About
"泡沫冬景" is a single-player role playing game with a deeply emotional story. The game takes place in Japan, 1988, during the bubble economy. The player follows the stories of Kanna, a high school student who must leave her hometown after a traffic accident, and Jing, a Chinese student who fails his university entrance exams. Both characters cross paths in a small, overlooked corner of the city as they navigate their struggles and experiences.











- The story is heartwarming and explores deep themes of communication and miscommunication, making it a touching experience.
- The visual presentation is exceptional, with great attention to detail in animations and scene composition, enhancing the overall storytelling.
- The game successfully avoids typical romance tropes, focusing instead on strong platonic friendships, which is refreshing in the visual novel genre.
- The pacing can be slow at times, particularly in the early parts of the game, which may deter some players.
- There are some plot inconsistencies, particularly regarding character actions that don't align with their established backgrounds or conditions.
- The game lacks an English localization, which limits accessibility for non-Chinese or Japanese speakers, and some players noted issues with translation quality.
story
84 mentions Positive Neutral NegativeThe story is a heartwarming exploration of communication and miscommunication between a Japanese girl and a Chinese boy, set against a backdrop of cultural and linguistic barriers. While it features moments of heaviness, it primarily maintains a light tone, focusing on the development of strong platonic friendships rather than romance. Despite some plot inconsistencies, the narrative is praised for its emotional depth, character development, and polished presentation, making it a touching and engaging experience.
“It is a story that is as soul-crushing and hopeful for its characters as you might expect coming from the writer of Narcissu.”
“This is a heart-warming story that explores how two people (one from Japan, one from China) who do not have a language in common, learn to communicate and understand each other, and better than people who do, about finding happiness, and discovering what happiness is.”
“Despite a setup where one might expect a shoehorned romance, the visual novel resists the temptation and instead shows the development of some strong platonic friendships, which makes for a far better story.”
“There are a few plot oddities, mostly surrounding Emi's illness; she has a heart defect requiring surgery within a few years but ends up doing things strenuous for a normal 8-year-old, let alone an ill one, without comment.”
“It feels a bit like they just wanted it as a plot point and to have her present as a character without putting too much thought into it.”
“Very boring story with some fringe porn.”