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1Quest is a roguelike, a challenging turn based RPG with high replay value

1Quest screenshot
1Quest screenshot
1Quest screenshot
1Quest screenshot
1Quest screenshot
1Quest screenshot
1Quest screenshot
1Quest screenshot

53%
Audience ScoreBased on 224 reviews
gameplay20 positive mentions
grinding10 negative mentions

  • The game features a high level of character customization, allowing players to mix and match skills and classes for unique builds.
  • The nostalgic music and visuals evoke a classic RPG feel, appealing to fans of the genre.
  • Despite its simplicity, the game can be addictive and offers a fun challenge for those who enjoy roguelikes.
  • The lack of a tutorial and unclear controls can lead to confusion, making it difficult for new players to understand the mechanics.
  • The game suffers from balance issues, particularly with certain classes being overpowered while others feel nearly useless.
  • As a mobile port, it feels rudimentary and lacks the depth and polish expected from a PC game, leading to a repetitive experience.
  • gameplay
    74 mentions Positive Neutral Negative

    The gameplay has received mixed reviews, with some praising its strong RPG and roguelike mechanics, while others criticize it for being shallow and poorly explained. Players appreciate the engaging timed elements and solid mechanics, but many find the user interface cumbersome and the turn-based animations lacking. Overall, while there are interesting concepts and potential for depth, the execution leaves room for improvement, particularly in tutorial support and user experience.

    • “The RPG and roguelike mechanics are very strong.”
    • “If you like a casual/indie roguelike dungeon crawler, with little space for story, graphics, and audio, and everything relying on fast gameplay, you'll surely have some fun playing this title.”
    • “Being a roguelike fan myself, 1Quest is an interesting turn-based roguelike RPG with easy-to-learn gameplay and controls.”
    • “The gameplay is boring.”
    • “Automated attack/explore buttons made for lifeless gameplay; most likely an attempt to speed up the dungeon crawling process.”
    • “The mechanics aren't quite explained as you're thrust into this epic quest where each day you don't beat the game, a child is sacrificed to summon an insurmountable demon.”
  • graphics
    42 mentions Positive Neutral Negative

    The graphics of the game are a mixed bag, with many users noting the retro pixel art style as both appealing and poorly executed. While some appreciate the simplicity and functionality of the visuals, others criticize the fixed resolution and garish pixelation, deeming them unattractive and limiting. Overall, the graphics are seen as average at best, with a lack of distinct art style and a monotonous soundtrack contributing to a less favorable impression.

    • “I like the graphics, and it is a great way for newcomers to get into roguelikes.”
    • “It's a mobile ported rogue-like RPG dungeon crawler with retro pixel graphics.”
    • “Music is very pleasant and not annoying at all; the graphics were simple but functional.”
    • “Fixed resolution and ugly retro pixel graphics make the game impossible to recommend, and this isn't the best roguelike out there either.”
    • “Graphics are very garish with how pixelated they are at this high of a resolution.”
    • “The graphics are poor and the enemy UI is awful enough to exploit easily.”
  • music
    40 mentions Positive Neutral Negative

    The music in the game elicits a mix of nostalgia and frustration among players, with some appreciating its catchy tunes and retro style, while others criticize it for being monotonous and repetitive. Many reviews highlight that the soundtrack, although initially pleasant, tends to grow tiresome due to its limited variety and looping nature. Overall, the music contributes to the game's atmosphere but is often seen as a weak point that detracts from the experience.

    • “The music and visuals will have you in all of the nostalgia feels.”
    • “I also really enjoyed the music in the game; it has a really catchy tune.”
    • “Soundwise, it's pretty good with a good soundtrack and good old-school samples.”
    • “The same music for different dungeons... cheap.”
    • “Visuals and audio overall are very retro-looking, and the soundtrack is quite monotonous.”
    • “The music punctures my ears.”
  • story
    36 mentions Positive Neutral Negative

    The game's story revolves around a dark quest to rescue children from an evil cult, with a time constraint that adds a sense of urgency and fear. While the narrative is considered light and somewhat typical for an indie title, it effectively captures a serious tone with themes of demonic sacrifice. Overall, players find the story acceptable but minimal, serving primarily as a backdrop for gameplay rather than a focal point.

    • “With a story centering around a demonic sacrifice, this ain’t your grandma’s RPG.”
    • “1quest has a more realistic look than most of its competitors, and it captures the dark story and serious nature of the game quite well.”
    • “What really caught my attention was the fear factor of dying and having to struggle with the time offered (16 days) to accomplish the mission.”
    • “It's clear that it's an indie action game with no enormous claims - the backstory is quite light, you've got seven in-game days to save the kingdom and so on; everything's similar to many other flash dungeon crawlers I've played throughout the years, from the armor/magic/weapon system to the way in which you and the enemies move and process any action.”
    • “The story and other RPG elements are really reduced to their minimum, apart from what concerns, of course, the character building aspect.”
    • “There is no real story, there is no gold or shops, and I guess playing around with customization is the major draw, but I didn't really explore that side of the game and just aimed for purity.”
  • replayability
    12 mentions Positive Neutral Negative

    The game's replayability is a mixed bag; while some players appreciate the diverse classes and strategic choices that enhance replay value, others criticize the simplistic map design and ineffective procedural generation, which detracts from the overall experience. The transition from mobile to PC has left some feeling that the game lacks necessary improvements for better playability. Overall, opinions vary significantly, with some finding near-unlimited replayability and others feeling disappointed.

    • “Combining these two together seems like the perfect marriage. I've been screaming for games like this, with such amazing replayability, since I was a child, and developers have answered my cries in absolute droves.”
    • “The classes feel quite different during play and will require different strategies to complete the same tasks, which is great for the aforementioned replayability.”
    • “It's the actual choices like these that make this game incredibly flexible and provide near-unlimited replayability.”
    • “Procedural generation doesn't excite or add to replay value due to bad and simplistic map design.”
    • “When this was ported over from mobile, did they not think about changing a damn thing to make it more playable on a PC?”
    • “Final score: 6/10 for gameplay and replayability.”
  • grinding
    10 mentions Positive Neutral Negative

    The game is criticized for its excessive grinding and steep difficulty, leading to a frustrating experience that feels more tedious than engaging, especially on PC. While some players appreciate the learning curve associated with repeated deaths, the overall design is seen as lacking the depth that makes dungeon crawlers enjoyable, with a manual energy management system that feels unintuitive. Ultimately, it is deemed more suitable for mobile play rather than PC gaming.

    • “Grindy dungeon crawler roguelike type deal that subscribes to the annoying game design of making the player die over and over again in order to achieve some semblance of progression.”
    • “Isn't very interesting, too much grinding and steep difficulty, do not recommend, dev stopped working on it as well.”
    • “It's missing out on what makes dungeon crawlers more than just grinding games.”
  • atmosphere
    4 mentions Positive Neutral Negative

    The atmosphere of the game is noted for its promising style and engaging introductory elements, evoking a nostalgic feel reminiscent of "Shadow of the Beast." However, the repetitive use of the same music across different dungeons detracts from the overall experience, making it feel less polished.

    • “The style was promising and the atmosphere (intro, only music, etc.) seemed nice.”
    • “Could have been good (nice atmosphere, Shadow of the Beast-ish) but the same music for different dungeons... cheap.”
  • monetization
    2 mentions Positive Neutral Negative

    The monetization of 1quest has been criticized as a blatant cash grab, with users noting that it feels like a mobile app hastily ported to Steam without significant value or effort.

    • “1quest is a mobile app that's been dumped on Steam by mobile developers as a cheap cash grab.”

Buy 1Quest

9h Median play time
8h Average play time
4-12h Spent by most gamers
*Based on 6 analyzed playthroughs

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