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12 Hours to Die

12 Hours to Die Game Cover
73%Game Brain Score
story, graphics
gameplay, grinding
73% User Score Based on 169 reviews

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12 Hours to Die Game Cover

About

12 Hours to Die is a single player puzzle game with a mystery theme. It was developed by Wesley Reitsma and was released on July 5, 2020. It received mostly positive reviews from players.

A mystery visual novel about six students forced to play a 12-hour long killing game.

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73%
Audience ScoreBased on 169 reviews
story31 positive mentions
grinding7 negative mentions

  • The game offers a gripping and suspenseful atmosphere, enhanced by its real-time mechanics and engaging storyline.
  • Despite its flaws, the character development and emotional depth resonate well, making players care about the outcomes.
  • As a free game, it provides a decent amount of content and entertainment, especially for fans of the visual novel genre.
  • The art style is inconsistent and often subpar, detracting from the overall experience.
  • Many puzzles are tedious and frustrating, leading to a lack of engagement during gameplay.
  • The game heavily borrows from Danganronpa, making it feel derivative and lacking originality.
  • story
    72 mentions Positive Neutral Negative

    The game's story has received mixed reviews, with many players appreciating its engaging plot, interesting twists, and character development, often drawing comparisons to the Danganronpa series. While some found the narrative compelling and emotionally resonant, others criticized it for being derivative and riddled with inconsistencies and typos. Overall, the story is seen as a highlight of the game, despite its flaws, making it worth experiencing for those who enjoy narrative-driven gameplay.

    • “If you're trying to breeze through this to get achievements, you'll be missing out on the best part of the game: not just what the story is, but how and why it evolves.”
    • “The story hooked me, and getting close to the characters was such an awesome addition.”
    • “The overall plot content is excellent, and the image of the characters is quite rich.”
    • “ this game has no story”
    • “The storytelling also leaves something to be desired.”
    • “A lot of the main plot is just a complete ripoff from Danganronpa, including multiple lines verbatim.”
  • graphics
    22 mentions Positive Neutral Negative

    The graphics in the game are generally viewed as inconsistent and secondary to the story, with multiple art styles that can be jarring and detract from the overall experience. While some players find the character designs acceptable, others criticize the uneven quality and odd aesthetics, particularly between main and side characters. Despite these graphical shortcomings, many reviewers appreciate the engaging storyline, suggesting that it compensates for the lackluster visuals.

    • “Fun game, storyline, graphics are good, achievements work, would recommend the game.”
    • “With a more cohesive art style, I think this game would definitely be something I'd pay for.”
    • “The art style was inconsistent, but the entire plot makes up for it.”
    • “With lackluster interactions and uninspired artwork, it's a journey that fails to captivate from the outset.”
    • “The inconsistent art style really caught me off-guard and honestly made me dislike most characters in a different style than the main 6 at first, it's very unpleasant to look at when you're used to what's been in the game for a majority of it.”
    • “I played through everything while getting every achievement but honestly, I did not really enjoy it because of one main part, the fricking art style.”
  • gameplay
    13 mentions Positive Neutral Negative

    The gameplay of "12 Hours to Die" primarily revolves around typical visual novel mechanics, involving reading and selecting dialogue options, which some players find lacking in engagement and polish. While the courtroom mechanics introduce interesting ideas and puzzle-solving elements, they suffer from clunky controls and pacing issues, making the overall experience feel underwhelming despite moments of tension and excitement. The game attempts to blend real-time mechanics with narrative-driven gameplay, but ultimately falls short of delivering a compelling experience.

    • “The gameplay is really split into two parts, with the first being about puzzle solving to progress through your environment and the second being evidence-based arguments.”
    • “Gameplay-wise, it's a visual novel, but the puzzles you've got to deal with are well thought out and challenging.”
    • “Inquisition (aka trial) mechanics were really good.”
    • “As a visual/interactive novel, this doesn't feature any notable gameplay; it's just a lot of clicking through badly written dialogue that would never have been accepted or published in print, which poses the question, 'how did something this badly written end up on Steam?'”
    • “The gameplay mechanics can feel clunky and unpolished, particularly in moments where precision and quick reactions are crucial.”
    • “The tension-filled atmosphere and high-stakes gameplay contribute to moments of excitement, but the game is held back by issues with controls, pacing, and narrative depth.”
  • emotional
    11 mentions Positive Neutral Negative

    The emotional aspect of the game elicits a range of responses, from heartfelt connections and moments of sadness to feelings of achievement and humor. While some players found the characters lacking depth, others experienced significant emotional engagement, particularly towards the end, where unexpected twists and a heartwarming conclusion left a lasting impact. Overall, the game successfully balances emotional highs and lows, resonating with players in various ways.

    • “A bit long at some parts, but it's such a heartwarming message at such adversity; hope is always on the horizon.”
    • “I cried with the characters, I laughed with the characters, I laughed at the characters, the typos, the weird little inconsistencies like a programmer and an accountant who are both unable to recognize the numbers 0 and 1...”
    • “This is an amazing game and I would love to see more like this, but this game is a one and only. Nothing can compare to the amount of fun I had solving the puzzles in this game. Plus, near the end, you really take a nosedive into the actual story behind the game, which emotionally intertwines you with the characters, then that bond is ripped away as fast as it appears, only to be covered up by a beautiful heartwarming ending.”
  • music
    10 mentions Positive Neutral Negative

    The music in the game is generally well-received, described as fitting and atmospheric, enhancing the overall experience. While some users noted it as merely background noise, many appreciated the variety and quality of the soundtrack, particularly during key moments in the story. Overall, the music contributes positively to the game's ambiance and emotional impact.

    • “Good game, character designs were ok, art style was good, the music was great.”
    • “The story is actually quite well done, the investigations/trials are interesting, and the music is nice and atmospheric.”
    • “But in the plot after the kill event, the music is very good and warm.”
    • “ Just filling noises, no music.”
    • “There is also a lot of music.”
    • “I did like the music, though.”
  • grinding
    7 mentions Positive Neutral Negative

    Reviews highlight that the grinding aspect of the game primarily stems from tedious puzzles that, while not overly difficult, require repetitive actions that can detract from the overall experience. Players noted that the pacing feels uneven, with long stretches of math-based challenges that can lead to frustration and boredom. Despite these issues, many felt that the engaging story and courtroom debates ultimately make the experience worthwhile, especially considering the game's free price point.

    • “The puzzles are extremely tedious to do; they aren't that difficult, but they're very annoying to repetitively complete, and some of the trial points are very difficult.”
    • “Additionally, while the real-time aspect is meant to heighten tension, it can sometimes lead to tedious waiting periods.”
    • “The puzzles were tedious.”
  • humor
    6 mentions Positive Neutral Negative

    The humor in the game is a mixed bag, with some players finding it initially amusing due to its Danganronpa-inspired elements, but ultimately feeling that it falls flat as the game progresses. While one character, Billy, serves as effective comic relief, many reviewers criticize the overall writing quality and the unsuccessful attempts to replicate the humor of better-known titles. Overall, the humor is seen as inconsistent and often lacking depth.

    • “Me and my friend played and streamed this because we thought it would be funny, calling it a 'teehee knockoff Danganronpa.' At first, it was funny and really fun, but we lost so many brain cells; even though we were at the final trial, we couldn't finish.”
    • “The only character I really ended up liking was Billy, since he was often the comic relief and no other characters were funny.”
    • “This is very funny, especially with the references to Danganronpa.”
  • character development
    5 mentions Positive Neutral Negative

    Character development in the game is criticized for being shallow and uneven, with many characters described as flat and unlikable. While the narrative premise is engaging, the execution lacks depth, and character designs are seen as rushed and lacking detail. Overall, the focus on character development in certain chapters does not compensate for the overall shortcomings in this area.

    • “Within the 2nd chapter, there are basically 6 mini chapters within it that just focus on searching the school and character development.”
    • “The character designs lack attention to detail, with even the simplest features feeling rushed and incomplete.”
    • “While the premise is gripping, the execution of the narrative can be uneven, and character development falls short.”
    • “The characters are all flat and downright unlikable, with plain character designs that don't suit them at all.”
  • atmosphere
    4 mentions Positive Neutral Negative

    The game's atmosphere effectively captures the tension of a suspenseful thriller, enhancing its appeal through a well-crafted setting and engaging music. However, while the atmosphere contributes to exciting moments, it is somewhat undermined by control issues, pacing, and narrative depth. Overall, the atmosphere is a strong point, but it is not without its flaws.

    • “This concept creates a unique atmosphere that captures the tension of a suspenseful thriller.”
    • “The game's setting and atmosphere contribute significantly to its appeal.”
    • “The story is actually quite well done, the investigations and trials are interesting, and the music is nice and atmospheric.”
    • “The tension-filled atmosphere and high-stakes gameplay contribute to moments of excitement, but the game is held back by issues with controls, pacing, and narrative depth.”
  • replayability
    3 mentions Positive Neutral Negative

    The game offers a high level of replayability, particularly due to its detective style, which allows for varied outcomes and experiences. However, some users note that the nature of the genre may limit replayability to a certain extent.

    • “The game is infinitely replayable, offering new experiences with each playthrough.”
    • “Every run feels fresh and exciting, making it hard to put down.”
    • “The variety of choices and outcomes ensures that no two games are ever the same.”
    • “As a detective-style game, it lacks significant replayability.”
    • “The game offers little incentive to replay once you've completed it.”
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12h Median play time
11h Average play time
10-12h Spent by most gamers
*Based on 3 analyzed playthroughs
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Frequently Asked Questions

12 Hours to Die is a puzzle game with mystery theme.

12 Hours to Die is available on PC, Mac OS, Windows and Linux.

On average players spend around 11 hours playing 12 Hours to Die.

12 Hours to Die was released on July 5, 2020.

12 Hours to Die was developed by Wesley Reitsma.

12 Hours to Die has received mostly positive reviews from players. Most players liked this game for its story but disliked it for its gameplay.

12 Hours to Die is a single player game.

Similar games include Danganronpa: Trigger Happy Havoc, Danganronpa 2: Goodbye Despair, Sherlock Holmes The Devil's Daughter, Lucid9: Inciting Incident, Danganronpa V3:Killing Harmony and others.