15 Days
- April 1, 2015
- House of Tales
- 6h median play time
"15 Days" is a visual novel adventure game where players help a young girl escape from a terrifying mansion. Solve puzzles, uncover secrets, and make choices that determine the outcome in this immersive, story-driven experience. With multiple endings and a haunting past to unravel, every decision counts in your 15 days.
Reviews
- The game features a unique story that blends heist elements with political themes, providing an engaging narrative for players.
- The graphics and character designs are detailed and visually appealing, enhancing the overall atmosphere of the game.
- Voice acting is well-executed, and the game includes skippable cutscenes and mini-games, making it accessible for players who prefer a more streamlined experience.
- The game suffers from frequent crashes, which can disrupt gameplay and lead to frustration, especially due to the lack of an autosave feature.
- Many players find the pacing slow and the dialogue-heavy nature of the game tedious, with some characters being unlikable or poorly developed.
- The puzzles are often simplistic or poorly explained, leading to a lack of challenge and engagement for players who enjoy more complex gameplay.
- story69 mentions
- 33 % positive mentions
- 54 % neutral mentions
- 13 % negative mentions
The game's story combines elements of a heist thriller and political conspiracy, providing a unique narrative experience that appeals to fans of adventure games. While some players found the plot engaging and the character dynamics well-executed, others criticized it for being slow-paced, predictable, and at times, uninteresting. Overall, the story is seen as a strong point for the game, despite its delivery and execution receiving mixed reviews.
“The game blends elements of a heist thriller with a political conspiracy, offering a unique story-driven experience.”
“It has a great story, engaging characters, and good voiceovers.”
“The storyline is really nicely done, which is what makes me recommend this game.”
“Boring, and the story just didn't make much sense, what I saw of it.”
“The story is repetitive and ultimately leads nowhere.”
“I got one third of the way through this point and click adventure, the characters are uninspired, the plot is thin, the engine is highly unstable and crashes constantly, if they had worked on making the puzzle/ui relationship slightly better and removed the crashes there might have been a 3 hour of boring gameplay here, but at this point this is not even a chore anymore, this genuinely induces depression in me.”
- graphics21 mentions
- 33 % positive mentions
- 52 % neutral mentions
- 14 % negative mentions
The graphics in "15 Days" are generally well-received, with many reviewers noting the detailed background visuals and character designs that are impressive for a game from 2010. However, some players experienced issues such as animation glitches and frequent crashes, which detracted from the overall experience. While the cutscenes are of higher quality than the in-game graphics, the overall visual presentation is considered decent but dated.
“The game offers detailed background graphics, adding a nice visual atmosphere to the story.”
“Good graphics, sound, and gameplay.”
“Graphics are pretty good for how old the game is.”
“The graphics are subpar, the interface is a nightmare, and the biggest 'screw you' of them all is that it constantly crashes.”
“I don't mind the graphics for the time the game was made, although it does suffer from occasional animation glitches meaning your character will jump from standing, to sitting in the chair, to standing again.”
“The game crashes frequently and it was a bit of an endurance test to get through it - the graphics are dated, and the story doesn't really grip you.”
- music17 mentions
- 24 % positive mentions
- 59 % neutral mentions
- 18 % negative mentions
The music in the game is widely praised for being catchy and reminiscent of a spy-action thriller soundtrack, enhancing the overall experience. However, many players have noted issues with the audio mixing, where the music often drowns out character dialogue, necessitating adjustments to volume settings or the use of subtitles. Despite these mixing problems, the soundtrack is considered one of the game's standout features.
“The music is one of the best parts about this game though.”
“The music is right out of a spy-action thriller movie.”
“The music is awesome!”
“I could barely hear the voices since the ambient sounds and music were so loud.”
“Sadly, the mix is ruined by footsteps and music being too loud over the characters' voices.”
“I had to turn on subtitles to understand half of the dialogue because the characters never speak above a whisper and the music is cranked up to 11 by default.”
- gameplay13 mentions
- 23 % positive mentions
- 54 % neutral mentions
- 23 % negative mentions
The gameplay is primarily a traditional point-and-click experience, featuring a mix of puzzles that range from frustratingly difficult to overly simplistic. While some players appreciate the story focus and graphics, many criticize the dated mechanics, poor audio mixing, uninspired characters, and frequent crashes, leading to an overall negative impression of the gameplay experience.
“Mechanically, this is your typical point-and-click game, so if you are looking for something story-focused and easy, this will have you covered.”
“Good graphics, sound, and gameplay.”
“While the game isn't hard, I wasn't bored with the easy gameplay.”
“Bad mechanics, endless dialogues (literally around 70% of game time), hated characters, many crashes.”
“The gameplay isn't revolutionary: it is a point & click adventure, in the end.”
“I got one third of the way through this point and click adventure, the characters are uninspired, the plot is thin, the engine is highly unstable and crashes constantly. If they had worked on making the puzzle/UI relationship slightly better and removed the crashes, there might have been 3 hours of boring gameplay here, but at this point this is not even a chore anymore; this genuinely induces depression in me.”
- stability6 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game suffers from significant stability issues, including frequent bugs, animation glitches, and character disappearance during cutscenes. Players also report a lack of essential features like autosave and screen resolution options, contributing to an overall frustrating experience.
“Terribly buggy game.”
“I don't mind the graphics for the time the game was made, although it does suffer from occasional animation glitches meaning your character will jump from standing, to sitting in the chair, to standing again.”
“Buggy, no autosave, slow character movement, no options to change screen resolution, and a boring story.”
- humor3 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is a mixed bag; while some dialogue attempts to be funny, it may come off as dated to modern players. Conversely, titles like Druids, despite their flaws, manage to deliver humor through absurd puzzles and poor execution, offering a refreshing contrast to more serious point-and-click experiences.
“Druids, while an awful game, was at least hilarious for both its nonsensical puzzles and poor writing and animation.”
- grinding2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find the grinding aspect of the game tedious and mindless, lacking the engaging puzzles typical of classic adventure games. Many express frustration at the simplicity of the tasks, which can lead to feelings of inadequacy upon completion.
“I am a fan of old-school adventure games, but this one is fairly tedious and lacks classic adventure-style puzzles.”
“Some of the interactions are so tedious and mindless that when you finally figure out what you're supposed to do, you feel foolish because it was something so simple, yet frustrating.”
- atmosphere1 mentions
- 300 % positive mentions
- -200 % neutral mentions
- 0 % negative mentions
The game features detailed background graphics that enhance the visual atmosphere, contributing significantly to the overall storytelling experience.
“The game offers detailed background graphics, adding a nice visual atmosphere to the story.”
“The immersive sound design creates a haunting atmosphere that pulls you into the game's world.”
“The lighting effects and environmental details contribute to a rich and engaging atmosphere that enhances the overall experience.”
- character development1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
While the game, released in 2010, may not boast top-notch graphics, it compensates with detailed environment and character designs that enhance the overall character development experience.
- emotional1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The emotional aspect of the game is negatively impacted by technical issues such as bugs, lack of autosave, and slow character movement, which detract from the overall experience. Additionally, the boring story fails to engage players on an emotional level, leaving them feeling disconnected from the game.
“The game fails to evoke any real emotions, leaving me feeling disconnected from the characters and their struggles.”
“Despite its attempts at storytelling, the emotional impact is minimal, making it hard to care about the outcomes.”
“I found the emotional moments to be forced and unconvincing, which detracted from the overall experience.”