this game for English teaching because it's a good mix of medium difficulty language and visual storytelling.”
“This gave me a very interesting feeling and I was fascinated by the story.”
“Instead, the story feels a bit bland with extremely muted emotions.”
“But this story is told in the most unemotional, flat way possible.”
“Portrayal of Islam in this game is rather misleading; it seems like a game made just to culturally appropriate people and give a false story about migrants.”