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1Quest Game Cover

About

1Quest is a single player role playing game. It was developed by Ratz 'N' Godz and was released on December 3, 2014. It received neutral reviews from players.

1Quest is a roguelike, a challenging turn based RPG with high replay value

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50%
Audience ScoreBased on 116 reviews
gameplay10 positive mentions
grinding5 negative mentions

  • Deep character customization and class combinations offer extensive replayability and strategic variety.
  • Engaging roguelike mechanics with strategic combat and loot collection create a satisfying challenge for fans of the genre.
  • The game has a compelling time-based narrative mechanic that adds tension and motivation while exploring dungeons.
  • Lack of tutorial and poor UI/controls make the game initially confusing and difficult to learn, especially for newcomers.
  • Mobile port quality with pixelated graphics, clunky controls, and unimpressive audio detracts from the PC gaming experience.
  • Randomness and difficulty spikes sometimes lead to frustrating and seemingly unfair deaths, impacting overall enjoyment.
  • gameplay
    38 mentions Positive Neutral Negative

    The gameplay offers solid, turn-based roguelike RPG mechanics with strategic depth and various classes and races, though it can feel shallow or poorly explained for newcomers. While some find it engaging and polished, others criticize the UI, animations, and automatic features for reducing immersion and depth. Overall, it suits fans of indie roguelike dungeon crawlers seeking challenging, preparation-focused gameplay despite lacking audiovisual polish and comprehensive tutorials.

    • “Introducing a mechanic in a game that teaches you to prepare for situations by exposing you to them and having you min-max moves and casts is the fundamental aspect of this game unless you can't prepare for it.”
    • “The mechanics are amazing and polished with lots of classes and races.”
    • “Thankfully, the game gives you extra days (one per child) to complete your task, but you'll really need to dig into the mechanics to achieve your goal.”
    • “Mediocre game with stupid energy mechanic.”
    • “Mechanics aren't quite explained as you're thrust into this epic quest where each day you don't beat the game, a child is sacrificed to summon an insurmountable demon.”
    • “Automated attack/explore buttons made for lifeless gameplay; most likely an attempt to speed up the dungeon crawling process.”
  • graphics
    21 mentions Positive Neutral Negative

    The graphics are predominantly retro pixel art that some users find charming and fitting for a casual roguelike, while others consider them simplistic, garish, or poorly executed. Overall, the visuals are functional but average at best, lacking polish or a distinctive art style, which may limit appeal beyond fans of lo-fi or indie dungeon crawlers.

    • “It's a mobile ported rogue-like RPG dungeon crawler with retro pixel graphics.”
    • “Music very pleasant and not annoying at all, the graphics were simple but functional.”
    • “This game has a 'cutscene' art style (on some of the cards, too) that reminds me of Monster Hunter and a couple of Legend of Zelda games (quality stuff).”
    • “Fixed resolution and ugly retro pixel graphics make the game impossible to recommend, and this isn't the best roguelike out there either.”
    • “Graphics are very garish with how pixelated they are at this high of a resolution.”
    • “The bad, the graphics are poor and the enemy UI is awful enough to exploit easily.”
  • music
    20 mentions Positive Neutral Negative

    The music in the game is retro-inspired and creates a nostalgic atmosphere, with some players finding it catchy and pleasant. However, many criticize it for being repetitive, monotonous, and sometimes annoying, with limited variety that can quickly become tiring. Overall, the soundtrack suits the old-school style but lacks depth and diversity.

    • “The music and visuals will have you in all of the nostalgia feels.”
    • “I also really enjoyed the music in the game; it has a really catchy tune.”
    • “Soundwise, it's pretty good with a good soundtrack and good oldschool samples.”
    • “The same music plays for different dungeons, which feels cheap and repetitive.”
    • “The soundtrack is quite monotonous and overall audio is very retro-looking.”
    • “Music was looping too much and becomes annoying and stale.”
  • story
    18 mentions Positive Neutral Negative

    The story in this indie roguelike is minimal and straightforward, focusing on a dark quest to rescue children from an evil cult within a limited number of in-game days. While it effectively creates a tense, grim atmosphere, the narrative depth is light, with more emphasis placed on gameplay and character customization than on story development. Overall, the plot serves as a functional backdrop rather than a compelling or intricate narrative.

    • “Mechanics aren't quite explained as you're thrust into this epic quest where each day you don't beat the game, a child is sacrificed to summon an insurmountable demon.”
    • “Choose from a small number of different races and 4 classes, collect loot to upgrade your gear and spend XP on stats and skills to help you progress on the main quest to rescue children from an evil cult.”
    • “1quest has a more realistic look than most of its competitors, and it captures the dark story and serious nature of the game quite well.”
    • “The story and other RPG elements are really reduced to their minimum, apart from what concerns, of course, the character building.”
    • “There is no real story, there is no gold or shops, and I guess playing around with customization is the major draw, but I didn't really explore that side of the game and just aimed for purity.”
    • “Nothing special but still better than a lot of roguelikes out there; tons of builds to unlock, story and infinite mode and some mode where you have 10 levels to save 10 NPCs, pretty crappy mode but whatever.”
  • replayability
    6 mentions Positive Neutral Negative

    Replayability opinions are mixed: some criticize the simplistic procedural generation and lack of PC-specific improvements, while others praise the distinct class strategies and meaningful choices that offer flexible, near-unlimited replay value. Overall, replayability depends largely on how players engage with the game's variety and design.

    • “Combining these two together seems like the perfect marriage. I’ve been screaming for games like this, with such amazing replayability, since I was a child, and developers have answered my cries in absolute droves.”
    • “The classes feel quite different during play and will require different strategies to complete the same tasks, which is great for replayability.”
    • “It's the actual choices like these that make this game incredibly flexible and provide near-unlimited replayability.”
    • “Procedural generation doesn't excite or add to replay value due to bad and simplistic map design.”
    • “When this was ported over from mobile, did they not think about changing a damn thing to make it more playable on a PC?”
    • “Final score: 6/10 for gameplay and replayability.”
  • grinding
    5 mentions Positive Neutral Negative

    The game features heavy grinding typical of dungeon crawler roguelikes, with repetitive deaths required for progression, leading to a tedious experience, especially on PC. While some players appreciate the forced combat and energy management to add strategy beyond hack-and-slash, many find the grind excessive and the difficulty steep. Overall, the grinding is seen as a drawback that detracts from the game's potential depth.

    • “Grindy dungeon crawler roguelike that forces the player to die repeatedly to achieve some semblance of progression.”
    • “Isn't very interesting, too much grinding and steep difficulty; dev stopped working on it as well.”
    • “Fine for a mobile title, but ungodly tedious on PC.”
  • atmosphere
    2 mentions Positive Neutral Negative

    The atmosphere shows initial promise with a stylish intro and music, creating a nice ambiance reminiscent of classic titles. However, the repetitive use of the same music across different dungeons diminishes the overall experience.

    • “The style was promising and the atmosphere (intro, only music, etc.) seemed nice.”
    • “Could have been good (nice atmosphere, Shadow of the Beast-ish) but the same music for different dungeons... cheap.”
  • monetization
    1 mentions Positive Neutral Negative

    The monetization of 1quest is widely criticized as a cash grab, with users feeling it reflects a low-effort mobile app ported to Steam primarily for profit rather than quality.

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9h Median play time
8h Average play time
4-12h Spent by most gamers
*Based on 3 analyzed playthroughs
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Frequently Asked Questions

1Quest is a role playing game.

1Quest is available on PC and Windows.

On average players spend around 8 hours playing 1Quest.

1Quest was released on December 3, 2014.

1Quest was developed by Ratz 'N' Godz.

1Quest has received neutral reviews from players. Most players liked 1Quest for its gameplay but disliked it for its story.

1Quest is a single player game.

Similar games include Book of Demons, bit Dungeon II, Lost Castle / 失落城堡, Torchlight, Halls of Torment and others.