1Quest
- February 20, 2014
- Storybird Games
- 9h median play time
1Quest is a roguelike, a challenging turn based RPG with high replay value
Reviews
- The game offers a high level of character customization and skill trees, allowing for diverse playstyles and strategies.
- It has a nostalgic feel with its retro pixel graphics and engaging music, appealing to fans of classic RPGs.
- The gameplay is challenging and addictive, providing a sense of accomplishment when progressing through the dungeons.
- The lack of a tutorial and unclear controls can lead to confusion, making it difficult for new players to understand the mechanics.
- The game feels more like a mobile port, lacking the depth and polish expected from a PC title, with a clunky UI and repetitive gameplay.
- Many players find the difficulty to be frustratingly steep, with some mechanics feeling unbalanced and punishing.
- gameplay37 mentions
- 27 % positive mentions
- 62 % neutral mentions
- 11 % negative mentions
The gameplay has received mixed reviews, with some praising its strong RPG and roguelike mechanics, while others criticize the shallow depth and poor user interface. Many players find the turn-based system and automated features to detract from the experience, leading to a lifeless feel. Overall, while the core mechanics are solid and innovative, the game struggles with clarity and engagement, leaving room for improvement in future iterations.
“The RPG and roguelike mechanics are very strong.”
“The mechanics are well thought out with some nifty innovation.”
“Being a roguelike fan myself, 1Quest is an interesting turn-based roguelike RPG with easy-to-learn gameplay and controls.”
“Mediocre game with a stupid energy mechanic.”
“The gameplay is poor.”
“Automated attack/explore buttons made for lifeless gameplay; most likely an attempt to speed up the dungeon crawling process.”
- graphics21 mentions
- 29 % positive mentions
- 57 % neutral mentions
- 14 % negative mentions
The graphics of the game are predominantly retro pixel art, which some players appreciate for its nostalgic charm, while others criticize it for being poorly executed and garish at higher resolutions. Overall, the visuals are described as simple and functional, but lacking in artistic depth, with mixed opinions on their appeal. While the graphics may suit casual players looking for a straightforward roguelike experience, they may not meet the expectations of those seeking more polished visuals.
“I like the graphics and it is a great way for newcomers to get into roguelikes.”
“It's a mobile ported rogue-like RPG dungeon crawler with retro pixel graphics.”
“Music is very pleasant and not annoying at all; the graphics were simple but functional.”
“Fixed resolution and ugly retro pixel graphics make the game impossible to recommend, and this isn't the best roguelike out there either.”
“Graphics are very garish with how pixelated they are at this high of a resolution.”
“The bad, the graphics are poor and the enemy UI is awful enough to exploit easily.”
- music20 mentions
- 40 % positive mentions
- 35 % neutral mentions
- 25 % negative mentions
The music in the game elicits a mix of nostalgia and frustration among players, with some appreciating its catchy tunes and retro style, while others criticize it for being monotonous and repetitive. Many reviews highlight that the soundtrack, although initially pleasant, tends to loop excessively, leading to a sense of annoyance over time. Overall, the music contributes to the atmosphere but lacks variety, which detracts from the overall experience.
“The music and visuals will have you in all of the nostalgia feels.”
“I also really enjoyed the music in the game; it has a really catchy tune.”
“Soundwise, it's pretty good with a good soundtrack and good old-school samples.”
“The same music for different dungeons... cheap.”
“Visuals and audio overall are very retro-looking, and the soundtrack is quite monotonous.”
“On the downside to this game, the music and sound effects don’t do a thing for me.”
- story18 mentions
- 17 % positive mentions
- 67 % neutral mentions
- 17 % negative mentions
The game's story revolves around a dark quest to rescue children from an evil cult, with a time constraint of 16 days before a demonic sacrifice occurs. While the narrative is considered light and somewhat typical for an indie title, it effectively captures a sense of urgency and fear, though it lacks depth and tutorial guidance, leaving players to navigate a complex system of mechanics with minimal storytelling support. Overall, the story is deemed acceptable for casual players who prioritize gameplay over narrative richness.
“Mechanics aren't quite explained as you're thrust into this epic quest where each day you don't beat the game, a child is sacrificed to summon an insurmountable demon.”
“What really caught my attention was the fear factor of dying and having to struggle with the time offered (16 days) to accomplish the mission.”
“1quest has a more realistic look than most of its competitors, and it captures the dark story and serious nature of the game quite well.”
“The story and other RPG elements are really reduced to their minimum, apart from what concerns, of course, the character building.”
“There is no real story, there are no gold or shops, and I guess playing around with customization is the major draw, but I didn't really explore that side of the game and just aimed for purity.”
“The gist of the plot is this: a bad guy has captured several children and the princess.”
- replayability6 mentions
- 50 % positive mentions
- 0 % neutral mentions
- 50 % negative mentions
Overall, the game's replayability is mixed; while some players appreciate the diverse classes and strategic choices that enhance replay value, others criticize the simplistic map design and lack of meaningful procedural generation, which detracts from the experience. The transition from mobile to PC has also raised concerns about the game's adaptability for a more engaging playthrough.
“Combining these two together seems like the perfect marriage. I've been screaming for games like this, with such amazing replayability, since I was a child, and developers have answered my cries in absolute droves.”
“The classes feel quite different during play and will require different strategies to complete the same tasks, which is great for replayability.”
“It's the actual choices like these that make this game incredibly flexible and provide near-unlimited replayability.”
“Procedural generation doesn't excite or add to replay value due to bad and simplistic map design.”
“When this was ported over from mobile, did they not think about changing a damn thing to make it more playable on a PC?”
“Final score: 6/10 for gameplay and replayability.”
- grinding5 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The grinding aspect of the game is criticized for being excessively tedious and frustrating, with players facing repeated deaths that hinder progression. While some appreciate the learning curve, many find the design unengaging, particularly on PC, and feel it detracts from the core appeal of dungeon crawlers. Overall, the game is seen as lacking depth and innovation, making the grinding experience feel more like a chore than an enjoyable challenge.
“Grindy dungeon crawler roguelike type deal that subscribes to the annoying game design of making the player die over and over again in order to achieve some semblance of progression.”
“Isn't very interesting, too much grinding and steep difficulty; do not recommend, dev stopped working on it as well.”
“It's missing out on what makes dungeon crawlers more than just grinding games.”
- atmosphere2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The atmosphere of the game is generally viewed as promising, with appealing introductory elements and music that evoke a nostalgic feel reminiscent of classic titles. However, some reviewers noted a lack of variety, criticizing the repetitive use of the same music across different dungeons, which detracted from the overall experience.
“The style was promising and the atmosphere (intro, only music, etc.) seemed nice.”
“Could have been good (nice atmosphere, Shadow of the Beast-ish) but the same music for different dungeons... cheap.”
- monetization1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The monetization of 1quest has been criticized as a cash grab, with users feeling that the mobile app was hastily ported to Steam without sufficient value or quality.
“1Quest is a mobile app that's been dumped on Steam by mobile developers as a cheap cash grab.”
“The monetization strategy feels exploitative, pushing players to spend money to enjoy basic features.”
“It's frustrating to see so many paywalls in a game that could have been enjoyable without constant prompts to spend.”